Technically, Napoleon was born of the minor nobility, thus the 'di' in 'di Buonaparte'. The Buonapartes had little influence or standing by Napoleon's birth, though.
You needn't worry about bad gun placement. The mod will use hand-made battle maps to replace the rubbish generated ones.
Presently, the guns don't move (besides rotating to aim). Warband's maps are not really big enough to justify the huge amount of coding and CPU power it would take to move them.
When one of the crew is killed, one of the spare men takes his place. If too many men are killed the gun ceases to function. Artillery was a very skilled job remember; you couldn't just get anyone to do it.
The crew comes free with the gun. The guns, however, are far from free.
I've been deleting his posts, but I've decided to start leaving them for the admins to see. Make sure everyone goes to his profile and hits the 'Report member' button.
Any one reserving regiments now will be ignored. We'll open a thread on the Taleworlds forum for regiment reservations once the release date is announced.
The officer's in the pictures are myself or my companions. Officer's uniforms will be available to the player. I'm undecided on whether you can get AI officers or not.
I think it's the 1st Foot Guards, the 1st Royal Scots, some light infantry regiment, the 42nd, the 60th, the 95th, the Royal Marines and the Royal Sicilian regiment. It's likely I'll include the KGL in some capacity, too.
A few screenshots back you'll see the Prussian Leib Hussars, who also wore black uniforms and death's heads on their shakoes. They were unrelated to the Brunswickers, though, save for both being German.
The Brunswickers were in Austrian service when the mod starts. Around the middle of 1809 they fought their way to the coast and began to serve under the British.
I could, but I'm not going to.
I post new screenshots and information constantly on the Taleworlds forums. It's just more of a hassle to post things here so I don't do it as often.
Only the 4th, 8th, 9th and 10th infantry regiments wore yellow facings. Those are not the regiments depicted in the mod.
Of course.
The reload animations can be seen in the video.
Unless it comes from me, ignore any release date rumours.
I reserve my Steam for people I know in person.
Napoleon was 5 foot 7 inches. Right around the average for the day. He shouldn't appear noticeably shorter than most of the other people in the mod.
I never once said that. Don't misrepresent what I've said.
I plan to make lords specialise in certain types of troops.
Credit goes to DrTomas for that. All I did was the art and effects.
Technically, Napoleon was born of the minor nobility, thus the 'di' in 'di Buonaparte'. The Buonapartes had little influence or standing by Napoleon's birth, though.
You needn't worry about bad gun placement. The mod will use hand-made battle maps to replace the rubbish generated ones.
Presently, the guns don't move (besides rotating to aim). Warband's maps are not really big enough to justify the huge amount of coding and CPU power it would take to move them.
When one of the crew is killed, one of the spare men takes his place. If too many men are killed the gun ceases to function. Artillery was a very skilled job remember; you couldn't just get anyone to do it.
The crew comes free with the gun. The guns, however, are far from free.
I don't follow.
Yes, the 1st Foot Guards are in the mod. They weren't called the 'Grenadier Guards' yet, though.
I don't understand.
I've been deleting his posts, but I've decided to start leaving them for the admins to see. Make sure everyone goes to his profile and hits the 'Report member' button.
There's a chance, what kind of chance I don't know.
As I've said a million times. I'll tell everyone the release date just as soon as I know it myself.
It's all made by me from scratch. There is no use of anything from NW (or any other source), as the mod predates NW by some time.
Any one reserving regiments now will be ignored. We'll open a thread on the Taleworlds forum for regiment reservations once the release date is announced.
Apparently some people have a problem with geography.
The officer's in the pictures are myself or my companions. Officer's uniforms will be available to the player. I'm undecided on whether you can get AI officers or not.
There will be standard Warband custom battles.
I think it's the 1st Foot Guards, the 1st Royal Scots, some light infantry regiment, the 42nd, the 60th, the 95th, the Royal Marines and the Royal Sicilian regiment. It's likely I'll include the KGL in some capacity, too.
The Scottish ARE British, owing Scotland's being in Britain.
The Frenchman was a deserter. They're cheering about him getting what he had coming.
I can't offer early access for donators. That would cause a number of legal complications as it would be too close to selling the mod.
A few screenshots back you'll see the Prussian Leib Hussars, who also wore black uniforms and death's heads on their shakoes. They were unrelated to the Brunswickers, though, save for both being German.
It's a stick with horsehair hanging from it, so they're basically the same things.
The Brunswickers were in Austrian service when the mod starts. Around the middle of 1809 they fought their way to the coast and began to serve under the British.
It will always be the newest version of Warband.