dissonance (tm), as seen on tv, mapcore and interlopers.

Comment History  (90 - 120 of 494)
dissonance
dissonance Nov 28 2009, 3:24am says:

******' ace, dude. You have some really weird atmosphere going here, and I like it.
I understand you're going for a completely abandoned area, right? Either change the default soundscapes or write your own - gunfire doesn't spontaneously go off if there's nobody around to pull the trigger.

Also, PLEASE de-interlace your video before you upload it.

+1 vote   media: environment/ gameplay show
dissonance
dissonance Nov 26 2009, 3:45am replied:

My grandpa lost his virginity in a combine.
Gotta love hicks, eh?

+2 votes   media: The Mortewood Plaza - Combine Harvester
dissonance
dissonance Sep 22 2008, 3:10pm says:

I'll be able to die a happy man if I can somehow compile Source mods with GCC.

+3 votes   group: Linux Gamers
dissonance
dissonance Nov 26 2009, 3:49am says:

Yo!

...also how did that happen?

+1 vote   member: Phott
dissonance
dissonance Nov 26 2009, 3:43am replied:

THIS.
IS.
MORTEWOOD PLAZAAAAAAA!

...how was I the first one to post this?

+1 vote   media: The Mortewood Plaza - Combine Harvester
dissonance
dissonance Nov 22 2009, 3:03pm says:

From a thematic/artistic standpoint, this is my favourite setpiece of the entire mod.

+2 votes   media: Decay Screenshots
dissonance
dissonance Nov 22 2009, 3:00pm says:

**** dude, this is incredible. Seriously, it's amazing.
I really, really wish there were mods like this. There's like twenty people I want to buy HL2 for so they can play this.

I'm tempted to whip up some props for you, like letters and boxes and such.

+3 votes   mod: Decay
dissonance
dissonance Nov 22 2009, 4:27am says:

Weapon looks really familiar... Insurgency?

+1 vote   media: Ironsigts and Uaz
dissonance
dissonance Nov 22 2009, 4:23am replied:

Nope, still here.
"Still waters run deep."

+2 votes   mod: everything dies
dissonance
dissonance Nov 16 2009, 11:19pm replied:

Indeed, this is damned nice.

+1 vote   media: Walther P22 Handgun
dissonance
dissonance Nov 16 2009, 11:04pm says:

**** THAT ****, I would never want to fight that.

+1 vote   media: Caves
dissonance
dissonance Nov 16 2009, 10:56pm says:

NAZI DINOSAURS, ******* AWESOME

+2 votes   mod: Dino D-Day
dissonance
dissonance Nov 16 2009, 10:53pm replied:

...any proof of this?
Do a google for "DeSty gun xsi tutorial" and eat your words, please.

+1 vote   media: Colt Pistol
dissonance
dissonance Nov 16 2009, 2:46am says:

Keeps looking better and better.

+1 vote   article: November update
dissonance
dissonance Nov 12 2009, 9:50pm says:

let's do this?

0 votes   media: Radiator 1-3, Much Madness - Buttercup fields
dissonance
dissonance Nov 10 2009, 9:45pm says:

Holy ****.

+1 vote   media: Postcards from the Hebrides
dissonance
dissonance Nov 10 2009, 9:44pm says:

Sad to hear =(

As for your efforts to make the source code public: please do. I don't think there is a single person in the modding community who isn't interested in seeing how you got the wall-walking working.

+3 votes   article: I've got some bad news...
dissonance
dissonance Nov 2 2009, 10:38pm says:

Need any help with the playtesting?

+1 vote   article: HLT goes into playtesting phase!
dissonance
dissonance Nov 1 2009, 8:46pm says:

Cubemaps ain't gonna do anything if the map isn't lit.

Trou:
Developer.valvesoftware.com
Developer.valvesoftware.com

+1 vote   media: Menu of School Day
dissonance
dissonance Nov 1 2009, 8:43pm says:

Oh, the nostalgia.

+6 votes   media: 10 years of Opposing Force
dissonance
dissonance Oct 30 2009, 10:23pm says:

Soooo waiting for this

+2 votes   article: Piranh'news #4!
dissonance
dissonance Oct 25 2009, 5:19pm says:

PICK UP THAT DRUMSTICK

+3 votes   media: CSS SCI FI 3: Hardwired
dissonance
dissonance Oct 25 2009, 5:18pm says:

Same, this is a really ******* good shot.

+1 vote   media: CSS SCI FI 3: Hardwired
dissonance
dissonance Oct 25 2009, 5:17pm says:

I can't wait to show this image to my stoner friends and watch them wait for minutes for the image to load.

Heh.

+2 votes   media: Smodex Startup Loading
dissonance
dissonance Oct 25 2009, 5:16pm replied:

Not always; there are a fair amount of firearms that are either ambidextrous or converted for southpaws.

