dissonance (tm), as seen on tv, mapcore and interlopers.

Comment History  (120 - 150 of 493)
dissonance
dissonance Nov 18 2011, 3:24pm replied:

...on a crazy train

+1 vote   media: First Picture of AS:S
dissonance
dissonance Jul 5 2011, 2:13pm replied:

don't diss sketchup, it's a damn fine modeling program

+2 votes   media: Map Concepts
dissonance
dissonance Jul 5 2011, 1:28pm replied:

tu-160 i think, usaf calls it the blackjack

+1 vote   media: Photos from the repetition of the parade
dissonance
dissonance Jul 5 2011, 1:26pm says:

hahaha i love how even the birds are joining in

+1 vote   media: Photos from the repetition of the parade
dissonance
dissonance Jul 5 2011, 1:12pm replied:

(derp, replied to the wrong comment)

+1 vote   media: UZI
dissonance
dissonance Jun 13 2011, 4:10pm replied:

**** the haters, bro; you know you didn't steal it. just shrug off what they say and keep on truckin'.

+1 vote   media: D0g Render
dissonance
dissonance Jun 13 2011, 3:54am says:

creative brushwork; me gusta.

+2 votes   media: A before and after of notaclue
dissonance
dissonance Apr 24 2011, 10:59pm replied:

I agree, you don't need to apologize for anything here. It's your mod, add what YOU want to it. **** what the haters think.

+1 vote   media: Ring Ring
dissonance
dissonance Apr 24 2011, 10:56pm replied:

the eye openings in the balaclava are angled too far downward; imo they need to be more furrowed, to create the illusion of an angry/menacing expression.

+2 votes   media: Spetsnaz Sergeant
dissonance
dissonance Apr 8 2011, 1:35pm says:

yup, i'm working on it again!

+1 vote   member: ErikKiller
dissonance
dissonance Apr 6 2011, 6:14pm replied:

IF it moves.
It reminds me of the brainbug from the end of Starship Troopers for some reason.

+1 vote   media: Nameless Thing
dissonance
dissonance Nov 1 2010, 5:27pm replied:

a long row of minecarts with a single section of track resting on top?

+1 vote   media: Oh the irony 4
dissonance
dissonance Jul 30 2010, 1:33am replied:

It's called constructive criticism, bro, and some of us appreciate it.

+4 votes   media: Dock, Breakwater, Lighthouse
dissonance
dissonance Jul 30 2010, 1:31am replied:

IMO the ambient light is way too high. Crank that down to maybe 25% of what it is right now and see how it looks.

+2 votes   media: Antlion Cave Arena - sneak preview
dissonance
dissonance Jun 21 2010, 10:26pm replied:

another swedish mod! awesome.

+2 votes   media: Streets
dissonance
dissonance Feb 5 2010, 8:55pm replied:

Reminds me of raindrop crossed with insurgency... kinda.

+3 votes   media: Chernobyl Block WIP
dissonance
dissonance Nov 10 2009, 9:44pm says:

Sad to hear =(

As for your efforts to make the source code public: please do. I don't think there is a single person in the modding community who isn't interested in seeing how you got the wall-walking working.

+3 votes   article: I've got some bad news...
dissonance
dissonance Oct 30 2009, 10:23pm says:

Soooo waiting for this

+2 votes   article: Piranh'news #4!
dissonance
dissonance Oct 16 2009, 1:57pm says:

Looks good!

+2 votes   media: sneakpeak of the 3rd map
dissonance
dissonance Oct 15 2009, 9:22pm replied:

Which gun is that, the SCAR? That's a FN, too, if I recall correctly.

+1 vote   media: 2009.10.11 - weapon_ak5 high-poly
dissonance
dissonance Oct 15 2009, 7:50pm replied:

Stucco.

+1 vote   media: Dark Storm Alpha V2
dissonance
dissonance Sep 19 2009, 4:17am replied:

Thanks!
=3

+1 vote   media: apartments_3-47
dissonance
dissonance Sep 19 2009, 4:16am replied:

All synth?
What makes you think the Combine rely only on synths?

=D

+1 vote   media: apartments3_10-48
dissonance
dissonance Sep 19 2009, 4:14am replied:

Hit me up on AIM or Interlopers and I'll give you some help.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Sep 19 2009, 4:09am replied:

Mapping on a budget!

