dissonance (tm), as seen on tv, mapcore and interlopers.

Comment History  (60 - 90 of 494)
dissonance
dissonance Jul 11 2011, 2:10pm says:

thanks for watching Everything Dies! i appreciate it.

+1 vote   member: rall
dissonance
dissonance Jul 11 2011, 2:10pm says:

thanks for watching Everything Dies! i appreciate it.

+1 vote   member: Limesimme
dissonance
dissonance Jul 11 2011, 2:09pm says:

thanks for watching Everything Dies! i appreciate it.

+1 vote   member: Swedishdude
dissonance
dissonance Jul 5 2011, 3:22pm replied:

where's the center of mass? i've never shot a bullpup before.

+1 vote   media: SA80
dissonance
dissonance Jul 5 2011, 2:36pm replied:

It IS a real picture! ...of a game, though.

+1 vote   media: apartments_3-57
dissonance
dissonance Jul 5 2011, 2:11pm says:

oh wow, this is awesome

+1 vote   media: S.T.T. & R. Characters Easy Rider and Happy Jack
dissonance
dissonance Jul 5 2011, 2:04pm replied:

aye, this is like some strange combination of frooty loops, lsd, and the source engine

+3 votes   media: Screenshot
dissonance
dissonance Jul 5 2011, 1:30pm says:

this looks awesome as hell dude, keep up the good work!

+1 vote   media: Atmosphere tests
dissonance
dissonance Jul 5 2011, 1:11pm replied:

don't forget the austrians and russians

+2 votes   media: UZI
dissonance
dissonance Jul 5 2011, 1:04pm replied:

which is a good thing

+2 votes   media: Continuum of Decay
dissonance
dissonance Jun 13 2011, 4:06pm says:

probably not the best place to be standing =P

+1 vote   media: Shuttle test stand
dissonance
dissonance Apr 5 2011, 3:12pm replied:

That's the one.

+1 vote   media: just couldn't wait until i hit the two year mark
dissonance
dissonance Nov 1 2010, 3:15pm says:

very nice, sir, very nice.

+1 vote   media: Asian Coastal
dissonance
dissonance Oct 29 2010, 8:01pm replied:

he's all -_-

+3 votes   media: Slip Cavern
dissonance
dissonance Dec 18 2009, 1:59am replied:

Haha, I feel ya on that one.
Almost forgot to check P17 due to finals, but now they're done, and I'm off to listen.

+1 vote   article: Episode 60
dissonance
dissonance Nov 28 2009, 3:26am replied:

No idea. I posted it at 02:49, so there's a good chance I was drunk. Sorry.

LOPERS REPRESENT

+1 vote   member: Phott
dissonance
dissonance Nov 26 2009, 3:49am says:

Yo!

...also how did that happen?

+1 vote   member: Phott
dissonance
dissonance Nov 16 2009, 11:19pm replied:

Indeed, this is damned nice.

+1 vote   media: Walther P22 Handgun
dissonance
dissonance Nov 2 2009, 10:38pm says:

Need any help with the playtesting?

+1 vote   article: HLT goes into playtesting phase!
dissonance
dissonance Oct 25 2009, 5:17pm says:

I can't wait to show this image to my stoner friends and watch them wait for minutes for the image to load.

Heh.

+2 votes   media: Smodex Startup Loading
dissonance
dissonance Oct 25 2009, 5:16pm replied:

Not always; there are a fair amount of firearms that are either ambidextrous or converted for southpaws.

0 votes   media: beta micro uzi
dissonance
dissonance Oct 12 2009, 4:13am replied:

hahahaha

+1 vote   media: Arctic Combine Soldier (Not a reskin)
dissonance
dissonance Oct 8 2009, 10:46pm replied:

MOSHEEN BLURRRRRRRRR

+1 vote   media: Sunday's Playtest (10/04/2009) 01
dissonance
dissonance Sep 19 2009, 3:54am replied:

Goldeneye? **** that, this reminded me of Descent.

0 votes   media: The Mortewood Plaza - Proximity Mines!
dissonance
dissonance Aug 24 2009, 5:04am says:

Holy ****, this is incredible.

+3 votes   media: Sculpting the terrain
dissonance
dissonance Aug 22 2009, 9:57pm says:

Add some blur to that rotor.

+1 vote   media: Intro Blizzard Update
dissonance
dissonance Aug 11 2009, 3:53am says:

Good lord, doesn't mapping in all white hurt your eyes?

