(Please check the Soundcloud link under my contact section for demonstrations) Composer, sonic artist with 10 years digital audio experience. Three years of experience with Propellerheads' Reason and eight years of experience with Image-Line's FL Studio, as well as three years of experience with non-linear video editing make up my audio/visual repertoire. Musical abilities range from symphonic soundtracks and wide open soundscape environments to minimalist techno and driving, full-scale electronica of all sorts. This experience has led to a solid understanding of audio manipulation on all fronts, and an intense desire to deepen that understanding. My primary purpose here is to offer musical skill and technical knowhow to those who are serious about combining it with their own skills to create a unique product, however I am also here to learn from those who have game production insight to offer so that I can apply my craft more critically and efficiently.

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Insurgency Sandstorm - Featuring Custom Maps, Gamemodes and Mutators