dissonance (tm), as seen on tv, mapcore and interlopers.

Comment History  (30 - 60 of 493)
dissonance
dissonance Jul 11 2011, 2:10pm says:

thanks for watching Everything Dies! i appreciate it.

+1 vote   member: rall
dissonance
dissonance Jul 11 2011, 2:10pm says:

thanks for watching Everything Dies! i appreciate it.

+1 vote   member: Limesimme
dissonance
dissonance Jul 11 2011, 2:09pm says:

thanks for watching Everything Dies! i appreciate it.

+1 vote   member: Swedishdude
dissonance
dissonance Jul 5 2011, 3:22pm replied:

where's the center of mass? i've never shot a bullpup before.

+1 vote   media: SA80
dissonance
dissonance Jul 5 2011, 2:36pm replied:

It IS a real picture! ...of a game, though.

+1 vote   media: apartments_3-57
dissonance
dissonance Jul 5 2011, 2:11pm says:

oh wow, this is awesome

+1 vote   media: S.T.T. & R. Characters Easy Rider and Happy Jack
dissonance
dissonance Jul 5 2011, 2:04pm replied:

aye, this is like some strange combination of frooty loops, lsd, and the source engine

+3 votes   media: Screenshot
dissonance
dissonance Jul 5 2011, 1:30pm says:

this looks awesome as hell dude, keep up the good work!

+1 vote   media: Atmosphere tests
dissonance
dissonance Jul 5 2011, 1:11pm replied:

don't forget the austrians and russians

+2 votes   media: UZI
dissonance
dissonance Jul 5 2011, 1:04pm replied:

which is a good thing

+2 votes   media: Continuum of Decay
dissonance
dissonance Jun 13 2011, 4:06pm says:

probably not the best place to be standing =P

+1 vote   media: Shuttle test stand
dissonance
dissonance Apr 5 2011, 3:12pm replied:

That's the one.

+1 vote   media: just couldn't wait until i hit the two year mark
dissonance
dissonance Nov 1 2010, 3:15pm says:

very nice, sir, very nice.

+1 vote   media: Asian Coastal
dissonance
dissonance Oct 29 2010, 8:01pm replied:

he's all -_-

+3 votes   media: Slip Cavern
dissonance
dissonance Dec 18 2009, 1:59am replied:

Haha, I feel ya on that one.
Almost forgot to check P17 due to finals, but now they're done, and I'm off to listen.

+1 vote   article: Episode 60
dissonance
dissonance Nov 28 2009, 3:26am replied:

No idea. I posted it at 02:49, so there's a good chance I was drunk. Sorry.

LOPERS REPRESENT

+1 vote   member: Phott
dissonance
dissonance Nov 26 2009, 3:49am says:

Yo!

...also how did that happen?

+1 vote   member: Phott
dissonance
dissonance Nov 16 2009, 11:19pm replied:

Indeed, this is damned nice.

+1 vote   media: Walther P22 Handgun
dissonance
dissonance Nov 2 2009, 10:38pm says:

Need any help with the playtesting?

+1 vote   article: HLT goes into playtesting phase!
dissonance
dissonance Oct 25 2009, 5:17pm says:

I can't wait to show this image to my stoner friends and watch them wait for minutes for the image to load.

Heh.

+2 votes   media: Smodex Startup Loading
dissonance
dissonance Oct 25 2009, 5:16pm replied:

Not always; there are a fair amount of firearms that are either ambidextrous or converted for southpaws.

0 votes   media: beta micro uzi
dissonance
dissonance Oct 12 2009, 4:13am replied:

hahahaha

+1 vote   media: Arctic Combine Soldier (Not a reskin)
dissonance
dissonance Oct 8 2009, 10:46pm replied:

MOSHEEN BLURRRRRRRRR

+1 vote   media: Sunday's Playtest (10/04/2009) 01
dissonance
dissonance Sep 19 2009, 3:54am replied:

Goldeneye? **** that, this reminded me of Descent.

0 votes   media: The Mortewood Plaza - Proximity Mines!
dissonance
dissonance Aug 24 2009, 5:04am says:

Holy ****, this is incredible.

+3 votes   media: Sculpting the terrain
dissonance
dissonance Aug 22 2009, 9:57pm says:

Add some blur to that rotor.

+1 vote   media: Intro Blizzard Update
dissonance
dissonance Aug 11 2009, 3:53am says:

Good lord, doesn't mapping in all white hurt your eyes?

+1 vote   media: LusT pics
dissonance
dissonance Aug 11 2009, 3:39am says:

You're supposed to aim at the CENTER of the target =P
Looks good, though!

Vous etes cense viser le CENTRE de la cible =P
Mais il semble bon!
(je suis desole si mon francais est mauvais)

+2 votes   media: Shooting Range (Old version - v1.0)
dissonance
dissonance Jul 8 2009, 2:58am replied:

Try adding a phong exponent to the hand, perhaps?
See if you can decompile the Alyx model from EP2 and check out how they did her skin.
Also look into frensel shader effects.

+1 vote   media: Hands by Drew Watts
dissonance
dissonance Jun 22 2009, 4:36pm replied:

Ah, ModDB's processing seems to **** everything up.

