Level designer, Environment artist

Comment History  (120 - 150 of 247)
Diolator
Diolator Dec 6 2014, 12:55pm replied:

most likely yes.

+2 votes   media: The end. (WIP)
Diolator
Diolator May 11 2014, 7:56am replied:

If you can get a programmer for us we could do what u want.

+1 vote   media: Alt world
Diolator
Diolator Feb 25 2014, 5:14pm says:

Too cute and does not have memorable unique face. Too simlish (The Sims).

+3 votes   media: Rebekka wip model
Diolator
Diolator Dec 3 2013, 12:37pm says:

Bridge texture should be more gothic. Grey style.

+1 vote   media: Aoe 2 HD New units and terrain re-skin
Diolator
Diolator Dec 3 2013, 12:36pm says:

The sand is just brilliant.

+1 vote   media: Aoe 2 HD New units and terrain re-skin
Diolator
Diolator Aug 18 2013, 4:43am replied:

i thought about it. We can start vote poll to find out what people really want.

+3 votes   article: Patch is on the way!
Diolator
Diolator Jun 1 2013, 12:03pm replied:

will be changed.

+2 votes   media: Norman - in game test (face)
Diolator
Diolator May 8 2012, 8:22pm says:

Really good, mate.

+2 votes   media: Waking Up
Diolator
Diolator May 8 2012, 7:06am replied:

Source cant make self shadowing on models (these doors are models), but if u use brushes it will be fine with shadows though u cant apply phong shader on brushes. I chose models here. I also will change info_lighting for that door to make it darker.

+1 vote   media: Hospital corridor
Diolator
Diolator Apr 3 2012, 2:04pm replied:

thanks U, man.

+2 votes   media: Norman`s garage
Diolator
Diolator Aug 21 2010, 9:45am replied:

If you have money to buy gaming mobile computer it`s great, but most of people can`t afford this.

+2 votes   download: Slums 2 Extended
Diolator
Diolator Jul 13 2010, 5:57am replied:

mobile computers are not comprehensible for games. it`s silly to demand something from notebooks or games what could make comfortable game.

+2 votes   download: Slums 2 Extended
Diolator
Diolator Jul 11 2010, 6:03pm replied:

lol

+2 votes   article: Slums 2 Extended finally released!
Diolator
Diolator Jun 21 2010, 4:04pm replied:

no it`s just a patch which do the mod better

+1 vote   media: Color correction effect and new look of last map
Diolator
Diolator Aug 1 2009, 6:06pm says:

Actually, when you make a mod you need to work with limits of Source engine. Nobody can`t make very detailed maps, cause it will get a crush or some other glitch. Those who make a mods must understand me. The look of a player and a modder is very different in most ways.

+1 vote   media: slums 2 in the toilet
Diolator
Diolator Dec 1 2008, 2:15pm says:

Very good!

+2 votes   media: Screenshot 09
Diolator
Diolator Nov 29 2008, 2:31am says:

It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)

+1 vote   media: Bumped stuff
Diolator
Diolator Nov 21 2008, 9:28pm says:

Mischa Silden, i thought about new textures and models many times. But if i will work with that kind of things, my mod will be never released. And like awesomepossum said, if you want you can help me with that. It`ll be cool.

+3 votes   article: Slums 2 - Media Update
Diolator
Diolator Dec 28 2007, 10:48pm says:

Thank you, guys. I working on it. You guys can download my first mod Slums.

+2 votes   mod: School Escape
Diolator
Diolator Apr 14 2012, 6:37am replied:

yeah!

+2 votes   media: Norman`s house (alternative reality)
Diolator
Diolator Apr 4 2012, 1:51am replied:

just dont overdo it and everything will work fine.

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 4 2012, 1:48am replied:

just entities. i used light_spot and light. here is a shot from Hammer. Puu.sh

+2 votes   media: Norman`s house
Diolator
Diolator Apr 3 2012, 2:03pm replied:

It is simple light_spot

+2 votes   media: Norman`s garage
Diolator
Diolator Apr 3 2012, 4:49am replied:

there is no projected tex

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 3 2012, 1:13am replied:

That`s right. I was inspired by Condemned: Origins scene.