+1 vote   media: LusT pics
dissonance
dissonance Aug 11 2009, 3:39am says:

You're supposed to aim at the CENTER of the target =P
Looks good, though!

Vous etes cense viser le CENTRE de la cible =P
Mais il semble bon!
(je suis desole si mon francais est mauvais)

+2 votes   media: Shooting Range (Old version - v1.0)
dissonance
dissonance Jul 8 2009, 2:58am replied:

Try adding a phong exponent to the hand, perhaps?
See if you can decompile the Alyx model from EP2 and check out how they did her skin.
Also look into frensel shader effects.

+1 vote   media: Hands by Drew Watts
dissonance
dissonance Jun 22 2009, 4:36pm replied:

Ah, ModDB's processing seems to **** everything up.

+1 vote   media: 2009.04.29 - boosh (working, hopefully)
dissonance
dissonance Jun 22 2009, 12:44am says:

Let's hope this one processes correctly.

+1 vote   media: 2009.04.29 - boosh (working, hopefully)
dissonance
dissonance May 29 2009, 12:39am replied:

lol.

+3 votes   download: Half - Life 2: Calamity
dissonance
dissonance May 22 2009, 3:28am says:

Polycount?

+1 vote   media: Greek Temple A
dissonance
dissonance May 20 2009, 1:24pm replied:

Yeah... these screenshots are nowhere near as good as they could be.
All the textures are 512x512, but from so far away, you can't really see any detail.

+1 vote   media: 2009.05.15
dissonance
dissonance May 15 2009, 11:27pm replied:

Thanks.

+1 vote   media: 2009.05.15
dissonance
dissonance May 14 2009, 3:50pm says:

That water tank is ******* HUGE.

+2 votes   media: TDL beta maps
dissonance
dissonance May 9 2009, 12:54am replied:

I've played with these, too, and I can attest that they're actually a bitch to get working correctly. There has to be a 1u gap between the sprite's origin and where the effect is actually coming from, or it won't render at all.

Also, check out the spotlight on the center-left: why is it pointing directly at the bent? If there was some construction and they were working on... patching the concrete or something, I could see it, but from here it just looks... odd.

+1 vote   media: Early mapping, subject to extreme change.
dissonance
dissonance May 9 2009, 12:39am says:

You could add some more points to the curves on the wheelwell. Other than that, you're off to a great start.

+1 vote   media: Work in progress Truck
dissonance
dissonance May 9 2009, 12:37am says:

I like this.

+2 votes   media: wip corridor
dissonance
dissonance May 9 2009, 12:32am says:

...what?

+1 vote   media: New combine soldisers
dissonance
dissonance May 8 2009, 3:49pm says:

Very strange and original color palette you have going on here, I'd love to see what all you're going to do with it.

+1 vote   media: HitmanH
dissonance
dissonance Apr 29 2009, 2:09pm says:

I'm really diggin' this, man. Looks really good.

+1 vote   media: April Media Release - Screenshot
dissonance
dissonance Apr 25 2009, 6:15pm says:

I see the toxic waste barrel!
Do I win something?

+1 vote   media: New Concept mapping
dissonance
dissonance Apr 25 2009, 1:22pm says:

Add some hard edges on the back of the receiver and around the trigger guard.

+1 vote   media: Wip Glock 22
dissonance
dissonance Apr 24 2009, 12:41am says:

You got it working! Awesome!
Looks grand, too =D

+1 vote   media: Explosions
dissonance
dissonance Apr 15 2009, 3:04am says:

As much as I hate the weapon itself, this is a damned good model.
Can't wait to see it textured!

PS: the lack of smoothing on the bolt handle makes me go D=<

+1 vote   media: SKS
dissonance
dissonance Apr 10 2009, 11:23pm replied:

Actually, I haven't heard that before.
Thanks!

+1 vote   media: 2009.04.06 - Tiles
dissonance
dissonance Mar 25 2009, 4:44pm replied:

Unless this is some sort of designated killing area.

+1 vote   media: Battle of Philadelphia - 4
dissonance
dissonance Mar 3 2009, 1:29am says:

Just stopping by to compliment you on your superb VA work for 1187.

+1 vote   member: DukeRobear
dissonance
dissonance Mar 1 2009, 4:36pm replied:

I have since reworked it.

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Feb 27 2009, 5:53pm replied:

I decided that the bottom-right shot bothers me a bit, so I'll just move the lamps =P

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Feb 27 2009, 3:40pm replied:

Agreed. This is not something that you would want to have associated with a "realism" mod.

