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Gah! Only now did I notice that it's DTA's update. I really need cath some more sleep. I'm so terribly sorry for this mistake. Still, DTA is quite pretty as well and everthing that was said still applies here.
I agree completly. Both ways are naught but tools in a box - and it's up to the devs to make good use of them. For example, I would have a hard time imagining a sprite-based Homeworld.
Also, I personally really like how it was done in the first Blitzkrieg (or maybe my memory plays tricks on me, then I would also mention Heroes of the Annihillated Empires): sprite based infantry, modelled vehicles and pre-renders for the buildings make for a good gombination, methink.
Well, I'd argue that TI actually has quite a lot to offer in terms of eye candy, oh yes. I would even further muse that RTS alongside some other genres are yet to behold the revival of non-3Dmodel visual style (akin to the SunAge) like we've seen with the PoE and SRR for cRPGs and it never really got out of style for the platformers.
Oh, and yes. Pretty colours...
In no particular order:
-From cradle to grave
And special mention to the Klepacki's Space Echo, naturally (we wouldn't want the whole list to consist of the same 'Space Echo (FK)', now would we?).
But really, the whole soundtrack is awesome. Its main power is in the diversity and multitude of styles being used while still cemented together by similar themes, methink.
Please, don't tell me that there're zombies in there.
Great as always. For some reason reminds me of YELLO. Anyhow, is it already known as to what tracks will get replaced in V6?
So this how decending to the Pit of Genesis in musical form would sound like.
Is this based on that section from Codename: Gordon 2D platformer?
Another great one. This and Disturbance remind me for some reason of the Vangers soundtrcack. And Necrofunk sparks memories of the Perimeter. That being said it isn't completely out of left field since both those two games and TI deal among other themes with desolation, changes and freaky side of transhumanism and postsingularity.
This looks awfuly like World Knot. Shoud we be afraid of the Leveler?
Not that I'm unhappy with anything, but are you sure that this giant transparent pillar of light on the right should cast shadow likes of which it does here?
But the main question remains: will the bridges still get burned?
Let's roll Nature check for Wyvern Lore!
DC15: Wyvern generally prefers to live in swamps and possesses an ability to fly.
DC20: Wyvern is carnivorous.
DC30: LOOK AT THOSE TEETH.
"He was about to board the express train to Nova Prospekt."
I believe, it may be connected to the Russian superstition about words "последний" and "крайний" (both can mean "last"), where the former considered to be unlucky as if "last in life", and the latter to be desirible (as if "last at the time"). Usually one may find this to be connected with more superstitious parts of Russian army: navy, paratroopers, pilots et c. And because Zone is quiet mystical place to begin with, it more than appropriate to use such superstition here as well.
For some bizzare reason this screenshot reminds me about ending of Equilibrium.
Actually, in the base game Scrin harvesters have an ability: they are heal themselves in tiberium fields. While I can't remember do they do such a trick in TE, I can't say that you're wrong at all.
Still, this one looks a lot like shock trooper from the first Red Alert.