Level designer, Environment artist
of course there will be some details later... this is just a beta version of the level.
на самом деле никакого гравигана там не будет) но бочки тут стоят не просто так...
i have changed the pistol only.
А что не так с машинками?
The work is still on. Mod is finished at 60%. But these last 40% will be most hard to work, though. Hope i will done with it without any problems.
You must to use your own models and textures. Nobody wants to see just HL2 Beta stuff. And this is worse then final release, i think.
looks like a foto! amazing!
HL2 Logo is inside of image of Slums.
Димон, это работа с VMT и normal-mapping.
It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)
all of them^^
Well, i adjusted that "slimy" effect. The box is clean now.
Here is a spotted light in the dark room. Just like in Silent Hill.=)
does it bad?)
You almost right with it. That tunnel leads to machinery rooms with zombies.
These guys are fully scripted. Every action of NPC is scripted. They are don`t see and don`t shoot player if there are no scripts. Sad true.
You are lucky man. I want some pizza, too.=)
Exactly, this is Phong shader. Valve attached this shader in Half-Life Episode 1 at first time (this is most of all considerably on Alyx model). But i really don`t know why they doesn`t use this cool shader on many objects even in Episode 2.
Hi. Check out my mod SLUMS: EXTENDED in a developing progress. These are a video and screenshots available.
That`ll be great, yeah.
This is just a little mistake, guys. Never happened again.
By the way, it might be an older poster of people resistance who lived earlier here.
Thanks for playing. That old charger is like Easter egg. I don`l love Half-Life 1 series, but i know that many of others are love. I really pity with that old design of lighting in that version of Slums mod. Wait for Slums: Extended, please.
He will not die. I swear.
The mod is finished at 40%.
Here is "Currenly processing" now. So, wait, please.
Yeah, these things are so difficult to adjust. Even to do that kind of lighting what is on screenshot you need to work hard.
I can place these bodies in a more interesting pose. There is no problem. In my new maps a dead bodies like this looks more real cause the pose is better.
Thanks for support, guys. =)