Hey all, my name is Roberto. I currently live in The Netherlands, and study Computer Science in Heerlen. I work on modifications and on games as side-projects next to my study. I like to think about concepts and problems of games, and how to solve those problems. I also like to make movies and stories, often not so very detailed, but sometimes they are. My interests are Space Flight, Games, Technology/Science, sometimes Politics (I can be politically active) and some more stuff. What I often like about space games is the freedom you often get in them. You can often go virtually anywhere and do alot of things you like. That's also what gave me the idea to develop Space Games! In my free time, I play alot of Haegemonia: Vector Prime, Unreal Tournament GOTY (Strangelove Modification), Superpower 2, Space Empires 4&5, Joint Operations, OpenTTD and some other various games!
Posted by dirtbag007 on Sep 28th, 2008 digg this super bookmark
Hey all!
Here is a little update about our current progress of Star Apocalypse.
Currently, we're still trying to simplify the underlying mechanics, while not decreasing gameplay depth. It is not going as we want. We have found some mechanics, but not enough to simplify the design up properly to make us able to make it. What we really need, if we want to make this, are better skills.
This is not the easiest thing to get, but I've been considering a few options. The most useful option is to create a small game in between, to gain experience. I'm already writing the concept for it.
It will be a simple arcade-like multiplayer shooter, heavily focussed around teamwork. It will have fast-paced gameplay. It is a mixture between a RTS, FPS and RPG. 2d, top-down view.
I've already thought about how many functions can be expressed in code, and it seems that most of the functions are quite easy. That isn't the case with Star Apocalypse. That's why we're likely going to develop this game before Star Apocalypse.
Expect more details about this game soon!
Cheers,
Dirtbag007
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