+1 vote   media: 2009.04.29 - boosh (working, hopefully)
dissonance
dissonance Jun 22 2009, 12:44am says:

Let's hope this one processes correctly.

+1 vote   media: 2009.04.29 - boosh (working, hopefully)
dissonance
dissonance May 29 2009, 12:39am replied:

lol.

+3 votes   download: Half - Life 2: Calamity
dissonance
dissonance May 22 2009, 3:28am says:

Polycount?

+1 vote   media: Greek Temple A
dissonance
dissonance May 20 2009, 1:24pm replied:

Yeah... these screenshots are nowhere near as good as they could be.
All the textures are 512x512, but from so far away, you can't really see any detail.

+1 vote   media: 2009.05.15
dissonance
dissonance May 15 2009, 11:27pm replied:

Thanks.

+1 vote   media: 2009.05.15
dissonance
dissonance May 14 2009, 3:50pm says:

That water tank is ******* HUGE.

+2 votes   media: TDL beta maps
dissonance
dissonance May 9 2009, 12:54am replied:

I've played with these, too, and I can attest that they're actually a bitch to get working correctly. There has to be a 1u gap between the sprite's origin and where the effect is actually coming from, or it won't render at all.

Also, check out the spotlight on the center-left: why is it pointing directly at the bent? If there was some construction and they were working on... patching the concrete or something, I could see it, but from here it just looks... odd.

+1 vote   media: Early mapping, subject to extreme change.
dissonance
dissonance May 9 2009, 12:39am says:

You could add some more points to the curves on the wheelwell. Other than that, you're off to a great start.

+1 vote   media: Work in progress Truck
dissonance
dissonance May 9 2009, 12:37am says:

I like this.

+2 votes   media: wip corridor
dissonance
dissonance May 9 2009, 12:32am says:

...what?

+1 vote   media: New combine soldisers
dissonance
dissonance May 8 2009, 3:49pm says:

Very strange and original color palette you have going on here, I'd love to see what all you're going to do with it.

+1 vote   media: HitmanH
dissonance
dissonance Apr 29 2009, 2:09pm says:

I'm really diggin' this, man. Looks really good.

+1 vote   media: April Media Release - Screenshot
dissonance
dissonance Apr 25 2009, 6:15pm says:

I see the toxic waste barrel!
Do I win something?

+1 vote   media: New Concept mapping
dissonance
dissonance Apr 25 2009, 1:22pm says:

Add some hard edges on the back of the receiver and around the trigger guard.

+1 vote   media: Wip Glock 22
dissonance
dissonance Apr 24 2009, 12:41am says:

You got it working! Awesome!
Looks grand, too =D

+1 vote   media: Explosions
dissonance
dissonance Apr 15 2009, 3:04am says:

As much as I hate the weapon itself, this is a damned good model.
Can't wait to see it textured!

PS: the lack of smoothing on the bolt handle makes me go D=<

+1 vote   media: SKS
dissonance
dissonance Apr 10 2009, 11:23pm replied:

Actually, I haven't heard that before.
Thanks!

+1 vote   media: 2009.04.06 - Tiles
dissonance
dissonance Mar 25 2009, 4:44pm replied:

Unless this is some sort of designated killing area.

+1 vote   media: Battle of Philadelphia - 4
dissonance
dissonance Mar 3 2009, 1:29am says:

Just stopping by to compliment you on your superb VA work for 1187.

+1 vote   member: DukeRobear
dissonance
dissonance Mar 1 2009, 4:36pm replied:

I have since reworked it.

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Feb 27 2009, 5:53pm replied:

I decided that the bottom-right shot bothers me a bit, so I'll just move the lamps =P

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Feb 27 2009, 3:40pm replied:

Agreed. This is not something that you would want to have associated with a "realism" mod.

+1 vote   media: Progress
dissonance
dissonance Feb 23 2009, 7:37am says:

Oh hell yeah; this is fantastic.

+2 votes   media: Contributions by IHazard
dissonance
dissonance Feb 23 2009, 7:37am says:

...an M203 without a trigger guard? That seems dangerous.
Other than that, it looks awesome.

+1 vote   media: Contributions by IHazard
dissonance
dissonance Feb 18 2009, 6:59pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: SludgeFactory
dissonance
dissonance Feb 18 2009, 6:58pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

Oh, and HL2 mods are made with the Source SDK.

+2 votes   member: Death8338
dissonance
dissonance Feb 18 2009, 6:58pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: death_fly
dissonance
dissonance Feb 18 2009, 6:54pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: MarkC.
dissonance
dissonance Feb 18 2009, 6:53pm says:

Welcome to ModDB and thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Jazznaz89
dissonance
dissonance Feb 18 2009, 6:52pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: burninwater
dissonance
dissonance Feb 18 2009, 6:51pm says:

Greetings, fellow interloper. Thanks for watching Everything Dies!

