Level designer, Environment artist
most likely yes.
If you can get a programmer for us we could do what u want.
Too cute and does not have memorable unique face. Too simlish (The Sims).
Bridge texture should be more gothic. Grey style.
The sand is just brilliant.
i thought about it. We can start vote poll to find out what people really want.
will be changed.
Really good, mate.
Source cant make self shadowing on models (these doors are models), but if u use brushes it will be fine with shadows though u cant apply phong shader on brushes. I chose models here. I also will change info_lighting for that door to make it darker.
thanks U, man.
If you have money to buy gaming mobile computer it`s great, but most of people can`t afford this.
mobile computers are not comprehensible for games. it`s silly to demand something from notebooks or games what could make comfortable game.
no it`s just a patch which do the mod better
Actually, when you make a mod you need to work with limits of Source engine. Nobody can`t make very detailed maps, cause it will get a crush or some other glitch. Those who make a mods must understand me. The look of a player and a modder is very different in most ways.
It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)
Mischa Silden, i thought about new textures and models many times. But if i will work with that kind of things, my mod will be never released. And like awesomepossum said, if you want you can help me with that. It`ll be cool.
Thank you, guys. I working on it. You guys can download my first mod Slums.
just dont overdo it and everything will work fine.
just entities. i used light_spot and light. here is a shot from Hammer. Puu.sh
It is simple light_spot
there is no projected tex
That`s right. I was inspired by Condemned: Origins scene.
i hate them
for that fact i will change a model of lightbulb to closed type of bulb. no problem.
yes it could be. there is no phong shader on oildrum, toolbox and electro counter. it could add really nice light reflections.
most of them - ours
its pretty regular. Puu.sh
as i said earlier, it already changed. lighting will tune up cause this place does not look like realistic. SH level design always had that feeling of reality. (except alternate world of course)
not so nice as i wanted. shadow can`t lay down so far and stay sharp. however, fixed already.
this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.
This place already changed a lot since this. We also want to make models instead of these rude squared brushes.
No, Slums is just a result of mapping learning. If i would work with new mod it will be a big project.
If anyone wants to join development of Alchemilla - here is your chance. We need a good modeller. PM me or leader of mod Allien Moddb.com
I am really dissapointed by my level design in Slums 2 mod (strange buggy lighting, too dark, boring interiors). Hope that my work in Alchemilla Moddb.com will give me a chance to reclaim myself as level designer.
I noted my Slums 2 in Spotlight`s intro) Nice)
Source plays music just like in-game regular sound. Maybe i just don`t know how to place music correctly.
the other way to play Slums 2 is to put all files and folders of mod to your
Steam\SteamApps\$YourAccountName\half-life 2 episode two\ep2
and then launch Ep2 with "map slums_1" typed in console
honestly, i don`t see any way to fix this problem.
maybe you should reinstall whole Steam with all games you have (or just Ep2).
There was not "HL2 EP2" when i registered Slums 2 on Moddb.
No, you can`t.
Slums 1 is hl2 original mod of 2007 year Moddb.com
I do not recommend to play this, but if you are just curious, you can check out.
maybe you will be surprised more... actually, 2nd man almost did not work with mod. so this is created by almost one man. =)