0 votes   media: beta micro uzi
dissonance
dissonance Oct 25 2009, 5:15pm replied:

Seconded

+1 vote   game: Ivan's Secrets
dissonance
dissonance Oct 25 2009, 2:41pm says:

**** THE HATERS, do it!
Looks pro, son.

+1 vote   media: awesome paint skills :p
dissonance
dissonance Oct 17 2009, 2:40pm replied:

Will do.

+1 vote   media: 2009.10.11 - weapon_ak5 high-poly
dissonance
dissonance Oct 16 2009, 8:47pm replied:

I was going to lambaste you for not reading the comments, then I remembered that this issue was addressed way back on page nine or ten: the soldiers are only there for target practice. They're just dummies, not at all indicative of the final product.

+1 vote   mod: everything dies
dissonance
dissonance Oct 16 2009, 1:57pm says:

Looks good!

+2 votes   media: sneakpeak of the 3rd map
dissonance
dissonance Oct 15 2009, 9:22pm replied:

Which gun is that, the SCAR? That's a FN, too, if I recall correctly.

+1 vote   media: 2009.10.11 - weapon_ak5 high-poly
dissonance
dissonance Nov 18 2011, 3:24pm replied:

...on a crazy train

+1 vote   media: First Picture of AS:S
dissonance
dissonance Jul 5 2011, 2:13pm replied:

don't diss sketchup, it's a damn fine modeling program

+2 votes   media: Map Concepts
dissonance
dissonance Jul 5 2011, 1:28pm replied:

tu-160 i think, usaf calls it the blackjack

+1 vote   media: Photos from the repetition of the parade
dissonance
dissonance Jul 5 2011, 1:26pm says:

hahaha i love how even the birds are joining in

+1 vote   media: Photos from the repetition of the parade
dissonance
dissonance Jul 5 2011, 1:12pm replied:

(derp, replied to the wrong comment)

+1 vote   media: UZI
dissonance
dissonance Jun 13 2011, 4:10pm replied:

**** the haters, bro; you know you didn't steal it. just shrug off what they say and keep on truckin'.

+1 vote   media: D0g Render
dissonance
dissonance Jun 13 2011, 3:54am says:

creative brushwork; me gusta.

+2 votes   media: A before and after of notaclue
dissonance
dissonance Apr 24 2011, 10:59pm replied:

I agree, you don't need to apologize for anything here. It's your mod, add what YOU want to it. **** what the haters think.

+1 vote   media: Ring Ring
dissonance
dissonance Apr 24 2011, 10:56pm replied:

the eye openings in the balaclava are angled too far downward; imo they need to be more furrowed, to create the illusion of an angry/menacing expression.

+2 votes   media: Spetsnaz Sergeant
dissonance
dissonance Apr 8 2011, 1:35pm says:

yup, i'm working on it again!

+1 vote   member: ErikKiller
dissonance
dissonance Apr 6 2011, 6:14pm replied:

IF it moves.
It reminds me of the brainbug from the end of Starship Troopers for some reason.

+1 vote   media: Nameless Thing
dissonance
dissonance Nov 1 2010, 5:27pm replied:

a long row of minecarts with a single section of track resting on top?

+1 vote   media: Oh the irony 4
dissonance
dissonance Jul 30 2010, 1:33am replied:

It's called constructive criticism, bro, and some of us appreciate it.

+4 votes   media: Dock, Breakwater, Lighthouse
dissonance
dissonance Jul 30 2010, 1:31am replied:

IMO the ambient light is way too high. Crank that down to maybe 25% of what it is right now and see how it looks.

+2 votes   media: Antlion Cave Arena - sneak preview
dissonance
dissonance Jun 21 2010, 10:26pm replied:

another swedish mod! awesome.

+2 votes   media: Streets
dissonance
dissonance Feb 5 2010, 8:55pm replied:

Reminds me of raindrop crossed with insurgency... kinda.

+3 votes   media: Chernobyl Block WIP
dissonance
dissonance Oct 15 2009, 7:50pm replied:

Stucco.

+1 vote   media: Dark Storm Alpha V2
dissonance
dissonance Sep 19 2009, 4:17am replied:

Thanks!
=3

+1 vote   media: apartments_3-47
dissonance
dissonance Sep 19 2009, 4:16am replied:

All synth?
What makes you think the Combine rely only on synths?

=D

+1 vote   media: apartments3_10-48
dissonance
dissonance Sep 19 2009, 4:14am replied:

Hit me up on AIM or Interlopers and I'll give you some help.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Sep 19 2009, 4:09am replied:

Mapping on a budget!