+1 vote   media: 2009.05.15
dissonance
dissonance Sep 19 2009, 3:56am replied:

Can you enlarge your soundcard's buffer through the driver? Granted, you will lag a bit, but the quality will be upped.

+1 vote   article: Transmission 16601
dissonance
dissonance Sep 19 2009, 3:52am says:

Turn that text into a model!

+1 vote   media: Beta Arcade: "Tech-Com Noir"
dissonance
dissonance Sep 5 2009, 11:07pm says:

I... I... words. No words.

+8 votes   media: There will be many ways..
dissonance
dissonance Sep 1 2009, 10:50pm replied:

boo-hiss?
I don't get it.
Sorry.

+1 vote   media: 2009.04.06 - Tiles
dissonance
dissonance Jul 4 2009, 3:31pm says:

The railing by the staircase looks about four times as thick as it needs to be.

+1 vote   media: More 1st level concept
dissonance
dissonance Jul 3 2009, 12:13am replied:

I was just about to say that.

+1 vote   media: Mos Eisley #1
dissonance
dissonance Jul 2 2009, 10:10pm says:

Holy ****, a Gamasutra interview... you're certainly moving up in the world.
Congrats!

+1 vote   article: Dear Esther: Gamasutra Interview
dissonance
dissonance May 9 2009, 12:56am says:

Consider releasing a very small map-pack, focusing on one or two aspects per map.

Are you going to consider open-sourcing any of the maps you made?

+1 vote   article: Death-Remorse-Rebirth
dissonance
dissonance May 9 2009, 12:52am says:

Reminds me of Max Payne.

+1 vote   media: Early mapping, subject to extreme change.
dissonance
dissonance May 9 2009, 12:48am replied:

I see desks like these in Uni all the time, and they don't fall apart.
They are uncomfortable as HELL, though.

0 votes   media: School desk
dissonance
dissonance Apr 18 2009, 3:11am replied:

I wonder who keeps downvoting my comments.

+1 vote   media: 2009.04.06 - Box Sign
dissonance
dissonance Apr 15 2009, 12:51am replied:

Hehe, neither can I.

+1 vote   media: 2008.12.31 - City Progress
dissonance
dissonance Apr 15 2009, 12:49am replied:

You're welcome =D

0 votes   media: 2009.04.06 - Box Sign
dissonance
dissonance Apr 11 2009, 11:44pm says:

LOLCOMMENT

+1 vote   member: CanMan1
dissonance
dissonance Apr 7 2009, 3:14pm replied:

Yup.
Moddb.com

+1 vote   media: 2009.04.06 - Updated Sign
dissonance
dissonance Mar 21 2009, 4:41pm replied:

It's not bugging, no worries.

+1 vote   media: 2009.02.27 - Modern Art Thing at T-Station
dissonance
dissonance Mar 14 2009, 1:26am replied:

No, I'm actually American. =D

+1 vote   media: 2009.02.27 - Modern Art Thing at T-Station
dissonance
dissonance Mar 3 2009, 5:19pm replied:

where?

+1 vote   media: Impression
dissonance
dissonance Mar 3 2009, 1:41am says:

This looks fantastic!

+4 votes   media: Savanna Biome
dissonance
dissonance Feb 27 2009, 5:53pm replied:

Thanks!

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Feb 27 2009, 3:30pm says:

Ah yes, the good 'ol "HOW DID I GET TO THIS POINT?" Hammer clusterfuck.
Looks interesting, though. Heh.

And I agree with pupkin - you don't need all those info_nodes.

+2 votes   media: First WIP Shots.
dissonance
dissonance Feb 20 2009, 2:45pm replied:

Oh, png, good call.
Without giving too much away, "hiss" means "elevator."

+1 vote   media: 2009.02.18 - Miscellaneous Props
dissonance
dissonance Feb 18 2009, 6:54pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: P4TRICK
dissonance
dissonance Feb 18 2009, 6:53pm says:

Thanks for watching Everything Dies; I greatly appreciate it!
I like that little comic strip thing you have going on up top, too.

+2 votes   member: windlab
dissonance
dissonance Feb 18 2009, 6:52pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Iamnot.
dissonance
dissonance Feb 18 2009, 6:49pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: TheChozeLa
dissonance
dissonance Feb 17 2009, 7:15pm says:

One suggestion: don't use pure black for the grout around the bricks; use a darker shade of the color you used for the bricks' base.

