I first got into the modding scene when i was about 14 which was about 2001 i first worked along side 4 other talented guys on a highly anticipated mod called assualt amoury for the game Ghost Recon. From there i met the very talented lead of merciless developement "ming", you might know him from the co-op mod follow freeman for half life 2. went to his house he showed me a coupla maps he did for natural selection and his skunk plant. I've now worked on 1187 for half life 2 ep 2 doing all the modelling and animation for it it came 10th in moddb moty 2010 i think. I've also worked with interceptor entertainment on Duke Nukem 3D reloaded as well as rise of the triad. I would love to work on a blood remake so if any of you feel the same feel free to give me a shout.

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S_ource Jan 3 2010, 6:27pm says:

Looks good draw could be more inresting. And also a tip is to use other background color so you cane se the models better.

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D!RT Author
D!RT Jan 5 2010, 2:20pm replied:

yeah i guess you right about the background ...the reason the draw is simple is because the other weapons draw animations are very extravagant ;D so i wanted to balance it out a bit.

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D!RT Author
D!RT Apr 26 2015, 9:14am says:

hhhmmmm yea model wasn't so hot.

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this is an old video i put together for dev purposes the gun & final animations are already ingame - the weapon model was made by martin AKA oregano

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Jan 3rd, 2010
55 (1 today)
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