dissonance (tm), as seen on tv, mapcore and interlopers.

Comment History  (480 - 494 of 494)
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+1 vote     member: weroper.GX
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+1 vote     member: TrickTrash
dissonance
dissonance Mar 7 2008, 2:17pm says:

Thanks for the watch, sir!

+2 votes     member: [Night_Stalker]
dissonance
dissonance Mar 3 2008, 3:26pm replied:

The combine soldiers are just there right now for target practice.

+1 vote     mod: everything dies
dissonance
dissonance Mar 3 2008, 12:31pm says:

Thanks for the watch!

+2 votes     member: marnamai
dissonance
dissonance Mar 2 2008, 3:47pm replied:

I forgot to add: looks excellent! The light coming through the fog in the trees is creepy as hell.

+1 vote     media: Medical Facility
dissonance
dissonance Mar 2 2008, 3:45pm says:

I agree, it needs some windowframes. It might also be wise to use another (plaster?) texture below the window; cutting into the baseboard like that looks a bit off.

+1 vote     media: Medical Facility
dissonance
dissonance Mar 2 2008, 3:41pm replied:

Quite literally.

+2 votes     media: Warehouse
dissonance
dissonance Mar 2 2008, 3:38pm says:

Thanks for the comment, sir.
It's a one-man project, so it might take a while.

+1 vote     member: Rybo5000
dissonance
dissonance Mar 1 2008, 10:27pm says:

Is PHP fast enough? Why not use something like MPI?
Either way, if this works out, it's going to change things. Watched.

+1 vote     mod: MultiServer HL2 Mod
dissonance
dissonance Mar 1 2008, 4:50pm says:

I remember playing the living hell out of this demo before I bought Half-Life. Glad to see that someone is porting it to Source. Good luck!

+2 votes     mod: Uplink Source
dissonance
dissonance Dec 3 2007, 3:07pm says:

One more thing: I'm trying to seed, but your tracker keeps timing out. =/

+1 vote     mod: PARANOIA
dissonance
dissonance Dec 3 2007, 2:03pm says:

Oh wow, this was incredible. Amazing atmosphere, had me scared near shitless the entire time. Sometimes the AI would be a little dumb, just stopping in the middle of combat to take a breather, but on the whole, it was amazingly fun.
I hope to god there will be a sequel (it really was too short... don't stop a good thing!), but if this is the last mod made for HL1, it was a damn fine finale!

+1 vote     mod: PARANOIA
dissonance
dissonance Nov 30 2007, 11:40pm says:

When you say it's being developed for linux, do you mean a native client or emulation through Wine?

0 votes     mod: Zombie Panic: Source
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