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One of the reasons I'm releasing an open alpha is to see how it runs on other people's computers.
It'll be a .rar and it should be under a gig when compressed.
Is Warband? If so, I've done nothing that would make it not work on 32-bit systems.
The mod features a variety of custom shaders.
Denmark-Norway isn't in the first release. I've made this clear a number of times.
I haven't added Swiss troops yet, but I plan to. Since Switzerland had no real armies it can't be a faction in this game, so their cities will just be a part of the French Empire and serve up Swiss troops to French officers.
There's an important news post that should hopefully be authorised soon. Stay tuned.
The donations have already paid for everything I needed them to.
What might be battling what for what players?
You had two questions (one about Russians and one about recoil). Both were answered. The others were all requests.
You're completely mistaken if you think I haven't released the mod because I want it fully developed. I simply want it playable and coherent.
The Bonapartes were historically from Florence, which is more like central Italy.
What I will be doing is reporting you to the moderators if you falsely claim to have the alpha again.
The term 'fusilier' was commonly used in (English) period writing to refer to the men of line infantry centre-companies. I've used it in this manner in the mod. It's a hell of a lot better than 'Centre Company Soldier' or something inaccurate like 'Musketeer'.
Actually, the French spelling 'fusilier' was mostly used in this sense. The regiments were usually (or officially) called 'Fuzileers' or 'Fusileers'.
The Russian grenadiers were shown with the winter greatcoat (or shinel as Bluehawk called it), not the green coat (or mundir as Bluehawk would presumably call it) that was worn in fairer weather.
The Prussian GdC switched from bicornes to helmets in August, 1809 and the British Dragoon Guards switched in 1812. Both are after the mod's time-frame.
The creation of the uniforms has been guided by years of study and research. I don't know how you can think googling a few images is just as good.
Last I checked I was not in fact an idiot.
Both of those things are untrue.
I figured as much. Everything he thinks is wrong appears to be based on the DLC.
I don't know what you mean about the dragoons. You'll have to link me specific screenshots for me to address that.
Regarding the Russian grenadier, the uniform is accurate and certainly not a militia uniform. Russia had no militia.
Austrian infantry wore a leather helmet from 1797 to 1809.
Care to elaborate?
At some point I'll do some new poses for the officers in castles (or at least what used to be castles), so they won't always use the native gorilla animation.
If there's no end in sight to the development, how can I release it now?
The mod wouldn't get done in private.
Between some and many. It's hard to say.
They've already got unique animations. The problem is that you can't get an NPC to hold its weapon without enemies around. I would have to make a custom uniform with a weapon attached, but that would cause problems for the few instances where the guards actually fight.
So, it is possible, but it's a fair bit of work. It's a feature for when I have too much free time.
They won't all in the first release.
There's the Confederation of the Rhine. Obviously Austria is in, but few contemporary Austrians would like being called German.
This particular tavern is in Stuttgart, the capital of the Kingdom of Württemberg.
I could, but I'm not going to.
Right. France's performance in any wars that didn't involve Napoleon Bonaparte are totally irrelevant to the mod and shouldn't be discussed here.
The important thing is that in 1809, when the mod is set, the French army was unquestionably the best in Europe, and frequently performed acts that required
immense testicular fortitude.
Congratulations to the winners. Some cool mods there.
Is there any way I can find out how many votes my mod got, just as a curiousity?
Basically all the art is done by myself.
I don't think there are any Napoleonic games worth stealing art from. :p
Unfortunately, Pirates & Fishmod is long dead, and was made by an expert coder, which I am not.
I will, however, strive to make the naval battles more than just boarding.
Its Shephard incase you didn't realise.
Good luck with the mod, nice concept art.
Yes, Yes it should be.
Well the only reason it jammed was because the powder they used at the time was to hot and could wreck or melt parts, Causing it to jam, But not sure where this hick would get ammo that they dont make anymore, So he would use modern bullets, With modern powder, So it wouldent really jam all that much (even the new M16s jam).
Nice update, this looks great.
Whew, i began to think the worst had happened...
i'd imagine blizzard doesnt care since its for one of their own games
why did you change?
wow, those look great, but the desert head isnt that good, but i love the M2 on the HMMWV
its zeig heil, sieg means victory, and yes it would, they are not creating nazi or fascist propaganda, they are showing that the german soldier was the same as an allied soldier, they fought in the same hells, they died, and most of them werent fascists, they were the same as any other soldier
i hate ut, but iam buying it just for this mod