Level designer, Environment artist
There is no story really. But i made some strange creepy scenes in the beginning and in the end. If i could knew English better i would tell you what is meaning of this scenes, but sorry i have no words.
Yeah strange rate) I believe there will be 8 someday.
Actually, when you make a mod you need to work with limits of Source engine. Nobody can`t make very detailed maps, cause it will get a crush or some other glitch. Those who make a mods must understand me. The look of a player and a modder is very different in most ways.
Mod has some new textures and music, but nothing really new for gameplay. Why don`t you want just new maps? New levels are rule.
As Jokerme said, some places needs lots of detail and some other not. This is quick pass area really. That because this room is medium detailed. In this screenshot i wanted to show the cubemap`s reflection from the light. It looks good i think.
Mod is almost complete. Now i work with final testing. Checking quality...
of course there will be some details later... this is just a beta version of the level.
на самом деле никакого гравигана там не будет) но бочки тут стоят не просто так...
i have changed the pistol only.
А что не так с машинками?
The work is still on. Mod is finished at 60%. But these last 40% will be most hard to work, though. Hope i will done with it without any problems.
You must to use your own models and textures. Nobody wants to see just HL2 Beta stuff. And this is worse then final release, i think.
looks like a foto! amazing!
HL2 Logo is inside of image of Slums.
Димон, это работа с VMT и normal-mapping.
It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)
all of them^^
Well, i adjusted that "slimy" effect. The box is clean now.
Here is a spotted light in the dark room. Just like in Silent Hill.=)
does it bad?)
You almost right with it. That tunnel leads to machinery rooms with zombies.
These guys are fully scripted. Every action of NPC is scripted. They are don`t see and don`t shoot player if there are no scripts. Sad true.
You are lucky man. I want some pizza, too.=)
Exactly, this is Phong shader. Valve attached this shader in Half-Life Episode 1 at first time (this is most of all considerably on Alyx model). But i really don`t know why they doesn`t use this cool shader on many objects even in Episode 2.
Hi. Check out my mod SLUMS: EXTENDED in a developing progress. These are a video and screenshots available.
That`ll be great, yeah.
This is just a little mistake, guys. Never happened again.
By the way, it might be an older poster of people resistance who lived earlier here.
Thanks for playing. That old charger is like Easter egg. I don`l love Half-Life 1 series, but i know that many of others are love. I really pity with that old design of lighting in that version of Slums mod. Wait for Slums: Extended, please.