+1 vote   media: Updated bumpmaps
dissonance
dissonance Jan 15 2009, 10:36pm says:

"Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control."
Ooo, interesting idea. Something like crates in a HL1 level? Boxes in a warehouse? Milk cartons in a grocery store?
This whole man vs. prop idea sounds amazingly extensible.

+2 votes   article: Suicide Survival 1.2 feature list announcement
dissonance
dissonance Jan 4 2009, 3:53pm says:

Is that smoldering wood or heavily rusted metal down there in the bottom left?
Either way, looks damn good.

+3 votes   media: Destruction
dissonance
dissonance Jan 2 2009, 1:24am replied:

It looks exactly like the one in Insurgency.

+1 vote   media: Terrorist Hunt map.
dissonance
dissonance Dec 27 2008, 2:10pm says:

In-*******-credible.

+5 votes   media: Teaser
dissonance
dissonance Dec 27 2008, 2:06pm says:

Hell yeah!
Keep going!

+2 votes   mod: Raindrop
dissonance
dissonance Dec 26 2008, 1:01am replied:

Same here; it's one of the reasons I chose to map this city. Interestingly enough, almost every aspect of this city seems to have been planned out around the rule of thirds. I'm not sure if it was planned this way or simply materialized, but it really tripped me out when I discovered it.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 24 2008, 5:31pm replied:

Jazzhands!

+1 vote   media: new
dissonance
dissonance Dec 24 2008, 5:30pm replied:

Some people are left-handed.

+1 vote   media: new
dissonance
dissonance Dec 17 2008, 5:16pm says:

Boosh!

+1 vote   media: Suicide Survival 1.1 Screenshots
dissonance
dissonance Dec 16 2008, 9:00pm says:

I like the visual effect for the jump, looks nice.

+1 vote   media: upcoming 0.5 version new player model
dissonance
dissonance Dec 11 2008, 5:31pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Crashday
dissonance
dissonance Nov 30 2008, 10:22pm says:

Lookin' damned good, keep it up!

+1 vote   article: 3 New Screenshots Released
dissonance
dissonance Nov 30 2008, 9:26pm says:

WANT.
PLAY.
NOW.

+10 votes   download: Black Mesa Official Trailer
dissonance
dissonance Nov 30 2008, 5:13am replied:

That, and the weapon itself looks a little large.
Either that or the chick is small.

0 votes   media: Demonstrating beta models
dissonance
dissonance Nov 22 2008, 4:52pm says:

cl_drawhud 0

=D

+1 vote   media: Views of the map (04.09.08)
dissonance
dissonance Nov 22 2008, 11:54am says:

Can't wait to play this, dude.

+1 vote   media: Some demo pics
dissonance
dissonance Oct 11 2008, 3:43pm says:

Oh wow, that's a pretty sweet effect.

+1 vote   media: 07
dissonance
dissonance Oct 1 2008, 7:17pm says:

A loading screen?
=P

+1 vote   media: where will this lead to ...
dissonance
dissonance Sep 30 2008, 2:59pm says:

*textures
(edit: oh wait, test-textures? haha witty!)

the only gripe i have - and it took me a while to come up with one - is that you're using the same texture for the ground and the ceiling. this doesn't happen a lot in meatspace. that texture will work as both, so you're gonna have to make a semi-tough decision as to where to use it.
good work!

+2 votes   media: new testures
dissonance
dissonance Sep 23 2008, 4:34pm replied:

Haha, welcome to the LAUSD.

+1 vote   media: re-worked toilet from another view
dissonance
dissonance Sep 23 2008, 3:43pm says:

Loads like a P-90?

+1 vote   media: sons of eden SPEC.-V rifle (WIP)
dissonance
dissonance Sep 21 2008, 2:57pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: bomblol
dissonance
dissonance Sep 19 2008, 3:46pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: chad59
dissonance
dissonance Sep 19 2008, 12:30am says:

That ceiling doesn't really fit in.

+1 vote   media: Insane Asylum 25
dissonance
dissonance Sep 19 2008, 12:15am says:

Too small! Looks good, but I want to see more.

+1 vote   media: Intern part (HL) 2
dissonance
dissonance Sep 8 2008, 6:41am says:

Whoa.

+1 vote   media: Updated the intro map
dissonance
dissonance Aug 30 2008, 2:29pm says:

I don't feel well enough about what I have so far to release any more of it than I already have, but yes, I have made progress.