+4 votes   media: Norman`s garage
Diolator
Diolator Apr 2 2012, 11:31pm replied:

i hate them

+1 vote   media: Norman`s house
Diolator
Diolator Apr 2 2012, 8:38pm replied:

for that fact i will change a model of lightbulb to closed type of bulb. no problem.

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 2 2012, 7:35pm replied:

yes it could be. there is no phong shader on oildrum, toolbox and electro counter. it could add really nice light reflections.

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 2 2012, 12:23pm replied:

most of them - ours

+2 votes   media: Norman`s house
Diolator
Diolator Mar 28 2012, 2:18pm says:

its pretty regular. Puu.sh

+3 votes   media: Hospital yard.
Diolator
Diolator Mar 20 2012, 2:21pm replied:

as i said earlier, it already changed. lighting will tune up cause this place does not look like realistic. SH level design always had that feeling of reality. (except alternate world of course)

+2 votes   media: Hospital
Diolator
Diolator Mar 19 2012, 7:08pm says:

not so nice as i wanted. shadow can`t lay down so far and stay sharp. however, fixed already.

+4 votes   media: Hospital
Diolator
Diolator Mar 19 2012, 3:40pm replied:

this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.

+5 votes   media: Hospital
Diolator
Diolator Mar 12 2012, 4:23am says:

This place already changed a lot since this. We also want to make models instead of these rude squared brushes.

+1 vote   media: Norman House
Diolator
Diolator Feb 29 2012, 5:03pm replied:

No, Slums is just a result of mapping learning. If i would work with new mod it will be a big project.

+2 votes   member: Diolator
Diolator
Diolator Feb 29 2012, 11:50am says:

If anyone wants to join development of Alchemilla - here is your chance. We need a good modeller. PM me or leader of mod Allien Moddb.com

+3 votes   mod: Slums 2
Diolator
Diolator Feb 27 2012, 7:20pm says:

I am really dissapointed by my level design in Slums 2 mod (strange buggy lighting, too dark, boring interiors). Hope that my work in Alchemilla Moddb.com will give me a chance to reclaim myself as level designer.

+3 votes   mod: Slums 2
Diolator
Diolator Sep 7 2010, 8:31pm says:

I noted my Slums 2 in Spotlight`s intro) Nice)

+1 vote   article: ModDB Video Spotlight - August 2010
Diolator
Diolator Aug 21 2010, 9:38am replied:

Source plays music just like in-game regular sound. Maybe i just don`t know how to place music correctly.

+1 vote   mod: Slums 2
Diolator
Diolator Aug 3 2010, 4:22pm replied:

never =)

+2 votes   mod: Slums 2
Diolator
Diolator Aug 1 2010, 7:15am replied:

the other way to play Slums 2 is to put all files and folders of mod to your
Steam\SteamApps\$YourAccountName\half-life 2 episode two\ep2
and then launch Ep2 with "map slums_1" typed in console

+1 vote   mod: Slums 2
Diolator
Diolator Aug 1 2010, 7:06am replied:

honestly, i don`t see any way to fix this problem.

maybe you should reinstall whole Steam with all games you have (or just Ep2).

+1 vote   mod: Slums 2
Diolator
Diolator Jul 22 2010, 12:53pm replied:

There was not "HL2 EP2" when i registered Slums 2 on Moddb.

+2 votes   mod: Slums 2
Diolator
Diolator Jul 20 2010, 2:18pm replied:

No, you can`t.

+2 votes   mod: Slums 2
Diolator
Diolator Jul 19 2010, 2:37am replied:

Slums 1 is hl2 original mod of 2007 year Moddb.com
I do not recommend to play this, but if you are just curious, you can check out.

+1 vote   mod: Slums 2
Diolator
Diolator Jul 18 2010, 2:45pm replied:

maybe you will be surprised more... actually, 2nd man almost did not work with mod. so this is created by almost one man. =)

+1 vote   mod: Slums 2
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