This member has provided no bio about themself...
One of the neatest looking games I've seen on Desura in a while. It looks like a pinball game with some twists. My plate is full right now game-wise but I may consider this title later on.
Congrats! I remember getting this back in its early alpha and even then it was fun to play. I decided to stop thereafter until the final release so all it has to offer would be a surprise. I also see this went up for sale on gog.com as well which is really cool. Its resembles to the N64 Super Smash Bros. fits the whole GoG retro theme perfectly.
Got this on Steam. Absolutely fabulous rogue title. Challenging gameplay, smooth control, interesting dungeon layouts and enemies; it's all there. It really does remind me of a blend between Spelunker and Castlevania.
Thanks I eventually contacted them and they told me what to do. Apparently I also needed to use my Valley Without 1 key to unlock 2 as well.
Valley without wind 1 and 2 make it worth it in my opinion (even I don't touch the te A.I series). Only problem is I have no idea where to find the license keys (not the ones to activate on Desura but to register Valley Without Wind 1 and 2 in-game).
I can generate a small world without it crashing but anything medium or larger will not load (including the two included worlds). The first time I created a small world, I couldn't even see any of the terrain (objects and clouds were visible but ground was missing and I was stuck in one place). I cannot re-product that issue again though.
Also, please disregard the other comment. I did not realize I was signed out.
Game crashes for me when loading a world (even the two pre-bundled ones). The progress bar gets about 3/4 of the way and then I'm dumped back to the desktop with no error message. A shame; I really wanted to try this out.
Windows 8, i7 2600k @4.2ghz, 16GB DDR3 RAM, GTX680.
Definitely reminds me of Bit.Trip Runner but with a completely different art-style and no gold collecting (instead there seems to be FAR more treacherous terrain to navigate).
3079 and 3089 are both really fun games and also unique experiences in a sense. I need to delve more into 3089 before I can really comment much further though. Hopefully I get as much playtime and enjoyment as I did with 3079. Also, thanks for allowing me to have this on Desura as well.
Thanks. I did get the game earlier from BMT Micro once I found out it had auto-patching capabilities (saves me from manually re-downloading updates each time). Hopefully you are able to allow me (and everyone else) to activate it on Desura for convenience sake.
This game seems to have a lot more potential than 3079 did when it was back in its alpha/beta phase. I actually do hope you can get destructible terrain in there though because the landscapes just seem better suited for it than a bunch of blocks and with multiplayer only being limited to two this time around, I can't imagine there being THAT much overhead with terrain updates.
On a side note, the upgrade points system is certainly a lot better and more realistic. Not to mention far less abusable than what 3079 used. I remember purposely blowing out my life support system using high energy cost weapons for a rather rapid energy AND health boost in 3079. That isn't going to fly in 3089 though.
Are you going to put up a pre-order option / alpha access for 3089 on Desura too? Seems you're just using BMTMicro at the moment.
The game itself looks interesting. Seems you did away with block/voxel based level structure in favour of more verbose terrain.
Absolutely LOVE the soundtrack for this game (most notably the "Mother's Day" theme). It reminds me of an arcade game from either the late 1980's or during the early to mid 1990's (much like Storm in a Teacup). I decided to pick up the game from Indie Royale's bundle and then the soundtrack as well. Good stuff!
I have a question. On the "Stuffing Bundle" page (which eventually led me here), it mentions that this game is the first in a series each with its own unique area. Are there plans to eventually combine everything into a single mega-game? That would probably solve the issue feillyne mentioned about there being a lack of variety in opponents, levels, etc.
One of things I loved most about games like Metroid is how it took you to varied locales that had a completely new palette, level design, and enemies. I wouldn't really want to spend the entire game in one place as that would be equivalent to having metroid take place in Brinstar and that's it. Going by the screenshots, I cannot tell if you already have multiple zones already.
Unfortunately it crashes randomly for me with an error like rs3player has stopped working or something to that effect.