+1 vote   media: Progress
dissonance
dissonance Feb 23 2009, 7:37am says:

Oh hell yeah; this is fantastic.

+2 votes   media: Contributions by IHazard
dissonance
dissonance Feb 23 2009, 7:37am says:

...an M203 without a trigger guard? That seems dangerous.
Other than that, it looks awesome.

+1 vote   media: Contributions by IHazard
dissonance
dissonance Feb 18 2009, 6:59pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: SludgeFactory
dissonance
dissonance Feb 18 2009, 6:58pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

Oh, and HL2 mods are made with the Source SDK.

+2 votes   member: Death8338
dissonance
dissonance Feb 18 2009, 6:58pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: death_fly
dissonance
dissonance Feb 18 2009, 6:54pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: MarkC.
dissonance
dissonance Feb 18 2009, 6:53pm says:

Welcome to ModDB and thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Jazznaz89
dissonance
dissonance Feb 18 2009, 6:52pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: burninwater
dissonance
dissonance Feb 18 2009, 6:51pm says:

Greetings, fellow interloper. Thanks for watching Everything Dies!

+1 vote   member: NNihad
dissonance
dissonance Feb 18 2009, 6:49pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: GuyFauxe
dissonance
dissonance Feb 18 2009, 6:49pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: KerenskyTheRed
dissonance
dissonance Feb 18 2009, 6:48pm says:

Thanks for watching Everything Dies, I greatly appreciate it!

+2 votes   member: 6thLegion
dissonance
dissonance Feb 18 2009, 6:43pm says:

Something went wrong between my machine and ModDB; the jpeg lost a lot of quality. Sorry about that, wish I could fix it.

+1 vote   media: 2009.02.18 - Miscellaneous Props
dissonance
dissonance Feb 18 2009, 4:17am replied:

This page is starting to need more XXXXX's than my plot excerpt.

+1 vote   media: Main menu
dissonance
dissonance Feb 18 2009, 4:12am replied:

Hey, it says WIP at the top ;D
This is just a basic model, I still need to add specular and normal maps, then grunge it up some.

+1 vote   media: 2009.02.17 - Escalator WIP
dissonance
dissonance Feb 11 2009, 1:23am says:

Ah, the classic sewer level =D
Lookin' good so far, but you might think about making the sprites about 2.5x larger and just a tad more transparent.
Other than that, looks fantastic.

Oh, and I'm still willing to beta test.

+1 vote   media: Screenshot
dissonance
dissonance Feb 6 2009, 2:13pm replied:

ITT we take everything way too seriously.

+3 votes   media: milket-launcher
dissonance
dissonance Feb 5 2009, 10:45pm replied:

Aww! I thought the youtube video was going to be in-game.

+1 vote   media: The Mortewood Plaza - Update Images
dissonance
dissonance Feb 2 2009, 1:25pm says:

Amazing!

+3 votes   media: Brick It - aircraft carrier
dissonance
dissonance Feb 2 2009, 1:23pm replied:

Word.
Mod of the century right here.

+1 vote   mod: The Curious Case of Clive and his Chrysanthemum
dissonance
dissonance Feb 1 2009, 6:40pm replied:

Yeah, this is all to correct scale. There is no 3D skybox yet.

+1 vote   media: 2008.12.24 - City Progress and New Menu
dissonance
dissonance Feb 1 2009, 6:28pm replied:

...what?

+4 votes   media: Mustang bombs
dissonance
dissonance Jan 31 2009, 6:02pm replied:

For bandwidth's sake, they might be downconverting them to 128kbps or something.

+1 vote   media: The Carousel
dissonance
dissonance Jan 19 2009, 1:14am replied:

Oh, in a week?
In that case I'm gonna wait, too.

+1 vote   article: New version update + research
dissonance
dissonance Jan 9 2009, 4:39pm says:

Holy ****.

+2 votes   media: RPG-7
dissonance
dissonance Jan 7 2009, 2:53pm says:

Holy ****, I love this.
I'm considering buying Crysis just to play this when you're done.

+2 votes   media: The bridge
dissonance
dissonance Jan 3 2009, 2:16pm replied:

I voted for you!
Let's trade =D

+1 vote   media: 1187 Sneak Preview 2009
dissonance
dissonance Dec 30 2008, 3:18pm replied:

Eventually I will have animated background maps, but at this point in time, I just want to load the game up as a fast as possible so I can get to testing.
My intention is to show the player, through background maps, how the section of the city they are playing through looked before the attack began.