+1 vote   media: 2009.05.15
dissonance
dissonance Sep 19 2009, 3:56am replied:

Can you enlarge your soundcard's buffer through the driver? Granted, you will lag a bit, but the quality will be upped.

+1 vote   article: Transmission 16601
dissonance
dissonance Sep 19 2009, 3:52am says:

Turn that text into a model!

+1 vote   media: Beta Arcade: "Tech-Com Noir"
dissonance
dissonance Sep 5 2009, 11:07pm says:

I... I... words. No words.

+8 votes   media: There will be many ways..
dissonance
dissonance Sep 1 2009, 10:50pm replied:

boo-hiss?
I don't get it.
Sorry.

+1 vote   media: 2009.04.06 - Tiles
dissonance
dissonance Jul 4 2009, 3:31pm says:

The railing by the staircase looks about four times as thick as it needs to be.

+1 vote   media: More 1st level concept
dissonance
dissonance Jul 3 2009, 12:13am replied:

I was just about to say that.

+1 vote   media: Mos Eisley #1
dissonance
dissonance Jul 2 2009, 10:10pm says:

Holy ****, a Gamasutra interview... you're certainly moving up in the world.
Congrats!

+1 vote   article: Dear Esther: Gamasutra Interview
dissonance
dissonance May 9 2009, 12:56am says:

Consider releasing a very small map-pack, focusing on one or two aspects per map.

Are you going to consider open-sourcing any of the maps you made?

+1 vote   article: Death-Remorse-Rebirth
dissonance
dissonance May 9 2009, 12:52am says:

Reminds me of Max Payne.

+1 vote   media: Early mapping, subject to extreme change.
dissonance
dissonance May 9 2009, 12:48am replied:

I see desks like these in Uni all the time, and they don't fall apart.
They are uncomfortable as HELL, though.

0 votes   media: School desk
dissonance
dissonance Apr 18 2009, 3:11am replied:

I wonder who keeps downvoting my comments.

+1 vote   media: 2009.04.06 - Box Sign
dissonance
dissonance Apr 15 2009, 12:51am replied:

Hehe, neither can I.

+1 vote   media: 2008.12.31 - City Progress
dissonance
dissonance Apr 15 2009, 12:49am replied:

You're welcome =D

0 votes   media: 2009.04.06 - Box Sign
dissonance
dissonance Apr 11 2009, 11:44pm says:

LOLCOMMENT

+1 vote   member: CanMan1
dissonance
dissonance Apr 7 2009, 3:14pm replied:

Yup.
Moddb.com

+1 vote   media: 2009.04.06 - Updated Sign
dissonance
dissonance Mar 21 2009, 4:41pm replied:

It's not bugging, no worries.

+1 vote   media: 2009.02.27 - Modern Art Thing at T-Station
dissonance
dissonance Mar 14 2009, 1:26am replied:

No, I'm actually American. =D

+1 vote   media: 2009.02.27 - Modern Art Thing at T-Station
dissonance
dissonance Mar 3 2009, 5:19pm replied:

where?

+1 vote   media: Impression
dissonance
dissonance Mar 3 2009, 1:41am says:

This looks fantastic!

+4 votes   media: Savanna Biome
dissonance
dissonance Feb 27 2009, 5:53pm replied:

Thanks!

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Feb 27 2009, 3:30pm says:

Ah yes, the good 'ol "HOW DID I GET TO THIS POINT?" Hammer clusterfuck.
Looks interesting, though. Heh.

And I agree with pupkin - you don't need all those info_nodes.

+2 votes   media: First WIP Shots.
dissonance
dissonance Feb 20 2009, 2:45pm replied:

Oh, png, good call.
Without giving too much away, "hiss" means "elevator."

+1 vote   media: 2009.02.18 - Miscellaneous Props
dissonance
dissonance Feb 18 2009, 6:54pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: P4TRICK
dissonance
dissonance Feb 18 2009, 6:53pm says:

Thanks for watching Everything Dies; I greatly appreciate it!
I like that little comic strip thing you have going on up top, too.

+2 votes   member: windlab
dissonance
dissonance Feb 18 2009, 6:52pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Iamnot.
dissonance
dissonance Feb 18 2009, 6:49pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: TheChozeLa
dissonance
dissonance Feb 17 2009, 7:15pm says:

One suggestion: don't use pure black for the grout around the bricks; use a darker shade of the color you used for the bricks' base.

+1 vote   media: Updated bumpmaps
dissonance
dissonance Jan 15 2009, 10:36pm says:

"Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control."
Ooo, interesting idea. Something like crates in a HL1 level? Boxes in a warehouse? Milk cartons in a grocery store?
This whole man vs. prop idea sounds amazingly extensible.

+2 votes   article: Suicide Survival 1.2 feature list announcement
dissonance
dissonance Jan 4 2009, 3:53pm says:

Is that smoldering wood or heavily rusted metal down there in the bottom left?
Either way, looks damn good.