+1 vote   member: NNihad
dissonance
dissonance Feb 18 2009, 6:49pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: GuyFauxe
dissonance
dissonance Feb 18 2009, 6:49pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: KerenskyTheRed
dissonance
dissonance Feb 18 2009, 6:48pm says:

Thanks for watching Everything Dies, I greatly appreciate it!

+2 votes   member: 6thLegion
dissonance
dissonance Feb 18 2009, 6:43pm says:

Something went wrong between my machine and ModDB; the jpeg lost a lot of quality. Sorry about that, wish I could fix it.

+1 vote   media: 2009.02.18 - Miscellaneous Props
dissonance
dissonance Feb 18 2009, 4:17am replied:

This page is starting to need more XXXXX's than my plot excerpt.

+1 vote   media: Main menu
dissonance
dissonance Feb 18 2009, 4:12am replied:

Hey, it says WIP at the top ;D
This is just a basic model, I still need to add specular and normal maps, then grunge it up some.

+1 vote   media: 2009.02.17 - Escalator WIP
dissonance
dissonance Feb 11 2009, 1:23am says:

Ah, the classic sewer level =D
Lookin' good so far, but you might think about making the sprites about 2.5x larger and just a tad more transparent.
Other than that, looks fantastic.

Oh, and I'm still willing to beta test.

+1 vote   media: Screenshot
dissonance
dissonance Feb 6 2009, 2:13pm replied:

ITT we take everything way too seriously.

+3 votes   media: milket-launcher
dissonance
dissonance Feb 5 2009, 10:45pm replied:

Aww! I thought the youtube video was going to be in-game.

+1 vote   media: The Mortewood Plaza - Update Images
dissonance
dissonance Feb 2 2009, 1:25pm says:

Amazing!

+3 votes   media: Brick It - aircraft carrier
dissonance
dissonance Feb 2 2009, 1:23pm replied:

Word.
Mod of the century right here.

+1 vote   mod: The Curious Case of Clive and his Chrysanthemum
dissonance
dissonance Feb 1 2009, 6:40pm replied:

Yeah, this is all to correct scale. There is no 3D skybox yet.

+1 vote   media: 2008.12.24 - City Progress and New Menu
dissonance
dissonance Feb 1 2009, 6:28pm replied:

...what?

+4 votes   media: Mustang bombs
dissonance
dissonance Jan 31 2009, 6:02pm replied:

For bandwidth's sake, they might be downconverting them to 128kbps or something.

+1 vote   media: The Carousel
dissonance
dissonance Jan 19 2009, 1:14am replied:

Oh, in a week?
In that case I'm gonna wait, too.

+1 vote   article: New version update + research
dissonance
dissonance Jan 9 2009, 4:39pm says:

Holy ****.

+2 votes   media: RPG-7
dissonance
dissonance Jan 7 2009, 2:53pm says:

Holy ****, I love this.
I'm considering buying Crysis just to play this when you're done.

+2 votes   media: The bridge
dissonance
dissonance Jan 3 2009, 2:16pm replied:

I voted for you!
Let's trade =D

+1 vote   media: 1187 Sneak Preview 2009
dissonance
dissonance Dec 30 2008, 3:18pm replied:

Eventually I will have animated background maps, but at this point in time, I just want to load the game up as a fast as possible so I can get to testing.
My intention is to show the player, through background maps, how the section of the city they are playing through looked before the attack began.

+1 vote   media: 2008.12.24 - City Progress and New Menu
dissonance
dissonance Dec 30 2008, 12:00am says:

Goddamn... looks amazing.

+1 vote   media: Blocks WIP
dissonance
dissonance Dec 26 2008, 4:52am replied:

Glad you agree.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 26 2008, 1:04am replied:

Oh, and this is only with placeholder textures and no custom models.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 25 2008, 1:41pm replied:

Thanks!
Who knew modeling a real-world location would be so challenging?

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 24 2008, 5:30pm replied:

...female?
What?

+1 vote   media: Guns
dissonance
dissonance Dec 24 2008, 5:06pm says:

Hell yeah.

+1 vote   media: base1
dissonance
dissonance Dec 24 2008, 4:49pm replied:

Looks like a good distance to me.
Think about putting a shotgun - with all it's kick and recoil - against your face while firing it. If SMOD can simulate broken noses, then I'd go along with that idea.

+2 votes   media: Mossberg model compiled by modderfreak
dissonance
dissonance Dec 16 2008, 9:08pm replied:

You are correct; these are just placeholders.

+1 vote   media: apartments3_10-48
dissonance
dissonance Dec 16 2008, 9:03pm replied:

It's from the show Frisk Dingo: Youtube.com

Boosh!

+1 vote   media: Random screenshot
dissonance
dissonance Dec 14 2008, 7:33pm replied:

Yeah, it took a while.
Thanks.

+1 vote   media: 2008.06.24 - city progress
dissonance
dissonance Dec 11 2008, 5:33pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: gui25rj
dissonance
dissonance Dec 11 2008, 5:32pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: CHRISPman
dissonance
dissonance Dec 11 2008, 5:30pm says:

Thanks for watching Everything Dies; I greatly appreciate it!
Good luck with FragOut! as well, I can't wait to play.

