Been gaming since I was 4, my first games being First person shooters and RTS games, mainly Doom 2, Duke Nukem 3D, Age of Empires 2 and Unreal. Around the age of 8-12 I played alot on the original XBOX, mainly because I had a Pentium 3 599MHZ, 256MB of ram, a 50GB HDD and possibly a video card but I didn't know what video cards were called at the time. But I do remember not being able to play the Call of duty 1 properly =P. However when I sometime in 2007 I got an E6600 1.86GHZ CPU with 2GB of DDR2 memory and a 7300 LE, which I would later upgrade to an Nvidia 8600 GT 1GB edition in order to play Medal of Honour Airborne. Although I am predominately a PC gamer, I do occasionally play on Xbox360 (mainly exclusives and racing games, and also when I have friends over) as well as PS3/PS4 at my mates house. I have way to many Favourite games and mods but here are some of em: STALKER (Especially with Stalkersoup and Oblvion Lost mods) Return To Castle Wolfenstein anddd Character limit ^^

Comment History  (0 - 30 of 70)
MushroomCloudGaming Jan 25 2015, 6:03am says:

Excellent, gives brutal doom even more feel!

I love the weapon sounds especially the minigun.
This I really liked:
Voxels for certain items Grenades make for some quick room clearing reacti
Better animations for kick and melee.
Bullet impacts and splash effects
New weapons like the pistol, chaingun and essentially a flamethrower.
Alt fire on the Rocket launcher, Unreal 1 style <3
Stronger revenant missile launcher
Being able to shoot revenant missiles

Noticed that while the Alt fire on the Chaingun/Minigun are active, grenades cannot be thrown.

What I would like to see:
Pistol should use its own ammo imo, so it serves as a backup weapon. Its quite balanced as it is though as it has a high fire rate and fast reload, but it seems a bit to situational and it would be fun if it had its own ammo.

Maybe lessen the fire-rate and increase the damage of the chaingun to make it even more diffrent to the minigun.

How about adding this sexy weapon by Flammable4444 ( Its a quad shotgun =]

Pretty much it, I couldn't find anything wrong so its just some subjective things =].

+1 vote   download: Quaker540's Sub-Mod V17C
MushroomCloudGaming Sep 1 2014, 9:28am replied:

Done that now.. no difference, even tried deleting user.ltx and a separate install w/o ENB.

I have a feeling patch 1.0008b1 does not work well with the GOG version

+1 vote   media: Good news?
MushroomCloudGaming Sep 1 2014, 8:50am says:

Installed this patch, (just overwritten Bin files). Works however I have a very strange issue, Half of the game sounds are missing.
First person gun fire sounds work,as do reloads and weapon switch, however bullets impacting surfaces, footsteps and NPC Chat, including guitar sounds are absent.

Am I missing something? All I did was copy the patch files. Ill try re-installing it as I tried starting a new game just in case.

+2 votes   media: Good news?
MushroomCloudGaming Aug 30 2014, 6:11am says:

Has anyone got this to work with the steam overlay? Everytime I manually add the Launcher (\CNC G\Zero Hour\ROTR_Lnchr.exe"), I get a D3D8.dll error.

I do not get this error if I run the launcher manually from the install directory

Any thoughts?

+2 votes   mod: Rise of the Reds
MushroomCloudGaming Aug 24 2014, 4:35am says:

Excellent work, 10/10 material. I would like to point out some minor things though, even though I did post a 10/10. Maybe posting them on the forum would be a good idea.

+1 vote   mod: Autumn Aurora 2
MushroomCloudGaming Jun 16 2014, 2:55am says:

Nailed the atmosphere =]

+2 votes   media: ⟨ You've not seen the best of it Yet! ⟩
MushroomCloudGaming Jun 1 2014, 4:25am says:

"I have no problem playing these solo, but we always get a weird crash when we try to launch them online; the party creator gets in battle after the lobby countdown while the others stay in the lobby... Could be be due to someone not installing correctly the maps ? Anyway, this download is still a must have."

I have the same problem, any way to get these to work in multi?

-1 votes   download: Version 1.73 Bonus Maps (Recommended Download)
MushroomCloudGaming May 30 2014, 6:37am says:

Great mod really, is there any way to play it at 1080p? I get black bars and its quite irritating (already tried widescreen fix such as the one from Return to Wolfenstein mod)

+1 vote   mod: Vendetta
MushroomCloudGaming May 12 2014, 2:58am says:

Is there any way to spawn items/npcs via the new console? I tried g.spawn from your video but it doesn't seem to work (eg, g.spawn sim_default_stalker_3).

+1 vote   mod: Shoker Weapon Mod
MushroomCloudGaming May 11 2014, 11:25am says:

Freaking amazing, love the unique design, oozes STALKER, well done =]

+5 votes   media: Vehicle Graveyard
MushroomCloudGaming May 9 2014, 3:23am says:

Hmm is there anyway to reclaim a weapon after you set it up with a bipod?

Edit: NEvevermind... was blind xd

+1 vote   mod: Shoker Weapon Mod
MushroomCloudGaming May 8 2014, 2:32pm says:

Fantastic mod, love the weapons/balance and their distribution. Load times are a bit long (cold start) from some reason but its worth it =]

+1 vote   mod: Shoker Weapon Mod
MushroomCloudGaming May 4 2014, 3:04pm says:

Nice and organised, great to hear that you are making alot of progress.. can't wait =]

+5 votes   article: News #12: *Big* Status Report
MushroomCloudGaming Apr 28 2014, 11:37am says:

Working great now :P, seem to be stuck on Find Strelok stash mission, found the book been wandering around agroprom for an hour now... stumped xD

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
MushroomCloudGaming Apr 28 2014, 4:26am says:

Blew my wildest expectations, would be perfect if not for a few technical issues...