+3 votes   media: Destruction
dissonance
dissonance Jan 2 2009, 1:24am replied:

It looks exactly like the one in Insurgency.

+1 vote   media: Terrorist Hunt map.
dissonance
dissonance Dec 27 2008, 2:10pm says:

In-*******-credible.

+5 votes   media: Teaser
dissonance
dissonance Dec 27 2008, 2:06pm says:

Hell yeah!
Keep going!

+2 votes   mod: Raindrop
dissonance
dissonance Dec 26 2008, 1:01am replied:

Same here; it's one of the reasons I chose to map this city. Interestingly enough, almost every aspect of this city seems to have been planned out around the rule of thirds. I'm not sure if it was planned this way or simply materialized, but it really tripped me out when I discovered it.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 24 2008, 5:31pm replied:

Jazzhands!

+1 vote   media: new
dissonance
dissonance Dec 24 2008, 5:30pm replied:

Some people are left-handed.

+1 vote   media: new
dissonance
dissonance Dec 17 2008, 5:16pm says:

Boosh!

+1 vote   media: Suicide Survival 1.1 Screenshots
dissonance
dissonance Dec 16 2008, 9:00pm says:

I like the visual effect for the jump, looks nice.

+1 vote   media: upcoming 0.5 version new player model
dissonance
dissonance Dec 11 2008, 5:31pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Crashday
dissonance
dissonance Nov 30 2008, 10:22pm says:

Lookin' damned good, keep it up!

+1 vote   article: 3 New Screenshots Released
dissonance
dissonance Nov 30 2008, 9:26pm says:

WANT.
PLAY.
NOW.

+10 votes   download: Black Mesa Official Trailer
dissonance
dissonance Nov 30 2008, 5:13am replied:

That, and the weapon itself looks a little large.
Either that or the chick is small.

0 votes   media: Demonstrating beta models
dissonance
dissonance Nov 22 2008, 4:52pm says:

cl_drawhud 0

=D

+1 vote   media: Views of the map (04.09.08)
dissonance
dissonance Nov 22 2008, 11:54am says:

Can't wait to play this, dude.

+1 vote   media: Some demo pics
dissonance
dissonance Oct 11 2008, 3:43pm says:

Oh wow, that's a pretty sweet effect.

+1 vote   media: 07
dissonance
dissonance Oct 1 2008, 7:17pm says:

A loading screen?
=P

+1 vote   media: where will this lead to ...
dissonance
dissonance Sep 30 2008, 2:59pm says:

*textures
(edit: oh wait, test-textures? haha witty!)

the only gripe i have - and it took me a while to come up with one - is that you're using the same texture for the ground and the ceiling. this doesn't happen a lot in meatspace. that texture will work as both, so you're gonna have to make a semi-tough decision as to where to use it.
good work!

+2 votes   media: new testures
dissonance
dissonance Sep 23 2008, 4:34pm replied:

Haha, welcome to the LAUSD.

+1 vote   media: re-worked toilet from another view
dissonance
dissonance Sep 23 2008, 3:43pm says:

Loads like a P-90?

+1 vote   media: sons of eden SPEC.-V rifle (WIP)
dissonance
dissonance Sep 21 2008, 2:57pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: bomblol
dissonance
dissonance Sep 19 2008, 3:46pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: chad59
dissonance
dissonance Sep 19 2008, 12:30am says:

That ceiling doesn't really fit in.

+1 vote   media: Insane Asylum 25
dissonance
dissonance Sep 19 2008, 12:15am says:

Too small! Looks good, but I want to see more.

+1 vote   media: Intern part (HL) 2
dissonance
dissonance Sep 8 2008, 6:41am says:

Whoa.

+1 vote   media: Updated the intro map
dissonance
dissonance Aug 30 2008, 2:29pm says:

I don't feel well enough about what I have so far to release any more of it than I already have, but yes, I have made progress.

+2 votes   member: marnamai
dissonance
dissonance Aug 10 2008, 5:34pm says:

Hey, sorry I've been lagging on the testing lately. I've had some important stuff come up in my personal life, and most everything has taken a back seat. Hopefully all this **** will blow over soon, and I can get back to my mapping and testing.

+1 vote   article: update
dissonance
dissonance Jun 26 2008, 4:32pm replied:

Thanks. =)

+4 votes   member: dissonance
dissonance
dissonance May 2 2008, 3:10pm replied:

Yeah... they do seem a little too small.

+1 vote   media: ISA ShotGun
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+2 votes   member: [Night_Stalker]
dissonance
dissonance Mar 3 2008, 3:26pm replied:

The combine soldiers are just there right now for target practice.

+1 vote   mod: everything dies
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