Vielen Dank, dass gerade Everything Dies; ich es sehr zu schätzen!
Viel Glück mit FragOut! ich kann nicht darauf warten, zu spielen.

+3 votes   member: Nauz
dissonance
dissonance Dec 11 2008, 5:26pm says:

Thanks for watching Everything Dies; I greatly appreciate it!
Obrigado por ver Everything Dies; Aprecio muito isso!

+1 vote   member: Triden007
dissonance
dissonance Dec 9 2008, 9:14pm says:

looks good.

+1 vote   media: Statue Textured
dissonance
dissonance Nov 30 2008, 5:11am says:

****, he's gonna feel that one in the morning.

Boosh!

+2 votes   media: futher into the base
dissonance
dissonance Nov 28 2008, 1:43pm says:

boosh!

+1 vote   media: Random screenshot
dissonance
dissonance Nov 22 2008, 11:51am replied:

derdevelopment, =D
In my defense, this is all in one day's work, including exporting both the city block and metro models from blender to hammer, building brushwork and making that blue dev texture on the metro support beams. I have some placeholder textures ready for the apartment buildings, I just haven't gotten them off this machine and into the map yet.

+1 vote   media: 2008.11.21 - City Progress
dissonance
dissonance Nov 21 2008, 3:09pm replied:

it's a HDR problem; he didn't build cubemaps or something.

+1 vote   media: Holland map
dissonance
dissonance Nov 21 2008, 3:05pm says:

The leg and the hand don't exactly match.

But then again, I've never heard of any mod where the main character is a cross-dresser =D

+3 votes   media: Sig 552 and that beauty leg
dissonance
dissonance Nov 16 2008, 2:21pm says:

You are correct; I can't wait for the demo.

+2 votes   media: John ingame
dissonance
dissonance Nov 13 2008, 5:56pm says:

very well done.

+1 vote   media: Some screenshots
dissonance
dissonance Oct 12 2008, 5:23am says:

!!!
Don't stab yourself!

+1 vote   media: eXitium: weapon_knife Viewmodel
dissonance
dissonance Oct 8 2008, 7:38pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: BIWDC
dissonance
dissonance Oct 8 2008, 7:38pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: danw13335
dissonance
dissonance Oct 6 2008, 7:06pm replied:

We all love dev textures. =P

+1 vote   media: apartments_3-47
dissonance
dissonance Oct 6 2008, 7:06pm replied:

O_O
Whoa.
No, I did not mean to do that. In fact, this is satellite imagery.

+1 vote   media: Main menu
dissonance
dissonance Oct 6 2008, 7:05pm replied:

Nope, this is in Blender.

+1 vote   media: 2008.09.12 - city progress
dissonance
dissonance Oct 2 2008, 2:53am says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: NOOBITO
dissonance
dissonance Oct 1 2008, 7:18pm says:

Oh, excellent, I like what you did with the ceiling.

+1 vote   media: Creepy stuff
dissonance
dissonance Oct 1 2008, 7:17pm replied:

Oh come now, invasion stores have been around for ages.
And the lightning isn't what you think it is.

+1 vote   article: 2006.09.18 - Plot Excerpt
dissonance
dissonance Sep 30 2008, 1:43am says:

Oh yeah, this is what it's all about. Fast action and fast electro.

+1 vote   media: h1oGL
dissonance
dissonance Sep 29 2008, 2:07pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: kaemos
dissonance
dissonance Sep 29 2008, 2:07pm says:

Thanks for watching Everything Dies, sir! I appreciate it.
Nice watermelon up there, too.

+2 votes   member: VicXxX
dissonance
dissonance Sep 28 2008, 10:05pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: Ian1988
dissonance
dissonance Sep 28 2008, 10:05pm replied:

Also, if you have any suggestions or things you'd like to see in the mod, let me know. I'll see if I can work it in or modify it to fit somehow.

+1 vote   member: budmaloney
dissonance
dissonance Sep 28 2008, 10:04pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: fishhead
dissonance
dissonance Sep 28 2008, 4:26pm says:

Thanks for watching Everything Dies and for the kind words! I appreciate it.

+3 votes   member: Jobizzie
dissonance
dissonance Sep 22 2008, 3:07pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: TheFrohmen
dissonance
dissonance Sep 22 2008, 3:07pm replied:

Thanks a bunch for the support.

+1 vote   member: budmaloney
dissonance
dissonance Sep 21 2008, 2:57pm replied:

As am I. Thanks for the kind words!

+1 vote   member: CodeJBDA
dissonance
dissonance Sep 19 2008, 3:48pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: Earthbound_X
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: *Don*
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: elitemushromretainr
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: budmaloney
dissonance
dissonance Sep 19 2008, 3:47pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: danjin
dissonance
dissonance Sep 19 2008, 3:46pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: crimson_omen
dissonance
dissonance Sep 19 2008, 12:31am says:

I'm diggin' the color schemes you have going on.

+1 vote   media: Basement 2
dissonance
dissonance Sep 8 2008, 2:36pm says:

Rotors?

+1 vote   media: UH-60 Blackhawk
dissonance
dissonance Aug 30 2008, 3:11pm says:

Whoa, looks fantastic. Can't wait to see it textured.