+1 vote   media: 2008.12.24 - City Progress and New Menu
dissonance
dissonance Dec 30 2008, 12:00am says:

Goddamn... looks amazing.

+1 vote   media: Blocks WIP
dissonance
dissonance Dec 26 2008, 4:52am replied:

Glad you agree.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 26 2008, 1:04am replied:

Oh, and this is only with placeholder textures and no custom models.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 25 2008, 1:41pm replied:

Thanks!
Who knew modeling a real-world location would be so challenging?

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 24 2008, 5:30pm replied:

...female?
What?

+1 vote   media: Guns
dissonance
dissonance Dec 24 2008, 5:06pm says:

Hell yeah.

+1 vote   media: base1
dissonance
dissonance Dec 24 2008, 4:49pm replied:

Looks like a good distance to me.
Think about putting a shotgun - with all it's kick and recoil - against your face while firing it. If SMOD can simulate broken noses, then I'd go along with that idea.

+2 votes   media: Mossberg model compiled by modderfreak
dissonance
dissonance Dec 16 2008, 9:08pm replied:

You are correct; these are just placeholders.

+1 vote   media: apartments3_10-48
dissonance
dissonance Dec 16 2008, 9:03pm replied:

It's from the show Frisk Dingo: Youtube.com

Boosh!

+1 vote   media: Random screenshot
dissonance
dissonance Dec 14 2008, 7:33pm replied:

Yeah, it took a while.
Thanks.

+1 vote   media: 2008.06.24 - city progress
dissonance
dissonance Dec 11 2008, 5:33pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: gui25rj
dissonance
dissonance Dec 11 2008, 5:32pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: CHRISPman
dissonance
dissonance Dec 11 2008, 5:30pm says:

Thanks for watching Everything Dies; I greatly appreciate it!
Good luck with FragOut! as well, I can't wait to play.

Vielen Dank, dass gerade Everything Dies; ich es sehr zu schätzen!
Viel Glück mit FragOut! ich kann nicht darauf warten, zu spielen.

+3 votes   member: Nauz
dissonance
dissonance Dec 11 2008, 5:26pm says:

Thanks for watching Everything Dies; I greatly appreciate it!
Obrigado por ver Everything Dies; Aprecio muito isso!

+1 vote   member: Triden007
dissonance
dissonance Dec 9 2008, 9:14pm says:

looks good.

+1 vote   media: Statue Textured
dissonance
dissonance Nov 30 2008, 5:11am says:

****, he's gonna feel that one in the morning.

Boosh!

+2 votes   media: futher into the base
dissonance
dissonance Nov 28 2008, 1:43pm says:

boosh!

+1 vote   media: Random screenshot
dissonance
dissonance Nov 22 2008, 11:51am replied:

derdevelopment, =D
In my defense, this is all in one day's work, including exporting both the city block and metro models from blender to hammer, building brushwork and making that blue dev texture on the metro support beams. I have some placeholder textures ready for the apartment buildings, I just haven't gotten them off this machine and into the map yet.

+1 vote   media: 2008.11.21 - City Progress
dissonance
dissonance Nov 21 2008, 3:09pm replied:

it's a HDR problem; he didn't build cubemaps or something.

+1 vote   media: Holland map
dissonance
dissonance Nov 21 2008, 3:05pm says:

The leg and the hand don't exactly match.

But then again, I've never heard of any mod where the main character is a cross-dresser =D

+3 votes   media: Sig 552 and that beauty leg
dissonance
dissonance Nov 16 2008, 2:21pm says:

You are correct; I can't wait for the demo.

+2 votes   media: John ingame
dissonance
dissonance Nov 13 2008, 5:56pm says:

very well done.

+1 vote   media: Some screenshots
dissonance
dissonance Oct 12 2008, 5:23am says:

!!!
Don't stab yourself!

+1 vote   media: eXitium: weapon_knife Viewmodel
dissonance
dissonance Oct 8 2008, 7:38pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: BIWDC
dissonance
dissonance Oct 8 2008, 7:38pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: danw13335
dissonance
dissonance Oct 6 2008, 7:06pm replied:

We all love dev textures. =P

+1 vote   media: apartments_3-47
dissonance
dissonance Oct 6 2008, 7:06pm replied:

O_O
Whoa.
No, I did not mean to do that. In fact, this is satellite imagery.

+1 vote   media: Main menu
dissonance
dissonance Oct 6 2008, 7:05pm replied:

Nope, this is in Blender.

