This member has provided no bio about themself...
You had two questions (one about Russians and one about recoil). Both were answered. The others were all requests.
You're completely mistaken if you think I haven't released the mod because I want it fully developed. I simply want it playable and coherent.
The Bonapartes were historically from Florence, which is more like central Italy.
What I will be doing is reporting you to the moderators if you falsely claim to have the alpha again.
The term 'fusilier' was commonly used in (English) period writing to refer to the men of line infantry centre-companies. I've used it in this manner in the mod. It's a hell of a lot better than 'Centre Company Soldier' or something inaccurate like 'Musketeer'.
Actually, the French spelling 'fusilier' was mostly used in this sense. The regiments were usually (or officially) called 'Fuzileers' or 'Fusileers'.
The Russian grenadiers were shown with the winter greatcoat (or shinel as Bluehawk called it), not the green coat (or mundir as Bluehawk would presumably call it) that was worn in fairer weather.
The Prussian GdC switched from bicornes to helmets in August, 1809 and the British Dragoon Guards switched in 1812. Both are after the mod's time-frame.
The creation of the uniforms has been guided by years of study and research. I don't know how you can think googling a few images is just as good.
Last I checked I was not in fact an idiot.
Both of those things are untrue.
I figured as much. Everything he thinks is wrong appears to be based on the DLC.
I don't know what you mean about the dragoons. You'll have to link me specific screenshots for me to address that.
Regarding the Russian grenadier, the uniform is accurate and certainly not a militia uniform. Russia had no militia.
Austrian infantry wore a leather helmet from 1797 to 1809.
Care to elaborate?
At some point I'll do some new poses for the officers in castles (or at least what used to be castles), so they won't always use the native gorilla animation.
If there's no end in sight to the development, how can I release it now?
The mod wouldn't get done in private.
Between some and many. It's hard to say.
They've already got unique animations. The problem is that you can't get an NPC to hold its weapon without enemies around. I would have to make a custom uniform with a weapon attached, but that would cause problems for the few instances where the guards actually fight.
So, it is possible, but it's a fair bit of work. It's a feature for when I have too much free time.
They won't all in the first release.
Nobody has paid for the mod.
Exactly. Three years is no time at all for one person to develop a project this size in their spare time.
For the record, I have asked for help and I didn't get what I needed.
There's no small park with trees in the middle of Whitehall.
It isn't playable right now and I can't make it playable if I don't have free time. Explain to me how I remedy this.
No. You only require Warband. L'Aigle has nothing to do with the Napoleonic Wars DLC.
I don't think it's supposed to be particularly protective. I think it's for Persian style soldiers that value agility and the ability to not get hit over heavy armour.
I've been using this name since like 2000. The dude's ripping me off.
I think 'unsullied' is about the last word I'd use to describe myself.
That might be the least effectual attempt at trolling I've ever seen.