+1 vote   media: Rail gun
dissonance
dissonance Aug 30 2008, 3:10pm says:

Not exactly the kind of "estate" I'd like to live in, but I like it. =D

+1 vote   media: Estate
dissonance
dissonance Jul 18 2008, 8:05pm says:

That's a really small wrist.

+1 vote   media: Media Update
dissonance
dissonance Jul 18 2008, 7:57pm says:

I remember this part =D
It's come a long way.

+1 vote   media: 1187D1
dissonance
dissonance Jul 15 2008, 7:11pm says:

Hi!

+1 vote   media: ZombieWave
dissonance
dissonance Jun 25 2008, 4:12pm says:

=O
...this is in-game?

+1 vote   media: Our Shelby Concept Art
dissonance
dissonance Jun 20 2008, 6:49pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: CodeJBDA
dissonance
dissonance Jun 20 2008, 6:49pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: warikekiki
dissonance
dissonance Jun 19 2008, 4:40pm replied:

Serious, that takes up a lot of screen space.
Other than that, it looks good.

+1 vote   media: Molotov
dissonance
dissonance Apr 4 2008, 2:38pm says:

Thanks for the watch, sir!

+2 votes   member: BadgerDeluxe
dissonance
dissonance Mar 13 2008, 12:34pm says:

Thanks for the watch, sir!

+1 vote   member: ticateetee
dissonance
dissonance Mar 12 2008, 9:04pm says:

Thanks for the watch, sir!

+1 vote   member: Tectonic_fiend
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+1 vote   member: weroper.GX
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+1 vote   member: TrickTrash
dissonance
dissonance Mar 3 2008, 12:31pm says:

Thanks for the watch!

+2 votes   member: marnamai
dissonance
dissonance Mar 2 2008, 3:41pm replied:

Quite literally.

+2 votes   media: Warehouse
dissonance
dissonance Mar 2 2008, 3:38pm says:

Thanks for the comment, sir.
It's a one-man project, so it might take a while.

+1 vote   member: Rybo5000
dissonance
dissonance Jul 5 2011, 1:04pm replied:

"looks better" is a subjective statement, as opposed to something like "can draw more normal-mapped triangles to screen per frame." yeah, technically crysis is better than source, but as otter pointed out, modern engines tend to look exceedingly fake, whereas source has always had a grittier, stainier look to it, which i prefer.

+1 vote   media: cod
dissonance
dissonance Jul 3 2011, 9:18pm says:

Holy **** dude, this just keeps getting better and better!

+1 vote   article: Update with screenshots - recruiting for VO recording
dissonance
dissonance Jul 3 2011, 9:17pm says:

Dude, **** the haters. It's your mod, release what you want, when you want.

+5 votes   game: Cry of Fear
dissonance
dissonance Jun 13 2011, 4:12pm says:

polycount?

+1 vote   media: New shell model
dissonance
dissonance Jun 13 2011, 4:11pm replied:

With the permission of everyone who's assets you'd be releasing, of course.

+2 votes   mod: Brick-Life: A Half-Life 2 Modification
dissonance
dissonance Jun 13 2011, 4:10pm replied:

**** the haters, bro; you know you didn't steal it. just shrug off what they say and keep on truckin'.

+1 vote   media: D0g Render
dissonance
dissonance Jun 13 2011, 4:05pm says:

Damn, that's a shame.
Would you be willing to consider open-sourcing the mod so that someone else could take it up?

+2 votes   mod: Brick-Life: A Half-Life 2 Modification
dissonance
dissonance Jun 13 2011, 4:02pm says:

Ace work, bro, keep it up. This is reminding me more and more of Afraid of Monsters... and that's a good thing!

+1 vote   media: Hospital
dissonance
dissonance Jun 13 2011, 3:56pm replied:

commercial games are contractually bound to look like the movie, though

+2 votes   media: MERP Concept Art
dissonance
dissonance Jun 13 2011, 3:50pm replied:

so this is the final version, right?
=P

+1 vote   media: Character customization v0.00000001a
dissonance
dissonance Jun 13 2011, 3:54am says:

creative brushwork; me gusta.

+2 votes   media: A before and after of notaclue
dissonance
dissonance Apr 24 2011, 11:10pm replied:

It's starting to seem like that's done not to avoid lawsuits, but to avoid fanboy fights.

+1 vote   media: Ring Ring
dissonance
dissonance Apr 24 2011, 10:59pm replied:

I agree, you don't need to apologize for anything here. It's your mod, add what YOU want to it. **** what the haters think.

+1 vote   media: Ring Ring
dissonance
dissonance Apr 24 2011, 10:56pm replied:

the eye openings in the balaclava are angled too far downward; imo they need to be more furrowed, to create the illusion of an angry/menacing expression.

+2 votes   media: Spetsnaz Sergeant
dissonance
dissonance Apr 8 2011, 1:35pm says:

yup, i'm working on it again!

+1 vote   member: ErikKiller
dissonance
dissonance Apr 8 2011, 1:35pm replied:

Wanna feel even older? The Matrix came out over 10 years ago.