+1 vote   media: 2008.09.12 - city progress
dissonance
dissonance Oct 2 2008, 2:53am says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: NOOBITO
dissonance
dissonance Oct 1 2008, 7:18pm says:

Oh, excellent, I like what you did with the ceiling.

+1 vote   media: Creepy stuff
dissonance
dissonance Oct 1 2008, 7:17pm replied:

Oh come now, invasion stores have been around for ages.
And the lightning isn't what you think it is.

+1 vote   article: 2006.09.18 - Plot Excerpt
dissonance
dissonance Sep 30 2008, 1:43am says:

Oh yeah, this is what it's all about. Fast action and fast electro.

+1 vote   media: h1oGL
dissonance
dissonance Sep 29 2008, 2:07pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: kaemos
dissonance
dissonance Sep 29 2008, 2:07pm says:

Thanks for watching Everything Dies, sir! I appreciate it.
Nice watermelon up there, too.

+2 votes   member: VicXxX
dissonance
dissonance Sep 28 2008, 10:05pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: Ian1988
dissonance
dissonance Sep 28 2008, 10:05pm replied:

Also, if you have any suggestions or things you'd like to see in the mod, let me know. I'll see if I can work it in or modify it to fit somehow.

+1 vote   member: budmaloney
dissonance
dissonance Sep 28 2008, 10:04pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: fishhead
dissonance
dissonance Sep 28 2008, 4:26pm says:

Thanks for watching Everything Dies and for the kind words! I appreciate it.

+3 votes   member: Jobizzie
dissonance
dissonance Sep 22 2008, 3:07pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: TheFrohmen
dissonance
dissonance Sep 22 2008, 3:07pm replied:

Thanks a bunch for the support.

+1 vote   member: budmaloney
dissonance
dissonance Sep 21 2008, 2:57pm replied:

As am I. Thanks for the kind words!

+1 vote   member: CodeJBDA
dissonance
dissonance Sep 19 2008, 3:48pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: Earthbound_X
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: *Don*
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: elitemushromretainr
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: budmaloney
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: danjin
dissonance
dissonance Sep 19 2008, 3:46pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: crimson_omen
dissonance
dissonance Sep 19 2008, 12:31am says:

I'm diggin' the color schemes you have going on.

+1 vote   media: Basement 2
dissonance
dissonance Sep 8 2008, 2:36pm says:

Rotors?

+1 vote   media: UH-60 Blackhawk
dissonance
dissonance Aug 30 2008, 3:11pm says:

Whoa, looks fantastic. Can't wait to see it textured.

+1 vote   media: Rail gun
dissonance
dissonance Aug 30 2008, 3:10pm says:

Not exactly the kind of "estate" I'd like to live in, but I like it. =D

+1 vote   media: Estate
dissonance
dissonance Jul 18 2008, 8:05pm says:

That's a really small wrist.

+1 vote   media: Media Update
dissonance
dissonance Jul 18 2008, 7:57pm says:

I remember this part =D
It's come a long way.

+1 vote   media: 1187D1
dissonance
dissonance Jul 15 2008, 7:11pm says:

Hi!

+1 vote   media: ZombieWave
dissonance
dissonance Jun 25 2008, 4:12pm says:

=O
...this is in-game?

+1 vote   media: Our Shelby Concept Art
dissonance
dissonance Jun 20 2008, 6:49pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: CodeJBDA
dissonance
dissonance Jun 20 2008, 6:49pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: warikekiki
dissonance
dissonance Jun 19 2008, 4:40pm replied:

Serious, that takes up a lot of screen space.
Other than that, it looks good.

+1 vote   media: Molotov
dissonance
dissonance Apr 4 2008, 2:38pm says:

Thanks for the watch, sir!

+2 votes   member: BadgerDeluxe
dissonance
dissonance Mar 13 2008, 12:34pm says:

Thanks for the watch, sir!

+1 vote   member: ticateetee
dissonance
dissonance Mar 12 2008, 9:04pm says:

Thanks for the watch, sir!

+1 vote   member: Tectonic_fiend
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+1 vote   member: weroper.GX
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+1 vote   member: TrickTrash
dissonance
dissonance Mar 3 2008, 12:31pm says:

Thanks for the watch!

+2 votes   member: marnamai
dissonance
dissonance Mar 2 2008, 3:41pm replied:

Quite literally.

+2 votes   media: Warehouse
dissonance
dissonance Mar 2 2008, 3:38pm says:

Thanks for the comment, sir.
It's a one-man project, so it might take a while.

