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Is this based on that section from Codename: Gordon 2D platformer?
Another great one. This and Disturbance remind me for some reason of the Vangers soundtrcack. And Necrofunk sparks memories of the Perimeter. That being said it isn't completely out of left field since both those two games and TI deal among other themes with desolation, changes and freaky side of transhumanism and postsingularity.
This looks awfuly like World Knot. Shoud we be afraid of the Leveler?
Not that I'm unhappy with anything, but are you sure that this giant transparent pillar of light on the right should cast shadow likes of which it does here?
But the main question remains: will the bridges still get burned?
Let's roll Nature check for Wyvern Lore!
DC15: Wyvern generally prefers to live in swamps and possesses an ability to fly.
DC20: Wyvern is carnivorous.
DC30: LOOK AT THOSE TEETH.
"He was about to board the express train to Nova Prospekt."
I believe, it may be connected to the Russian superstition about words "последний" and "крайний" (both can mean "last"), where the former considered to be unlucky as if "last in life", and the latter to be desirible (as if "last at the time"). Usually one may find this to be connected with more superstitious parts of Russian army: navy, paratroopers, pilots et c. And because Zone is quiet mystical place to begin with, it more than appropriate to use such superstition here as well.
For some bizzare reason this screenshot reminds me about ending of Equilibrium.
Actually, in the base game Scrin harvesters have an ability: they are heal themselves in tiberium fields. While I can't remember do they do such a trick in TE, I can't say that you're wrong at all.
Still, this one looks a lot like shock trooper from the first Red Alert.