Level designer, Environment artist

Comment History  (150 - 180 of 232)
Diolator
Diolator Mar 24 2013, 1:56pm replied:

No, it will not be included.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Nov 15 2009, 1:45pm replied:

i CAN NOT enjoy atmosphere and design with 5-10 FPS. I know this mod has BIG potential but actually this mod is not playable yet. But picture is great non the less.

+1 vote   mod: Out Of Hell
Diolator
Diolator Nov 10 2009, 9:26am buried:

(buried)

i vote ******* 1(one) for terrible optimization. Will change my mind after patch these FPS leaks.

-5 votes   mod: Out Of Hell
Diolator
Diolator Aug 5 2009, 12:33pm replied:

Why don`t you switch the difficulty to EASY huh? If you can`t play this is your problems.

-3 votes   mod: Slums 2
Diolator
Diolator Aug 5 2009, 11:01am says:

This text is for you, dear players.
Наблюдая за комментариями, я понял, что скорее всего, дорогие игроки, вы немного зажрались! Иначе это описать невозможно! Вы акцентируете внимание только на недостатках мода, не обращая внимания на его достоинства. Очень жаль, что такая долгая и нудная работа, которую я проделал с коллегой, не оценена по достоинству.
Я понимаю, что геймплей - наиболее слабая часть мода, т.к. работать над этим сложнее всего. Я призываю игроков быть более лояльными и уважать труд, ценить то, что вам дали, а не хаять ТОЛЬКО недостатки.

0 votes   mod: Slums 2
Diolator
Diolator Aug 4 2009, 4:46pm replied:

There is no story really. But i made some strange creepy scenes in the beginning and in the end. If i could knew English better i would tell you what is meaning of this scenes, but sorry i have no words.

+1 vote   mod: Slums 2
Diolator
Diolator Aug 4 2009, 4:39pm says:

Yeah strange rate) I believe there will be 8 someday.

+1 vote   mod: Slums 2
Diolator
Diolator Aug 1 2009, 6:06pm says:

Actually, when you make a mod you need to work with limits of Source engine. Nobody can`t make very detailed maps, cause it will get a crush or some other glitch. Those who make a mods must understand me. The look of a player and a modder is very different in most ways.

+1 vote   media: slums 2 in the toilet
Diolator
Diolator Aug 1 2009, 5:47pm replied:

Mod has some new textures and music, but nothing really new for gameplay. Why don`t you want just new maps? New levels are rule.

0 votes   mod: Slums 2
Diolator
Diolator Aug 1 2009, 5:42pm says:

As Jokerme said, some places needs lots of detail and some other not. This is quick pass area really. That because this room is medium detailed. In this screenshot i wanted to show the cubemap`s reflection from the light. It looks good i think.

+1 vote   media: slums 2 in the toilet
Diolator
Diolator Jul 13 2009, 2:40pm says:

Mod is almost complete. Now i work with final testing. Checking quality...

+1 vote   mod: Slums 2
Diolator
Diolator Jun 23 2009, 1:49pm replied:

that`s right

+1 vote   mod: Slums 2
Diolator
Diolator Jun 15 2009, 2:39pm says:

of course there will be some details later... this is just a beta version of the level.

+1 vote   media: Slums 2 sewer
Diolator
Diolator Jun 15 2009, 9:45am says:

на самом деле никакого гравигана там не будет) но бочки тут стоят не просто так...

+1 vote   media: Slums 2 sewer
Diolator
Diolator Jun 15 2009, 9:43am replied:

i have changed the pistol only.

+1 vote   mod: Slums 2
Diolator
Diolator Jan 20 2009, 4:13am says:

А что не так с машинками?

+1 vote   media: city
Diolator
Diolator Dec 24 2008, 10:52am says:

The work is still on. Mod is finished at 60%. But these last 40% will be most hard to work, though. Hope i will done with it without any problems.

+1 vote   mod: Slums 2
Diolator
Diolator Dec 11 2008, 1:18am says:

You must to use your own models and textures. Nobody wants to see just HL2 Beta stuff. And this is worse then final release, i think.

+4 votes   mod: Half-Life 2 Evolution
Diolator
Diolator Dec 1 2008, 2:16pm says:

looks like a foto! amazing!

+2 votes   media: Screenshot 06
Diolator
Diolator Dec 1 2008, 2:15pm says:

Very good!