+1 vote   member: Rybo5000
dissonance
dissonance Oct 29 2010, 8:12pm replied:

yeah that's adminite bro

+2 votes   media: WTF! A PIG?
dissonance
dissonance Oct 29 2010, 8:07pm says:

my initial reaction was "burn it"

+1 vote   media: The Great Clock Tower of Time
dissonance
dissonance Oct 29 2010, 8:06pm replied:

i wonder how much meth was involved in making that

+1 vote   media: Star Wars ish?
dissonance
dissonance Oct 29 2010, 8:05pm says:

@OP go to iceland or hawaii and watch the coast for a little bit

+1 vote   media: Huh.
dissonance
dissonance Oct 29 2010, 8:03pm says:

some kind of key would have been nice

+2 votes   media: Biome map
dissonance
dissonance Oct 29 2010, 8:01pm says:

pyrite?

+1 vote   media: Brittle Gold
dissonance
dissonance Jul 30 2010, 1:51am replied:

The second idea is much better, performance-wise.

+1 vote   media: Skybox Creation Test
dissonance
dissonance Jul 30 2010, 1:50am says:

Ain't no kill like overkill.

+2 votes   media: AK-208
dissonance
dissonance Jul 30 2010, 1:35am replied:

They're either x-blocs, accropodes, or dolos: En.wikipedia.org En.wikipedia.org En.wikipedia.org
Whatever the name, they're artificial breakwaters.

+2 votes   media: Dock, Breakwater, Lighthouse
dissonance
dissonance Jul 30 2010, 1:33am replied:

It's called constructive criticism, bro, and some of us appreciate it.

+4 votes   media: Dock, Breakwater, Lighthouse
dissonance
dissonance Jul 30 2010, 1:31am replied:

IMO the ambient light is way too high. Crank that down to maybe 25% of what it is right now and see how it looks.

+2 votes   media: Antlion Cave Arena - sneak preview
dissonance
dissonance Jul 30 2010, 1:30am says:

2stoned2mod

+1 vote   media: Schofty-Schoft
dissonance
dissonance Jul 8 2010, 7:21pm replied:

It's supposed to be metal, but I know what you mean. I'm going from reference here, so it's no entirely up to me.

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Jun 21 2010, 10:26pm replied:

another swedish mod! awesome.

+2 votes   media: Streets
dissonance
dissonance Mar 11 2010, 3:04pm replied:

Actually, I misspoke. It was from the title card of the first episode of season 4, "Herrenvolk."

+1 vote   mod: Everything Dies
dissonance
dissonance Feb 20 2010, 12:10am replied:

Honestly, not much. Real life kicked in, and I haven't done much more than some modeling and mapping. Oh, and a handfull of textures.
Mark my words, though, the mod is NOT dead. I am still working on this, albiet at a slower pace than earlier.

+3 votes   mod: everything dies
dissonance
dissonance Feb 6 2010, 11:41pm says:

**** YES, AN UPDATE.

+3 votes   mod: MERP | Middle-Earth Roleplaying Project
dissonance
dissonance Feb 5 2010, 9:01pm says:

This is something I would have fun mapping for.

+1 vote   media: Kingdoms Collide BETA Trailer
dissonance
dissonance Feb 5 2010, 8:55pm replied:

Reminds me of raindrop crossed with insurgency... kinda.

+3 votes   media: Chernobyl Block WIP
dissonance
dissonance Feb 5 2010, 8:54pm replied:

Not sure, but they seem to work the same as doors. Place a helper node at the top, one at the bottom, and try to make sure that no combat will take place in the midst of the stairs.

+2 votes   media: Testing AI movement in the submarine
dissonance
dissonance Jan 12 2010, 12:22am says:

I love iiiiit!

+1 vote   media: Radiator 1-3, Much Madness - NAVY seal
dissonance
dissonance Jan 5 2010, 11:02pm says:

And here I am again, over a year later, and nothing has changed.
Shame =(

+2 votes   mod: MultiServer HL2 Mod
dissonance
dissonance Jan 5 2010, 10:58pm says:

DON'T DIEEEEEE

+1 vote   mod: The Curious Case of Clive and his Chrysanthemum
dissonance
dissonance Jan 5 2010, 1:30am says:

Holy ****, skull-jaw?
AWESOME.

+1 vote   media: Concepts
dissonance
dissonance Jan 2 2010, 1:30am replied:

hahahahaha

+1 vote   mod: eXitium
dissonance
dissonance Dec 22 2009, 6:45pm says:

Looks ******' ace, dude.

+2 votes   media: *FIXED Custom Mossberg 590 w/ Bayonet and Sling
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