Thought so. Anyhow, just finished the game and it was great. It really felt like playing as some evil overlord with a strong lust for power. However, there is one thing that kind of breaks the game and that is if you pour all your points into "Intelligence" plus equipping the magic ring. It basically gives you so much magic and such a fast regeneration rate that you can make short work of virtually every monster in the game and even take down the final boss in seconds. With the most powerful magic, your attacks do well over 20,000 damage which is absolutely nuts.
I'm sold on this! It looks like a souped up version of Terraria and the fact that you'll eventually add multiple planets to explore is a really nice touch as one of the BIGGEST problems in Terraria was that once you exhausted all the resources of a given world, it became virtually useless and you basically had to start up a new one. Having plants linked means I can fully explore a given world and then hop to a completely independant one without leaving the game. Also, the enemy designs look far more interesting too. I hope this turns out well when finished.
Trippiest game I've ever played but fun nevertheless. I don't think it hypnotizes you for real but it sure is a different experience from most arcade-like games.
It's really cool. I kind of wish it had a stereoscopic mode though. That would be wicked for a game like this. Then again, not sure how many people now have displays capable of that sort of thing.
There really needs to be more games like this where you play as the villian. It's just way to cliche being the hero in an RPG at this point because every game uses that setup.
Also, were you actually influenced by Crystalsis on the NES or are the similarities just a coincidence?
Actuallly I found this game to have a much stronger resemblence to Crystalis on the NES more than anything including the multiple elemental swords, enemies being immune to certain elements (forcing you to change up swords and spells during those areas), and even the way the charged shot works.
Very good!! I'm on board with this!
My only hope is for even more random generation of levels. From what I played, there are preset level structures with the "items" being mixed up. It'd be awesome if levels were also completely random but not impossible to complete of course.
Thanks for the quick reply. I forward to what future updates have in store. I would certainly love an endless game mode. I wonder if making it progressively more challenging (as in more enemies coming at you at once) until it gets insane would make such a mode more interesting.
As for the Xbox 360 controller, it seems I can use it in the menus but I get absolutely no response in game. Character does not move nor react no matter what I press.
Is there a soundtrack release planned for this game? I really like the music a whole lot.
Awesome stuff! I'm buying into this one. Here are my suggestions from what I've played so far (I'm sure some of them are already planned but I figured I'd mention everything I could think of):
1. Native Xbox 360 Controller support. It would work really well with a game like this
2. Show the names, stats, and usage of the items you pick up
3. Have a grid-like interface instead of a rotary wheel for displaying the items since every enemy drops something and you're likely to build quite the collection.
4. The default keybindings could use some work as some of them are completely out of reach when playing with a mouse and keyboard (e.g. the M key for activating your rocket) as opposed to two hands on the keyboard.
5. Randomly generated levels with loads of enemies for you to beat up.
Will you keep the original mode if you do add this? I just found out that your game works with stereoscopic setups (in my case iz3D but I'm sure 3D vision will work too). It's REALLY cool playing it that way especially since the voxels seem to jump right out at you when you shoot blocks.
Nice! Good to know. Out of curiousity, will there eventually be some kind of endless mode of randomly generated levels where it just gets progressively harder and the idea is to get as far as you possibly can on one life?
I really like what i see so far and feel this game has potential. The retro style graphics and music is a nice touch as well. I'm buying into it. I look forward to new content as it comes.
It's a very short and easy game alright but worth every penny just for the laughs and enjoyment I got from it alone. I love how it pokes fun at all the bad habits the games industry has gotten into (including one of the most notorious examples of stupid DLC ideas which I won't spoil). Gameplay itself is simple and controls are solid so no problems there.
I actually replied to your post above but again, thanks for clearing that up. I'll just wait until Desura's staff release your update and then continue onwards.
Thanks for clearing that up. I guess I will wait until Desura's staff get around to applying your update. I know it can take at least a few days or so.