TO start with the game runs fine at around 45-80FPS on DX9 Full, w/o Ambient Occlusion and Sun rays set to medium. (I5 3470, 8GB Ram, 2GB 650 TI). I have had trouble with the user.ltx.

Changing the graphics settings is fine, I had no problem with that, but if I try to change even a single control, the game will upon loading.

Also apparently, every quick load I do crashes. This didn't happen initially, it only started after the Save Fox mission. I do not think it is hardware related, as I can even run StalkerSoup with very little crashing.

Another issue I had is that The weapon upgrading menu does not seem to work at all.. which is a shame =/.

Thanks and other then that, incredible work, has a 'familiar but very different at the same time'. Feels like how GSC Inteded SHOC to be like, particularly the weapon handaling, great third person camera, surprisingly good voice acting (Rare in user developed content) and amazing visuals which rival that of AAA games such as Crysis.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
MushroomCloudGaming Apr 20 2014, 3:20am says:

Great mod with exceptional weapon balance, tasteful visuals and abundant content. Personally I don't like the sluggish movement or the stringent weight limit of 30, but that can easily be changed =].

The only issues I have with it is that:
The last row of the inventory seems to be unusable (I think the Inventory UI Is fairly oversized for 1080p)

There doesn't seem to be an option for AMK Random stashes, which was incorprated in the initial OL2.2 + Arsenal RC1 merge. I really like that feature and I would like to enable it, if present.

Some of the attachment icons are misplaced, eg the MG36's tactical scope appears on the back of the icon. Other examples include the Viper 9x18 having what appears to be part of a UMP 45 icon attached to it, and also the scope on most of the Arsenal mod weapons. This is really minor but I guess its worth mentioning

Other then that the mod is extremely stable and pretty much perfect.

PS: Sorry Hadn't realized i Posted twice, but this one is more detailed.

+1 vote   article: S.T.A.L.K.E.R. Shadow of Chernobyl Mod Pack 2013
MushroomCloudGaming Apr 17 2014, 6:52am says:

Great mod overall, very good weapon balancing, visuals and good ol Oblvion lost 2.2. Personally im not a fan of low weight limits and slow sprints so i reverted those back to vanilla. I was wondering if there was a way to do two things:

Reduce Inventory icon size and also enable AMK Stashes which was included in the original OL2.2 + arsenal RC1 merge. (assuming this is included)


+1 vote   article: S.T.A.L.K.E.R. Shadow of Chernobyl Mod Pack 2013
MushroomCloudGaming Mar 23 2014, 3:43pm says:

Well that was unexpected, I love lens flares <3

+2 votes   media: ALF Light Effect
MushroomCloudGaming Mar 14 2014, 5:22pm says:

Haha neat idea

+4 votes   article: News #10: Plans for future weeks!
MushroomCloudGaming Mar 7 2014, 2:48am says:

The original colt looks hideous compared to this, good work =]

+2 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 5 2014, 3:51pm replied:

No problem mate! Yea Tesla,Flamer just need a re-texture, but if you can I would recommend using the Noquarter Venom model because it looks much smoother (assuming you can do so), but thats because I am picky cause the RTCW model has a large black ring around the barrel which looks unfinished

+2 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 5 2014, 3:44pm replied:

Yea I agree, this is arguably a sequel to RTCW, especially if the 'Operation Black sun' is a reference to Wolf 2009, makes sense in a historical chronology as well :D.

+2 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 5 2014, 11:05am says:

Very good model, looks chunky but I think the front grip should contrast more with the metal work, I think it would significantly better, because atm it seems like the woodwork is burnt. However I can understand that you made it so to create a worn out feel.

PS: I cannot wait to see Snooper model and if you are making it, the Venom or Tesla gun. If you are going to make a venom model might I suggest using the Wolfenstein Enemy territory Noquarter Mod model as it has a functioning heat marker as well as superior texturing, smoother angles and a less-flat looking ammo belt. Unless ofcourse you are modeling it from scratch :D

+2 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 5 2014, 10:59am says:

Same as Sillysausage (lol name xD). Great model even if I prefer the Luger (as in I prefer that pistol, not the actual in game model)

+2 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 5 2014, 9:38am says:

Looks like a new model, the grip seems less angular. Simple but good =].

+3 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 4 2014, 9:27am says:

HOLY! Thats the sexiest sten model I have ever seen. The wooden furniture is a really nice touch

+3 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 4 2014, 4:18am says:

I agree with deanbk90, the wood needs a little more work, mainly the colour as it seems like some sort of modern composite. Good job adding depth between the metal and woodwork though =].

PS: Will the PPSH 41 have its own ammo supply? I had played the mod with the PPSH in it and it used the Thompson ammo, which made it pointless.

+3 votes   media: From 2001/2005-2012 to 2014...
MushroomCloudGaming Mar 4 2014, 4:15am says:

Thats perfect, very smooth model as well as a gritty texture.

+2 votes   media: From 2001 to 2014...
MushroomCloudGaming Mar 3 2014, 6:47am says:

Well done, those textures are wonderful, seems like they have bump mapping or parallax occlusion.

+1 vote   media: Before and after
MushroomCloudGaming Mar 3 2014, 6:43am says:

Looking good so far! THere is a shocking lack of SP RTCW mods, so this will make my day. I often find myself writing outlines for RTCW mods and this seems to hit quite a few of my wishes.

Good luck =]

+2 votes   mod: The Dark Army: Uprising
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