=D

+1 vote   media: two more
dissonance
dissonance Apr 8 2011, 1:25am replied:

Good to be working on it again =)

+1 vote   mod: everything dies
dissonance
dissonance Apr 6 2011, 6:14pm replied:

IF it moves.
It reminds me of the brainbug from the end of Starship Troopers for some reason.

+1 vote   media: Nameless Thing
dissonance
dissonance Apr 6 2011, 6:13pm replied:

haha, that's ominous

+1 vote   media: Nameless Thing
dissonance
dissonance Apr 5 2011, 3:10pm replied:

Good eye!
It's a regular person (2m tall), included for scale.

+1 vote   media: two more
dissonance
dissonance Apr 5 2011, 3:09pm replied:

Nope, you're not alone; there's about 120,000 people living in that city, although by the end of the game, the population will have dropped to one or two hundred.

+1 vote   mod: everything dies
dissonance
dissonance Apr 4 2011, 6:34pm says:

In principle, there's nothing really wrong to have multiple dependencies on other games/mods from a programming standpoint, except to say that relying on so many different things that you don't have control over can get muddled if those assets should be changed/updated, or removed entirely. Aside from that...

+1 vote   media: It's Slowly Becoming a Wasteland
dissonance
dissonance Apr 4 2011, 6:26pm says:

ahh! the "555" on the billboard is in the wrong position (since this is, I'm assuming, an American phone number). The /prefix/ should be 555, not the area code, like so: (414)-555-0123.

Aside from that small gripe, it's looking super slick. I think the viewmodel origin is just fine, in fact, it seems more realistic than the ordinary HL positioning.

+2 votes   media: New Gui
dissonance
dissonance Nov 1 2010, 5:43pm says:

Holy ****, Raindrop is gonna be Linux-native?
I'm so down for this.
If you need any testing help, or anything else, hit me up!

+1 vote   mod: Raindrop
dissonance
dissonance Nov 1 2010, 5:41pm replied:

This is an interesting idea...

+1 vote   mod: Raindrop
dissonance
dissonance Nov 1 2010, 5:28pm replied:

are you serious?
...****, i gotta go wall off my portal room now.

+1 vote   media: Slipgate
dissonance
dissonance Nov 1 2010, 5:27pm replied:

a long row of minecarts with a single section of track resting on top?

+1 vote   media: Oh the irony 4
dissonance
dissonance Nov 18 2011, 3:24pm replied:

...on a crazy train

+1 vote   media: First Picture of AS:S
dissonance
dissonance Jul 5 2011, 2:13pm replied:

don't diss sketchup, it's a damn fine modeling program

+2 votes   media: Map Concepts
dissonance
dissonance Jul 5 2011, 1:28pm replied:

tu-160 i think, usaf calls it the blackjack

+1 vote   media: Photos from the repetition of the parade
dissonance
dissonance Jul 5 2011, 1:26pm says:

hahaha i love how even the birds are joining in

+1 vote   media: Photos from the repetition of the parade
dissonance
dissonance Jul 5 2011, 1:12pm replied:

(derp, replied to the wrong comment)

+1 vote   media: UZI
dissonance
dissonance Jul 30 2010, 1:33am replied:

It's called constructive criticism, bro, and some of us appreciate it.

+4 votes   media: Dock, Breakwater, Lighthouse
dissonance
dissonance Jul 30 2010, 1:31am replied:

IMO the ambient light is way too high. Crank that down to maybe 25% of what it is right now and see how it looks.

+2 votes   media: Antlion Cave Arena - sneak preview
dissonance
dissonance Jun 21 2010, 10:26pm replied:

another swedish mod! awesome.

+2 votes   media: Streets
dissonance
dissonance Feb 5 2010, 8:55pm replied:

Reminds me of raindrop crossed with insurgency... kinda.

+3 votes   media: Chernobyl Block WIP
dissonance
dissonance Nov 10 2009, 9:44pm says:

Sad to hear =(

As for your efforts to make the source code public: please do. I don't think there is a single person in the modding community who isn't interested in seeing how you got the wall-walking working.

+3 votes   article: I've got some bad news...
dissonance
dissonance Oct 30 2009, 10:23pm says:

Soooo waiting for this

+2 votes   article: Piranh'news #4!
dissonance
dissonance Oct 16 2009, 1:57pm says:

Looks good!

+2 votes   media: sneakpeak of the 3rd map
dissonance
dissonance Oct 15 2009, 9:22pm replied:

Which gun is that, the SCAR? That's a FN, too, if I recall correctly.

+1 vote   media: 2009.10.11 - weapon_ak5 high-poly
dissonance
dissonance Oct 15 2009, 7:50pm replied:

Stucco.

+1 vote   media: Dark Storm Alpha V2
dissonance
dissonance Sep 19 2009, 4:17am replied:

Thanks!
=3

+1 vote   media: apartments_3-47
dissonance
dissonance Sep 19 2009, 4:16am replied:

All synth?
What makes you think the Combine rely only on synths?

