Level designer, Environment artist

Comment History  (150 - 180 of 224)
Diolator
Diolator Aug 1 2009, 5:42pm says:

As Jokerme said, some places needs lots of detail and some other not. This is quick pass area really. That because this room is medium detailed. In this screenshot i wanted to show the cubemap`s reflection from the light. It looks good i think.

+1 vote     media: slums 2 in the toilet
Diolator
Diolator Jul 13 2009, 2:40pm says:

Mod is almost complete. Now i work with final testing. Checking quality...

+1 vote     mod: Slums 2
Diolator
Diolator Jun 23 2009, 1:49pm replied:

that`s right

+1 vote     mod: Slums 2
Diolator
Diolator Jun 15 2009, 2:39pm says:

of course there will be some details later... this is just a beta version of the level.

+1 vote     media: Slums 2 sewer
Diolator
Diolator Jun 15 2009, 9:45am says:

на самом деле никакого гравигана там не будет) но бочки тут стоят не просто так...

+1 vote     media: Slums 2 sewer
Diolator
Diolator Jun 15 2009, 9:43am replied:

i have changed the pistol only.

+1 vote     mod: Slums 2
Diolator
Diolator Jan 20 2009, 4:13am says:

А что не так с машинками?

+1 vote     media: city
Diolator
Diolator Dec 24 2008, 10:52am says:

The work is still on. Mod is finished at 60%. But these last 40% will be most hard to work, though. Hope i will done with it without any problems.

+1 vote     mod: Slums 2
Diolator
Diolator Dec 11 2008, 1:18am says:

You must to use your own models and textures. Nobody wants to see just HL2 Beta stuff. And this is worse then final release, i think.

+4 votes     mod: Half-Life 2 Evolution
Diolator
Diolator Dec 1 2008, 2:16pm says:

looks like a foto! amazing!

+2 votes     media: Screenshot 06
Diolator
Diolator Dec 1 2008, 2:15pm says:

Very good!

+2 votes     media: Screenshot 09
Diolator
Diolator Nov 30 2008, 3:51pm says:

HL2 Logo is inside of image of Slums.

+1 vote     media: My workspace
Diolator
Diolator Nov 29 2008, 10:16am says:

Димон, это работа с VMT и normal-mapping.

+1 vote     media: Bumped stuff
Diolator
Diolator Nov 29 2008, 2:31am says:

It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)

+1 vote     media: Bumped stuff
Diolator
Diolator Nov 27 2008, 9:02pm says:

all of them^^

+1 vote     media: My workspace
Diolator
Diolator Nov 27 2008, 7:22pm says:

Well, i adjusted that "slimy" effect. The box is clean now.

+1 vote     media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 27 2008, 5:27pm says:

Here is a spotted light in the dark room. Just like in Silent Hill.=)

+1 vote     media: Bumped stuff
Diolator
Diolator Nov 27 2008, 5:20pm says:

does it bad?)

+1 vote     media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 27 2008, 1:57pm says:

You almost right with it. That tunnel leads to machinery rooms with zombies.

+1 vote     media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 27 2008, 12:08pm says:

These guys are fully scripted. Every action of NPC is scripted. They are don`t see and don`t shoot player if there are no scripts. Sad true.

+1 vote     media: Slums: Extended - Teaser
Diolator
Diolator Nov 27 2008, 12:04pm says:

You are lucky man. I want some pizza, too.=)

+1 vote     media: My workspace
Diolator
Diolator Nov 27 2008, 3:10am says:

Exactly, this is Phong shader. Valve attached this shader in Half-Life Episode 1 at first time (this is most of all considerably on Alyx model). But i really don`t know why they doesn`t use this cool shader on many objects even in Episode 2.

+1 vote     media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 27 2008, 12:56am says:

Hi. Check out my mod SLUMS: EXTENDED in a developing progress. These are a video and screenshots available.

+2 votes     group: Source Developers
Diolator
Diolator Nov 26 2008, 10:19pm says:

That`ll be great, yeah.

+1 vote     media: My workspace
Diolator
Diolator Nov 26 2008, 8:05pm says:

This is just a little mistake, guys. Never happened again.
By the way, it might be an older poster of people resistance who lived earlier here.

+3 votes     media: Slums 3
Diolator
Diolator Nov 26 2008, 8:03pm replied:

Thanks for playing. That old charger is like Easter egg. I don`l love Half-Life 1 series, but i know that many of others are love. I really pity with that old design of lighting in that version of Slums mod. Wait for Slums: Extended, please.

+2 votes     mod: Slums
Diolator
Diolator Nov 26 2008, 6:13pm replied:

He will not die. I swear.

+1 vote     mod: Slums 2
Diolator
Diolator Nov 25 2008, 7:12pm says:

The mod is finished at 40%.

+1 vote     mod: Slums 2
Diolator
Diolator Nov 25 2008, 6:13am says:

Here is "Currenly processing" now. So, wait, please.

+1 vote     media: Slums: Extended - Teaser
Diolator
Diolator Nov 22 2008, 10:05pm says:

Yeah, these things are so difficult to adjust. Even to do that kind of lighting what is on screenshot you need to work hard.

+1 vote     media: Slums: Extended
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