Level designer, Environment artist
No, it will not be included.
i CAN NOT enjoy atmosphere and design with 5-10 FPS. I know this mod has BIG potential but actually this mod is not playable yet. But picture is great non the less.
i vote ******* 1(one) for terrible optimization. Will change my mind after patch these FPS leaks.
Why don`t you switch the difficulty to EASY huh? If you can`t play this is your problems.
This text is for you, dear players.
Наблюдая за комментариями, я понял, что скорее всего, дорогие игроки, вы немного зажрались! Иначе это описать невозможно! Вы акцентируете внимание только на недостатках мода, не обращая внимания на его достоинства. Очень жаль, что такая долгая и нудная работа, которую я проделал с коллегой, не оценена по достоинству.
Я понимаю, что геймплей - наиболее слабая часть мода, т.к. работать над этим сложнее всего. Я призываю игроков быть более лояльными и уважать труд, ценить то, что вам дали, а не хаять ТОЛЬКО недостатки.
There is no story really. But i made some strange creepy scenes in the beginning and in the end. If i could knew English better i would tell you what is meaning of this scenes, but sorry i have no words.
Yeah strange rate) I believe there will be 8 someday.
Actually, when you make a mod you need to work with limits of Source engine. Nobody can`t make very detailed maps, cause it will get a crush or some other glitch. Those who make a mods must understand me. The look of a player and a modder is very different in most ways.
Mod has some new textures and music, but nothing really new for gameplay. Why don`t you want just new maps? New levels are rule.
As Jokerme said, some places needs lots of detail and some other not. This is quick pass area really. That because this room is medium detailed. In this screenshot i wanted to show the cubemap`s reflection from the light. It looks good i think.
Mod is almost complete. Now i work with final testing. Checking quality...
of course there will be some details later... this is just a beta version of the level.
на самом деле никакого гравигана там не будет) но бочки тут стоят не просто так...
i have changed the pistol only.
А что не так с машинками?
The work is still on. Mod is finished at 60%. But these last 40% will be most hard to work, though. Hope i will done with it without any problems.
You must to use your own models and textures. Nobody wants to see just HL2 Beta stuff. And this is worse then final release, i think.
looks like a foto! amazing!
HL2 Logo is inside of image of Slums.
Димон, это работа с VMT и normal-mapping.
It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)
all of them^^
Well, i adjusted that "slimy" effect. The box is clean now.
Here is a spotted light in the dark room. Just like in Silent Hill.=)
does it bad?)
You almost right with it. That tunnel leads to machinery rooms with zombies.
These guys are fully scripted. Every action of NPC is scripted. They are don`t see and don`t shoot player if there are no scripts. Sad true.
You are lucky man. I want some pizza, too.=)
Exactly, this is Phong shader. Valve attached this shader in Half-Life Episode 1 at first time (this is most of all considerably on Alyx model). But i really don`t know why they doesn`t use this cool shader on many objects even in Episode 2.
Can`t say. Spoilers.
second time. because of updated textures on character.
this is just a wooden barricade leaning to the wall (windows).
мы придерживаемся строго дизайна классических серий SH. волноваться не стоит.
видимо, ты плохо знаешь Сайлент Хилл.
this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.
yeah, i know about lack of soul. This is really sad, but i never worked with gameplay seriously. I work only with visuals. Maybe i will make interesting story someday.
every kind of bump mapping looks like plastic. almost.
Never sleeping guards.
The valve in the game... how ridiculous.
There you can see a "Supply Room" which is needed to help the player with ammo and health.
This idea with these barrels is came to me accidentally. I hope players liked this.
In the first version of this map there was a day. But later i changed the time to night and this turned the atmosphere to a right mood.
Here you can see one of design fixes in lighting. Those who already played Slums 1 might to know that these lights were in yellow warm colors and this is was not right. Now there are a blue cold lights, which have a creepy atmosphere.
This is a catacombs or underground area, where you will be in the next mod. I think, i will change that lights to red colors. Maybe.
The Source Engine is really cool, but i don`t love this HDR overbright effects on highlights. But i complied my maps with HDR, this is takes much more time, but i know that everybody want to see HDR in every Valve game.
Ask something if You need.