=D

+1 vote   media: apartments3_10-48
dissonance
dissonance Sep 19 2009, 4:14am replied:

Hit me up on AIM or Interlopers and I'll give you some help.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Sep 19 2009, 4:09am replied:

Mapping on a budget!

+1 vote   media: 2009.05.15
dissonance
dissonance Sep 19 2009, 3:56am replied:

Can you enlarge your soundcard's buffer through the driver? Granted, you will lag a bit, but the quality will be upped.

+1 vote   article: Transmission 16601
dissonance
dissonance Sep 19 2009, 3:52am says:

Turn that text into a model!

+1 vote   media: Beta Arcade: "Tech-Com Noir"
dissonance
dissonance Sep 5 2009, 11:07pm says:

I... I... words. No words.

+8 votes   media: There will be many ways..
dissonance
dissonance Sep 1 2009, 10:50pm replied:

boo-hiss?
I don't get it.
Sorry.

+1 vote   media: 2009.04.06 - Tiles
dissonance
dissonance Jul 4 2009, 3:31pm says:

The railing by the staircase looks about four times as thick as it needs to be.

+1 vote   media: More 1st level concept
dissonance
dissonance Jul 3 2009, 12:13am replied:

I was just about to say that.

+1 vote   media: Mos Eisley #1
dissonance
dissonance Jul 2 2009, 10:10pm says:

Holy ****, a Gamasutra interview... you're certainly moving up in the world.
Congrats!

+1 vote   article: Dear Esther: Gamasutra Interview
dissonance
dissonance May 9 2009, 12:56am says:

Consider releasing a very small map-pack, focusing on one or two aspects per map.

Are you going to consider open-sourcing any of the maps you made?

+1 vote   article: Death-Remorse-Rebirth
dissonance
dissonance May 9 2009, 12:52am says:

Reminds me of Max Payne.

+1 vote   media: Early mapping, subject to extreme change.
dissonance
dissonance May 9 2009, 12:48am replied:

I see desks like these in Uni all the time, and they don't fall apart.
They are uncomfortable as HELL, though.

0 votes   media: School desk
dissonance
dissonance Apr 18 2009, 3:11am replied:

I wonder who keeps downvoting my comments.

+1 vote   media: 2009.04.06 - Box Sign
dissonance
dissonance Apr 15 2009, 12:51am replied:

Hehe, neither can I.

+1 vote   media: 2008.12.31 - City Progress
dissonance
dissonance Apr 15 2009, 12:49am replied:

You're welcome =D

0 votes   media: 2009.04.06 - Box Sign
dissonance
dissonance Apr 11 2009, 11:44pm says:

LOLCOMMENT

+1 vote   member: CanMan1
dissonance
dissonance Apr 7 2009, 3:14pm replied:

Yup.
Moddb.com

+1 vote   media: 2009.04.06 - Updated Sign
dissonance
dissonance Mar 21 2009, 4:41pm replied:

It's not bugging, no worries.

+1 vote   media: 2009.02.27 - Modern Art Thing at T-Station
dissonance
dissonance Mar 14 2009, 1:26am replied:

No, I'm actually American. =D

+1 vote   media: 2009.02.27 - Modern Art Thing at T-Station
dissonance
dissonance Mar 3 2009, 5:19pm replied:

where?

+1 vote   media: Impression
dissonance
dissonance Mar 3 2009, 1:41am says:

This looks fantastic!

+4 votes   media: Savanna Biome
dissonance
dissonance Feb 27 2009, 5:53pm replied:

Thanks!

+1 vote   media: 2009.02.26 - Escalator
dissonance
dissonance Feb 27 2009, 3:30pm says:

Ah yes, the good 'ol "HOW DID I GET TO THIS POINT?" Hammer clusterfuck.
Looks interesting, though. Heh.

And I agree with pupkin - you don't need all those info_nodes.

+2 votes   media: First WIP Shots.
dissonance
dissonance Feb 20 2009, 2:45pm replied:

Oh, png, good call.
Without giving too much away, "hiss" means "elevator."

+1 vote   media: 2009.02.18 - Miscellaneous Props
dissonance
dissonance Feb 18 2009, 6:54pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: P4TRICK
dissonance
dissonance Feb 18 2009, 6:53pm says:

Thanks for watching Everything Dies; I greatly appreciate it!
I like that little comic strip thing you have going on up top, too.

+2 votes   member: windlab
dissonance
dissonance Feb 18 2009, 6:52pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Iamnot.
dissonance
dissonance Feb 18 2009, 6:49pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+2 votes   member: TheChozeLa
dissonance
dissonance Feb 17 2009, 7:15pm says:

One suggestion: don't use pure black for the grout around the bricks; use a darker shade of the color you used for the bricks' base.

+1 vote   media: Updated bumpmaps
dissonance
dissonance Jan 15 2009, 10:36pm says:

"Another thing I want to have in 1.2 is the feature to allow mappers to replace the props Suiciders control."
Ooo, interesting idea. Something like crates in a HL1 level? Boxes in a warehouse? Milk cartons in a grocery store?
This whole man vs. prop idea sounds amazingly extensible.

