I first got into the modding scene when i was about 14 which was about 2001 i first worked along side 4 other talented guys on a highly anticipated mod called assualt amoury for the game Ghost Recon i was very lucky to have help by one of the 4 guys can't remember his name but he helped me get into some serious modelling and sorta introduced me into the modding community from there i met the very talented lead of merciless developement "ming" ex blizzard dev, you might know him from the co-op mod follow freeman for half life 2. went to his house he showed me a coupla maps he did for natural selection and his skunk plant.

Comment History  (0 - 30 of 481)
D!RT
D!RT Jan 11 2013, 2:34pm says:

nice

+1 vote     media: med_oven_2
D!RT
D!RT Sep 7 2012, 10:07am says:

wow

+1 vote     media: MOTH
D!RT
D!RT Jul 30 2012, 3:39pm says:

nice got a nice batman arkam ayslum feel to it i like.

+1 vote     media: Bio Lab Lobby
D!RT
D!RT Jul 30 2012, 3:38pm says:

about ******* time ...looks promising hope there is new code to keep it fresh.

+1 vote     media: Screenshots
D!RT
D!RT Jul 30 2012, 3:35pm says:

silky smooooth

+1 vote     media: SIG552 Commando
D!RT
D!RT May 21 2012, 4:24pm replied:

yes.

+2 votes     media: Split Chopper
D!RT
D!RT May 21 2012, 10:54am says:

Torso is spot on waist is a bit much. geometry looks a little off in some area arms and rib caged areas are awesome. best low polys are usually really simple. look up topology. :)

+1 vote     media: Human model
D!RT
D!RT May 21 2012, 10:49am says:

Dude, use a Human template in a sculpting application then create a low poly using something like topogun where you actually trace the highpoly within the application to create the low poly. from there you should be able to unwrap the low poly model and bake the highpoly for specular , normals and ambient occlusion. to create the diffuse color the areas with appropriated details and use the ambient occlusion for shading and natural lighting around convex areas. Just my two cents.

+1 vote     media: my zbrush
D!RT
D!RT Mar 31 2012, 6:54pm says:

niiiice

+1 vote     media: Browning Buck Maur Pistol
D!RT
D!RT Mar 8 2012, 3:04pm says:

awesome.

+2 votes     media: GDC2012 - Contagion Alpha Gameplay Trailer
D!RT
D!RT Feb 29 2012, 10:22pm says:

Congrads.

+1 vote     article: NMRiH wins PC Gamer's Mod of the Year award!
D!RT
D!RT Dec 10 2011, 9:10am says:

Wow Joure my model looks KICK *** now! :D just another fan here ...really if you need a hand give me a shout.

+2 votes     media: Update
D!RT
D!RT Nov 23 2011, 12:24pm says:

Very good seems a bit Highpoly at the top . Could really get some nice detail on there with a Highpoly Sculpt Bake.

+3 votes     media: Pencil for Source Engine Games
D!RT
D!RT Nov 18 2011, 11:21am says:

Great! Really interested in seeing a game-play demo running on ID Tech 2 Source code.

+1 vote     media: OverDose ViDoc - Cascaded Shadow Mapping
D!RT
D!RT Oct 17 2011, 5:12am says:

Awesome. Right out of the box ;).

+2 votes     media: GOD DAMN MOTORBIKE
D!RT
D!RT Sep 15 2011, 7:05pm says:

Very Original.

+3 votes     media: Unknown Spacecraft
D!RT
D!RT Sep 11 2011, 5:13pm says:

Keep practising, the beginning is tough.It gets even harder when you start getting good.

+2 votes     media: Colt M1911
D!RT
D!RT Aug 31 2011, 5:21pm replied:

dude, there is always a perspective from the human eye.

+1 vote     media: male anatomy wip
D!RT
D!RT Aug 31 2011, 7:38am replied:

I mean from this perspective dude

+1 vote     media: male anatomy wip
D!RT
D!RT Aug 30 2011, 6:01pm replied:

In my oppinion , chest and collar bone (a bit of the neck area) brilliant and the right arm too. Not so much the left, Does not quite look correct.

+1 vote     media: male anatomy wip
D!RT
D!RT Aug 30 2011, 10:14am says:

lol you probably haven't even realized your potential.

+2 votes     media: Random Assets
D!RT
D!RT Aug 23 2011, 1:02am says:

WWWHHHOOOAAA

+1 vote     media: MP412 REX
D!RT
D!RT Aug 18 2011, 10:13pm says:

really good ;D

+1 vote     media: Mp5 wip
D!RT
D!RT Aug 16 2011, 3:52pm says:

brilliant

+3 votes     media: Krupp Bagger 288
D!RT
D!RT Aug 16 2011, 3:51pm says:

that's not bad :D

+1 vote     media: A Fantastic Portal.
D!RT
D!RT Aug 16 2011, 1:47pm says:

keep it real man ...(no offence)

+1 vote     media: Steampunk Junk of My Creativity.
D!RT
D!RT Jul 29 2011, 3:21pm says:

yea its a ball with a tile-able normal map multiply'd to fit the scale of the normal's texture and a diffuse for the actual color's I can tell because of the normals visable in the black area's the way to go about getting rid of that I guess would be to have some sort of mask on the normal map ..Great Job never-the-less well done

-Dave

+1 vote     media: Basketball
D!RT
D!RT Jul 25 2011, 9:00am says:

bbbrrrilliant

+1 vote     media: Viking Ship
D!RT
D!RT Jul 25 2011, 8:57am says:

great looking forward to it

+2 votes     media: Portable Gas Lamp (First Texture Attempt)
D!RT
D!RT Jul 25 2011, 8:33am says:

tnx ;D

+1 vote     media: Low Poly Newspaper
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