dissonance (tm), as seen on tv, mapcore and interlopers.

Comment History  (180 - 210 of 496)
dissonance
dissonance Jun 21 2009, 8:03pm replied:

Hehe, thanks.

+1 vote     mod: everything dies
dissonance
dissonance Jun 6 2009, 2:39pm replied:

Actually, I've already done it: Youtube.com

+1 vote     mod: everything dies
dissonance
dissonance May 29 2009, 12:39am replied:

lol.

+3 votes     download: Half - Life 2: Calamity
dissonance
dissonance May 28 2009, 12:25am says:

Maybe... some kind of UAV? Hook up a small camcorder or something to the bottom, then tape a tiny LCD to the top of the RC unit, and add a bomb-dropping mechanisms.

+1 vote     media: The Mortewood Plaza - Remote Control Planes!!
dissonance
dissonance May 22 2009, 3:28am says:

Polycount?

+1 vote     media: Greek Temple A
dissonance
dissonance May 20 2009, 1:24pm replied:

Yeah... these screenshots are nowhere near as good as they could be.
All the textures are 512x512, but from so far away, you can't really see any detail.

+1 vote     media: 2009.05.15
dissonance
dissonance May 16 2009, 1:45am replied:

Worth the wait.
Well done, guys!

+1 vote     media: 1187 Gameplay teaser
dissonance
dissonance May 16 2009, 1:29am replied:

This damned thing has been processing for six hours... damn MDB, what's up?

+1 vote     media: 1187 Gameplay teaser
dissonance
dissonance May 15 2009, 11:27pm replied:

Thanks.

+1 vote     media: 2009.05.15
dissonance
dissonance May 15 2009, 11:16pm says:

Processing! ARGH.

+1 vote     media: 1187 Gameplay teaser
dissonance
dissonance May 15 2009, 2:20am says:

So... you stab someone, run away, and wait for them to explode?

+1 vote     media: The Mortewood Plaza - Sticky Grenades
dissonance
dissonance May 15 2009, 2:19am says:

Ooo, I like.

+1 vote     media: Villa update
dissonance
dissonance May 14 2009, 3:50pm says:

That water tank is ******* HUGE.

+2 votes     media: TDL beta maps
dissonance
dissonance May 14 2009, 4:55am replied:

A lack of media releases doesn't mean a lack of work. Sometimes you're so goddamned absorbed in your work that sharing it with the world means ****-all.

+3 votes     mod: Human Error
dissonance
dissonance May 12 2009, 2:14pm replied:

Scary? Yes.
Just like Ravenholm? No.

+1 vote     mod: everything dies
dissonance
dissonance May 9 2009, 2:35pm replied:

Sure am.

+1 vote     mod: everything dies
dissonance
dissonance May 9 2009, 2:35pm replied:

The city is going to be the main setting, yes, but interiors and exteriors will be broken up between maps, because of the limitations of the Source engine.

+1 vote     mod: everything dies
dissonance
dissonance May 9 2009, 12:56am says:

Consider releasing a very small map-pack, focusing on one or two aspects per map.

Are you going to consider open-sourcing any of the maps you made?

+1 vote     article: Death-Remorse-Rebirth
dissonance
dissonance May 9 2009, 12:54am replied:

I've played with these, too, and I can attest that they're actually a bitch to get working correctly. There has to be a 1u gap between the sprite's origin and where the effect is actually coming from, or it won't render at all.

Also, check out the spotlight on the center-left: why is it pointing directly at the bent? If there was some construction and they were working on... patching the concrete or something, I could see it, but from here it just looks... odd.

+1 vote     media: Early mapping, subject to extreme change.
dissonance
dissonance May 9 2009, 12:52am says:

Reminds me of Max Payne.

+1 vote     media: Early mapping, subject to extreme change.
dissonance
dissonance May 9 2009, 12:51am says:

It's not that it's too thick, distance haze can be fairly heavy, it's that it's the wrong color.
I can see what you're trying to do, though, and I like it.

+1 vote     media: Fog Test (tell me what you think)
dissonance
dissonance May 9 2009, 12:48am replied:

I see desks like these in Uni all the time, and they don't fall apart.
They are uncomfortable as HELL, though.

0 votes     media: School desk
dissonance
dissonance May 9 2009, 12:45am says:

Don't you think an AA12 is gonna be a little overpowered?

+1 vote     mod: Biocore
dissonance
dissonance May 9 2009, 12:39am says:

You could add some more points to the curves on the wheelwell. Other than that, you're off to a great start.

+1 vote     media: Work in progress Truck
dissonance
dissonance May 9 2009, 12:37am says:

I like this.

+2 votes     media: wip corridor
dissonance
dissonance May 9 2009, 12:32am says:

...what?

+1 vote     media: New combine soldisers
dissonance
dissonance May 8 2009, 7:21pm replied:

Yup.

+1 vote     mod: everything dies
dissonance
dissonance May 8 2009, 3:49pm says:

Very strange and original color palette you have going on here, I'd love to see what all you're going to do with it.

+1 vote     media: HitmanH
dissonance
dissonance Apr 30 2009, 10:54pm says:

Holy ****, you even got the smudgy fingerprints.
Very well done, good sir!

+1 vote     media: The Mortewood Plaza - Riot Shield
dissonance
dissonance Apr 29 2009, 2:09pm says:

I'm really diggin' this, man. Looks really good.

+1 vote     media: April Media Release - Screenshot
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