+2 votes   article: Suicide Survival 1.2 feature list announcement
dissonance
dissonance Jan 4 2009, 3:53pm says:

Is that smoldering wood or heavily rusted metal down there in the bottom left?
Either way, looks damn good.

+3 votes   media: Destruction
dissonance
dissonance Jan 2 2009, 1:24am replied:

It looks exactly like the one in Insurgency.

+1 vote   media: Terrorist Hunt map.
dissonance
dissonance Dec 27 2008, 2:10pm says:

In-*******-credible.

+5 votes   media: Teaser
dissonance
dissonance Dec 27 2008, 2:06pm says:

Hell yeah!
Keep going!

+2 votes   mod: Raindrop
dissonance
dissonance Dec 26 2008, 1:01am replied:

Same here; it's one of the reasons I chose to map this city. Interestingly enough, almost every aspect of this city seems to have been planned out around the rule of thirds. I'm not sure if it was planned this way or simply materialized, but it really tripped me out when I discovered it.

+1 vote   media: 2008.12.24 - City Progress
dissonance
dissonance Dec 24 2008, 5:31pm replied:

Jazzhands!

+1 vote   media: new
dissonance
dissonance Dec 24 2008, 5:30pm replied:

Some people are left-handed.

+1 vote   media: new
dissonance
dissonance Dec 17 2008, 5:16pm says:

Boosh!

+1 vote   media: Suicide Survival 1.1 Screenshots
dissonance
dissonance Dec 16 2008, 9:00pm says:

I like the visual effect for the jump, looks nice.

+1 vote   media: upcoming 0.5 version new player model
dissonance
dissonance Dec 11 2008, 5:31pm says:

Thanks for watching Everything Dies; I greatly appreciate it!

+1 vote   member: Crashday
dissonance
dissonance Nov 30 2008, 10:22pm says:

Lookin' damned good, keep it up!

+1 vote   article: 3 New Screenshots Released
dissonance
dissonance Nov 30 2008, 9:26pm says:

WANT.
PLAY.
NOW.

+10 votes   download: Black Mesa Official Trailer
dissonance
dissonance Nov 30 2008, 5:13am replied:

That, and the weapon itself looks a little large.
Either that or the chick is small.

0 votes   media: Demonstrating beta models
dissonance
dissonance Nov 22 2008, 4:52pm says:

cl_drawhud 0

=D

+1 vote   media: Views of the map (04.09.08)
dissonance
dissonance Nov 22 2008, 11:54am says:

Can't wait to play this, dude.

+1 vote   media: Some demo pics
dissonance
dissonance Oct 11 2008, 3:43pm says:

Oh wow, that's a pretty sweet effect.

+1 vote   media: 07
dissonance
dissonance Oct 1 2008, 7:17pm says:

A loading screen?
=P

+1 vote   media: where will this lead to ...
dissonance
dissonance Sep 30 2008, 2:59pm says:

*textures
(edit: oh wait, test-textures? haha witty!)

the only gripe i have - and it took me a while to come up with one - is that you're using the same texture for the ground and the ceiling. this doesn't happen a lot in meatspace. that texture will work as both, so you're gonna have to make a semi-tough decision as to where to use it.
good work!

+2 votes   media: new testures
dissonance
dissonance Sep 23 2008, 4:34pm replied:

Haha, welcome to the LAUSD.

+1 vote   media: re-worked toilet from another view
dissonance
dissonance Sep 23 2008, 3:43pm says:

Loads like a P-90?

+1 vote   media: sons of eden SPEC.-V rifle (WIP)
dissonance
dissonance Sep 21 2008, 2:57pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+2 votes   member: bomblol
dissonance
dissonance Sep 19 2008, 3:46pm says:

Thanks for watching Everything Dies, sir! I appreciate it.

+1 vote   member: chad59
dissonance
dissonance Sep 19 2008, 12:30am says:

That ceiling doesn't really fit in.

+1 vote   media: Insane Asylum 25
dissonance
dissonance Sep 19 2008, 12:15am says:

Too small! Looks good, but I want to see more.

+1 vote   media: Intern part (HL) 2
dissonance
dissonance Sep 8 2008, 6:41am says:

Whoa.

+1 vote   media: Updated the intro map
dissonance
dissonance Aug 30 2008, 2:29pm says:

I don't feel well enough about what I have so far to release any more of it than I already have, but yes, I have made progress.

+2 votes   member: marnamai
dissonance
dissonance Aug 10 2008, 5:34pm says:

Hey, sorry I've been lagging on the testing lately. I've had some important stuff come up in my personal life, and most everything has taken a back seat. Hopefully all this **** will blow over soon, and I can get back to my mapping and testing.

+1 vote   article: update
dissonance
dissonance Jun 26 2008, 4:32pm replied:

Thanks. =)

+4 votes   member: dissonance
dissonance
dissonance May 2 2008, 3:10pm replied:

Yeah... they do seem a little too small.

+1 vote   media: ISA ShotGun
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+2 votes   member: [Night_Stalker]
dissonance
dissonance Mar 3 2008, 3:26pm replied:

The combine soldiers are just there right now for target practice.

+1 vote   mod: everything dies
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