+2 votes   member: marnamai
dissonance
dissonance Aug 10 2008, 5:34pm says:

Hey, sorry I've been lagging on the testing lately. I've had some important stuff come up in my personal life, and most everything has taken a back seat. Hopefully all this **** will blow over soon, and I can get back to my mapping and testing.

+1 vote   article: update
dissonance
dissonance Jun 26 2008, 4:32pm replied:

Thanks. =)

+4 votes   member: dissonance
dissonance
dissonance May 2 2008, 3:10pm replied:

Yeah... they do seem a little too small.

+1 vote   media: ISA ShotGun
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+2 votes   member: [Night_Stalker]
dissonance
dissonance Mar 3 2008, 3:26pm replied:

The combine soldiers are just there right now for target practice.

+1 vote   mod: everything dies
dissonance
dissonance Oct 12 2009, 4:13am replied:

hahahaha

+1 vote   media: Arctic Combine Soldier (Not a reskin)
dissonance
dissonance Oct 8 2009, 10:46pm replied:

MOSHEEN BLURRRRRRRRR

+1 vote   media: Sunday's Playtest (10/04/2009) 01
dissonance
dissonance Sep 26 2009, 5:11am replied:

******' lol.

Also, reply button.

0 votes   article: Today's Beta Test = FUN!
dissonance
dissonance Sep 19 2009, 4:12am replied:

Actually, I'm American, but om du talar svenska, du kan vara till hjalp for mig.

+1 vote   media: 2009.04.06 - Updated Sign
dissonance
dissonance Sep 19 2009, 4:08am replied:

Hint: it's not just one trigger.

+1 vote   mod: everything dies
dissonance
dissonance Sep 19 2009, 4:06am says:

I'd feel pretty uncomfortable if my head was pressed that far into my shoulder.
I'm not sure where this shot was taken - maybe it's at the apex of a walk cycle - but I'd suggest increasing the rotation constraints on the head.

...since everyone else was jizzing over the screenshot, I thought I'd add some criticism. Please don't take this as anything negative; I just want to see this mod end up the best it could possibly be.

+1 vote   media: ModDB gets the most Orion media out of everyone!
dissonance
dissonance Sep 19 2009, 4:02am replied:

You're new here, aren't you?

+1 vote   media: Warhound
dissonance
dissonance Sep 19 2009, 4:02am replied:

Don't be sorry, he's using a potato with a USB cord jammed in one end.

+1 vote   article: Transmission 16601
dissonance
dissonance Sep 19 2009, 3:59am replied:

Yeah, potteh sounds like he was banned.

Also, it's not illegal. There is no way it could possibly be considered illegal. Against ToS, /maybe/, but not illegal.
Thanks to both of you; that little quabble was an entertaining read.

+1 vote   article: Transmission 16601
dissonance
dissonance Sep 19 2009, 3:54am replied:

Goldeneye? **** that, this reminded me of Descent.

0 votes   media: The Mortewood Plaza - Proximity Mines!
dissonance
dissonance Sep 19 2009, 3:53am says:

My girlfriend just squee'd at the pic. I guess that's a good thing.

+1 vote   media: Warhound
dissonance
dissonance Sep 9 2009, 4:46pm replied:

"Depeche MODe"
With a pic of freeman.

+1 vote   media: Swamp Fever poster
dissonance
dissonance Sep 9 2009, 4:44pm says:

REAL professional of ya.

+1 vote   article: SORRY SORRY THE MOD WILL CONTINUE
dissonance
dissonance Sep 4 2009, 12:42am replied:

Aww.

+1 vote   mod: everything dies
dissonance
dissonance Sep 1 2009, 8:40pm replied:

It's not a matter of whether or not the engine can handle it, it's a matter of having six, eight or even ten or twelve items that do the exact same thing, but with a different models.
Frankly, I'd rather play a mod with three well balanced, unique and useful weapons than one with 30.

+1 vote   article: Weapon plans
dissonance
dissonance Sep 1 2009, 8:37pm says:

Simply ******* beautiful.
Not much else to say.

+1 vote   article: Dear Esther Remake - Update 2
dissonance
dissonance Aug 24 2009, 5:05am says:

PERHAPS

+2 votes   media: Teaser Asylum
dissonance
dissonance Aug 24 2009, 5:04am says:

******' roflamo, looks like he's ******* blood.

+1 vote   media: The Mortewood Plaza - ZBurger.
dissonance
dissonance Aug 24 2009, 5:04am says:

Holy ****, this is incredible.