+2 votes   media: Screenshot 09
Diolator
Diolator Nov 30 2008, 3:51pm says:

HL2 Logo is inside of image of Slums.

+1 vote   media: My workspace
Diolator
Diolator Nov 29 2008, 10:16am says:

Димон, это работа с VMT и normal-mapping.

+1 vote   media: Bumped stuff
Diolator
Diolator Nov 29 2008, 2:31am says:

It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)

+1 vote   media: Bumped stuff
Diolator
Diolator Nov 27 2008, 9:02pm says:

all of them^^

+1 vote   media: My workspace
Diolator
Diolator Nov 27 2008, 7:22pm says:

Well, i adjusted that "slimy" effect. The box is clean now.

+1 vote   media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 27 2008, 5:27pm says:

Here is a spotted light in the dark room. Just like in Silent Hill.=)

+1 vote   media: Bumped stuff
Diolator
Diolator Nov 27 2008, 5:20pm says:

does it bad?)

+1 vote   media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 27 2008, 1:57pm says:

You almost right with it. That tunnel leads to machinery rooms with zombies.

+1 vote   media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 27 2008, 12:08pm says:

These guys are fully scripted. Every action of NPC is scripted. They are don`t see and don`t shoot player if there are no scripts. Sad true.

+1 vote   media: Slums: Extended - Teaser
Diolator
Diolator Nov 27 2008, 12:04pm says:

You are lucky man. I want some pizza, too.=)

+1 vote   media: My workspace
Diolator
Diolator Nov 27 2008, 3:10am says:

Exactly, this is Phong shader. Valve attached this shader in Half-Life Episode 1 at first time (this is most of all considerably on Alyx model). But i really don`t know why they doesn`t use this cool shader on many objects even in Episode 2.

+1 vote   media: Specular lighting (or bump mapping)
Diolator
Diolator Aug 29 2013, 2:03pm replied:

Can`t say. Spoilers.

+10 votes   download: Hotfix (v.1.2)
Diolator
Diolator Aug 23 2013, 6:20pm replied:

Exactly.

+1 vote   media: Some new location from Slums
Diolator
Diolator Jun 1 2013, 5:46pm replied:

second time. because of updated textures on character.

+1 vote   media: Norman in his room
Diolator
Diolator Feb 10 2013, 10:56am replied:

this is just a wooden barricade leaning to the wall (windows).

+7 votes   media: Caffe (save room on street level).
Diolator
Diolator Nov 3 2012, 4:01pm replied:

мы придерживаемся строго дизайна классических серий SH. волноваться не стоит.

+1 vote   media: Chinese restaurant.
Diolator
Diolator Nov 3 2012, 3:54pm replied:

видимо, ты плохо знаешь Сайлент Хилл.

+3 votes   media: Chinese restaurant.
Diolator
Diolator Mar 19 2012, 3:40pm replied:

this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.

+5 votes   media: Hospital
Diolator
Diolator Jun 30 2010, 4:09pm replied:

yeah, i know about lack of soul. This is really sad, but i never worked with gameplay seriously. I work only with visuals. Maybe i will make interesting story someday.

+2 votes   media: Slums new textures
Diolator
Diolator Jun 30 2010, 2:36pm replied:

every kind of bump mapping looks like plastic. almost.

+2 votes   media: Slums new textures
Diolator
Diolator Nov 15 2008, 7:30am says:

Never sleeping guards.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 5:01pm says:

The valve in the game... how ridiculous.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:59pm says:

There you can see a "Supply Room" which is needed to help the player with ammo and health.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:56pm says:

This idea with these barrels is came to me accidentally. I hope players liked this.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:53pm says:

In the first version of this map there was a day. But later i changed the time to night and this turned the atmosphere to a right mood.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:48pm says:

Here you can see one of design fixes in lighting. Those who already played Slums 1 might to know that these lights were in yellow warm colors and this is was not right. Now there are a blue cold lights, which have a creepy atmosphere.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:45pm says:

This is a catacombs or underground area, where you will be in the next mod. I think, i will change that lights to red colors. Maybe.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:42pm says:

The Source Engine is really cool, but i don`t love this HDR overbright effects on highlights. But i complied my maps with HDR, this is takes much more time, but i know that everybody want to see HDR in every Valve game.

+1 vote   media: Slums: Extended
Diolator
Diolator Jun 30 2007, 9:13pm says:

Ask something if You need.

+1 vote   mod: Slums 2
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