Level designer, Environment artist

Comment History  (90 - 120 of 229)
Diolator
Diolator Oct 27 2012, 12:47pm replied:

why cant we write on russian?)) so. nice to hear that! i am recently getting crash in client.dll when using new weapon system.

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 27 2012, 5:43am replied:

I dont see any kind of WORK from u.

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 26 2012, 7:54pm replied:

When mod mostly develops by 2 men (sometimes by only one) u have to wait sooo long. ^_^

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 21 2012, 7:48am replied:

Сложно сказать. В моде мы попытались взять лучшее из всех частей. Например в SH3 очень брутальная альтернативка, и, делая свою, мы опирались на дизайн SH3. В SH2 очень здорово сделана нормальная (туманная реальность), с той долей меланхолии, которая нужна для подобной тематики. Могу сказать только то, что мы не черпали вдохновение только с SH4. Про остальные игры с приставкой SH думаю все понятно.

+3 votes   article: FAQ
Diolator
Diolator Oct 21 2012, 7:42am replied:

this is not gonna happen. the mod will be done someday. i promise.

+5 votes   article: FAQ
Diolator
Diolator Oct 20 2012, 10:01am replied:

Yes, it will have english localization.

+5 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 11 2012, 10:27am replied:

Depends on reality. If it is normal reality - SH2, if alternative - SH3.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Sep 11 2012, 10:57am replied:

no, in our mod nurses have faces.

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator May 15 2012, 9:53am replied:

if we will polish every single room in our mod like that you will play it at 2025. ;)

+3 votes   media: Hospital chamber
Diolator
Diolator May 12 2012, 11:36am replied:

final look of mod will be generally increased. you can see it on last screenshots.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator May 12 2012, 8:16am replied:

this puddle is not a decal, it is 1 inch brush (not solid, of course).

+1 vote   media: Hospital chamber
Diolator
Diolator May 11 2012, 12:01pm replied:

of course not. Source 2007 cannot do this.

+2 votes   media: Hospital chamber
Diolator
Diolator May 8 2012, 8:22pm says:

Really good, mate.

+2 votes   media: Waking Up
Diolator
Diolator May 8 2012, 7:06am replied:

Source cant make self shadowing on models (these doors are models), but if u use brushes it will be fine with shadows though u cant apply phong shader on brushes. I chose models here. I also will change info_lighting for that door to make it darker.

+1 vote   media: Hospital corridor
Diolator
Diolator Apr 14 2012, 6:37am replied:

yeah!

+2 votes   media: Norman`s house (alternative reality)
Diolator
Diolator Apr 4 2012, 1:51am replied:

just dont overdo it and everything will work fine.

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 4 2012, 1:48am replied:

just entities. i used light_spot and light. here is a shot from Hammer. Puu.sh

+2 votes   media: Norman`s house
Diolator
Diolator Apr 3 2012, 2:04pm replied:

thanks U, man.

+2 votes   media: Norman`s garage
Diolator
Diolator Apr 3 2012, 2:03pm replied:

It is simple light_spot

+2 votes   media: Norman`s garage
Diolator
Diolator Apr 3 2012, 4:49am replied:

there is no projected tex

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 3 2012, 1:13am replied:

That`s right. I was inspired by Condemned: Origins scene.

+4 votes   media: Norman`s garage
Diolator
Diolator Apr 2 2012, 11:31pm replied:

i hate them

+1 vote   media: Norman`s house
Diolator
Diolator Apr 2 2012, 8:38pm replied:

for that fact i will change a model of lightbulb to closed type of bulb. no problem.

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 2 2012, 7:35pm replied:

yes it could be. there is no phong shader on oildrum, toolbox and electro counter. it could add really nice light reflections.

+1 vote   media: Norman`s garage
Diolator
Diolator Apr 2 2012, 12:23pm replied:

most of them - ours

+2 votes   media: Norman`s house
Diolator
Diolator Mar 28 2012, 2:18pm says:

its pretty regular. Puu.sh

+3 votes   media: Hospital yard.
Diolator
Diolator Mar 20 2012, 2:21pm replied:

as i said earlier, it already changed. lighting will tune up cause this place does not look like realistic. SH level design always had that feeling of reality. (except alternate world of course)

+2 votes   media: Hospital
Diolator
Diolator Mar 19 2012, 7:08pm says:

not so nice as i wanted. shadow can`t lay down so far and stay sharp. however, fixed already.

+4 votes   media: Hospital
Diolator
Diolator Mar 19 2012, 3:40pm replied:

this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.

+5 votes   media: Hospital
Diolator
Diolator Mar 12 2012, 4:23am says:

This place already changed a lot since this. We also want to make models instead of these rude squared brushes.

+1 vote   media: Norman House
Diolator
Diolator Feb 29 2012, 5:03pm replied:

No, Slums is just a result of mapping learning. If i would work with new mod it will be a big project.

+2 votes   member: Diolator
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