+3 votes   media: Sculpting the terrain
dissonance
dissonance Aug 22 2009, 9:57pm says:

Add some blur to that rotor.

+1 vote   media: Intro Blizzard Update
dissonance
dissonance Aug 22 2009, 9:57pm says:

Looks amazing, but the ceiling's a bit blocky, no?

+1 vote   media: Apartment_alpha
dissonance
dissonance Dec 8 2011, 9:17pm says:

diggin the clean/crisp look!
try turning the bloom off (or WAY down) and applying some film grain

+1 vote   media: Updated office
dissonance
dissonance Jul 5 2011, 2:23pm replied:

Sure is; AK5c.

+1 vote   media: 2009.10.11 - weapon_ak5 high-poly
dissonance
dissonance Jul 5 2011, 1:09pm says:

i realize you've already gone to the trouble of modeling a knife, but it was taken out for a pretty good reason; i'd hate to see you put this much work into something that the community's going to be crying to have you remove in a few months =/

+2 votes   media: Kabar wireframe
dissonance
dissonance Apr 4 2011, 6:34pm says:

In principle, there's nothing really wrong to have multiple dependencies on other games/mods from a programming standpoint, except to say that relying on so many different things that you don't have control over can get muddled if those assets should be changed/updated, or removed entirely. Aside from that...

+1 vote   media: It's Slowly Becoming a Wasteland
dissonance
dissonance Oct 29 2010, 8:05pm says:

@OP go to iceland or hawaii and watch the coast for a little bit

+1 vote   media: Huh.
dissonance
dissonance Jul 30 2010, 1:35am replied:

They're either x-blocs, accropodes, or dolos: En.wikipedia.org En.wikipedia.org En.wikipedia.org
Whatever the name, they're artificial breakwaters.

+2 votes   media: Dock, Breakwater, Lighthouse
dissonance
dissonance Jul 8 2010, 7:21pm replied:

It's supposed to be metal, but I know what you mean. I'm going from reference here, so it's no entirely up to me.

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Jan 12 2010, 12:22am says:

I love iiiiit!

+1 vote   media: Radiator 1-3, Much Madness - NAVY seal
dissonance
dissonance Nov 26 2009, 3:43am replied:

THIS.
IS.
MORTEWOOD PLAZAAAAAAA!

...how was I the first one to post this?

+1 vote   media: The Mortewood Plaza - Combine Harvester
dissonance
dissonance Nov 10 2009, 9:45pm says:

Holy ****.

+1 vote   media: Postcards from the Hebrides
dissonance
dissonance Jul 22 2009, 10:25pm says:

How is no HUD a downside? You don't need a HUD.

+2 votes   article: An outstanding mod
dissonance
dissonance Jul 12 2009, 6:23am says:

Holy ****, this is awesome.

+5 votes   article: 0 A.D. Goes Open Source
dissonance
dissonance Jul 3 2009, 12:20am says:

I lol'd

+1 vote   media: Radiator 1-2, Handle with Care (in-game texture)
dissonance
dissonance May 15 2009, 2:19am says:

Ooo, I like.

+1 vote   media: Villa update
dissonance
dissonance May 9 2009, 12:51am says:

It's not that it's too thick, distance haze can be fairly heavy, it's that it's the wrong color.
I can see what you're trying to do, though, and I like it.

+1 vote   media: Fog Test (tell me what you think)
dissonance
dissonance May 9 2009, 12:45am says:

Don't you think an AA12 is gonna be a little overpowered?

+1 vote   mod: Biocore
dissonance
dissonance Apr 2 2009, 1:09am says:

Reminds me of that one scene from Cloverfield, but without all the suck.

+1 vote   media: small update
dissonance
dissonance Mar 1 2009, 10:48pm says:

I wonder what "advanced" weapons are.

+1 vote   media: The Mortewood Plaza -Weapon Menu Beta
dissonance
dissonance Feb 18 2009, 6:57pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Armageddon104
dissonance
dissonance Feb 8 2009, 4:34am says:

Seeee-lice!
Awesome.

+1 vote   media: The Mortewood Plaza - Gibbed Zombies
dissonance
dissonance Jan 22 2009, 3:35pm says:

Lookin' damned good so far, man. Keep up the good work; can't wait to see this map when its done!

+1 vote   media: Amsterdam update
dissonance
dissonance Sep 22 2008, 3:00pm replied:

Exactly the intended effect.
Good to know it worked =D

+1 vote   mod: everything dies
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: FPSUHalcyon
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