Level designer, Environment artist

Comment History  (90 - 120 of 247)
Diolator
Diolator Mar 12 2013, 10:06am replied:

от 1 лица. никаких статичных камер.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Mar 12 2013, 12:38am replied:

Sorry, we dont need sound actor, but thanks for your offer.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Mar 8 2013, 2:47pm replied:

NPC and weapons will be shown as soon as we will find coder and animator. We dont have any atm.

+2 votes   media: Alt reality
Diolator
Diolator Mar 4 2013, 6:08am replied:

Never.

+4 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Feb 27 2013, 3:39pm replied:

Yes. In our mod will be 4 new enemy NPCs and 1 or more neutral NPCs.

+4 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Feb 26 2013, 11:01am replied:

bronies here? -_-

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Feb 25 2013, 2:44pm replied:

glad to know that someone can FEEL, not just to look on detalization.

+1 vote   media: Parking lot
Diolator
Diolator Feb 10 2013, 10:56am replied:

this is just a wooden barricade leaning to the wall (windows).

+7 votes   media: Caffe (save room on street level).
Diolator
Diolator Feb 8 2013, 11:51pm replied:

Thx for your kind words. Pyramid Head will not appear in our mod. We clearly know that this creature lives only in James head.

+4 votes   media: Walking in Fog
Diolator
Diolator Jan 15 2013, 5:19am replied:

Silent Hill is not Third Person Shooter. It has third person view.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Dec 8 2012, 4:40am replied:

about half

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Dec 5 2012, 8:03am replied:

You should play Dear Esther if you think so.

+2 votes   media: Apartments
Diolator
Diolator Dec 4 2012, 3:30am replied:

Some things can look better or worse depending on many factors. Starting from human`s eye. ^^

+4 votes   media: Apartments
Diolator
Diolator Dec 4 2012, 3:27am replied:

У меня знакомый пишет "Алхимия".

+2 votes   article: Alchemilla - Teaser
Diolator
Diolator Nov 3 2012, 4:01pm replied:

мы придерживаемся строго дизайна классических серий SH. волноваться не стоит.

+1 vote   media: Chinese restaurant.
Diolator
Diolator Nov 3 2012, 3:54pm replied:

видимо, ты плохо знаешь Сайлент Хилл.

+3 votes   media: Chinese restaurant.
Diolator
Diolator Oct 27 2012, 12:49pm replied:

это аномалии Сайлент Хила)

+2 votes   media: Silent Hill streets
Diolator
Diolator Oct 27 2012, 12:47pm replied:

why cant we write on russian?)) so. nice to hear that! i am recently getting crash in client.dll when using new weapon system.

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 27 2012, 5:43am replied:

I dont see any kind of WORK from u.

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 26 2012, 7:54pm replied:

When mod mostly develops by 2 men (sometimes by only one) u have to wait sooo long. ^_^

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 21 2012, 7:48am replied:

Сложно сказать. В моде мы попытались взять лучшее из всех частей. Например в SH3 очень брутальная альтернативка, и, делая свою, мы опирались на дизайн SH3. В SH2 очень здорово сделана нормальная (туманная реальность), с той долей меланхолии, которая нужна для подобной тематики. Могу сказать только то, что мы не черпали вдохновение только с SH4. Про остальные игры с приставкой SH думаю все понятно.

+3 votes   article: FAQ
Diolator
Diolator Oct 21 2012, 7:42am replied:

this is not gonna happen. the mod will be done someday. i promise.

+5 votes   article: FAQ
Diolator
Diolator Oct 20 2012, 10:01am replied:

Yes, it will have english localization.

+5 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Oct 11 2012, 10:27am replied:

Depends on reality. If it is normal reality - SH2, if alternative - SH3.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Sep 11 2012, 10:57am replied:

no, in our mod nurses have faces.

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator May 15 2012, 9:53am replied:

if we will polish every single room in our mod like that you will play it at 2025. ;)

+3 votes   media: Hospital chamber
Diolator
Diolator May 12 2012, 11:36am replied:

final look of mod will be generally increased. you can see it on last screenshots.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator May 12 2012, 8:16am replied:

this puddle is not a decal, it is 1 inch brush (not solid, of course).

+1 vote   media: Hospital chamber
Diolator
Diolator May 11 2012, 12:01pm replied:

of course not. Source 2007 cannot do this.

+2 votes   media: Hospital chamber
Diolator
Diolator May 8 2012, 8:22pm says:

Really good, mate.

+2 votes   media: Waking Up
Diolator
Diolator Dec 6 2014, 12:55pm replied:

most likely yes.

+2 votes   media: The end. (WIP)
Diolator
Diolator May 11 2014, 7:56am replied:

If you can get a programmer for us we could do what u want.

+1 vote   media: Alt world
Diolator
Diolator Feb 25 2014, 5:14pm says:

Too cute and does not have memorable unique face. Too simlish (The Sims).

+3 votes   media: Rebekka wip model
Diolator
Diolator Dec 3 2013, 12:37pm says:

Bridge texture should be more gothic. Grey style.

+1 vote   media: Aoe 2 HD New units and terrain re-skin
Diolator
Diolator Dec 3 2013, 12:36pm says:

The sand is just brilliant.

+1 vote   media: Aoe 2 HD New units and terrain re-skin
Diolator
Diolator Aug 18 2013, 4:43am replied:

i thought about it. We can start vote poll to find out what people really want.

+3 votes   article: Patch is on the way!
Diolator
Diolator Jun 1 2013, 12:03pm replied:

will be changed.

+2 votes   media: Norman - in game test (face)
Diolator
Diolator May 8 2012, 7:06am replied:

Source cant make self shadowing on models (these doors are models), but if u use brushes it will be fine with shadows though u cant apply phong shader on brushes. I chose models here. I also will change info_lighting for that door to make it darker.

+1 vote   media: Hospital corridor
Diolator
Diolator Apr 3 2012, 2:04pm replied:

thanks U, man.

+2 votes   media: Norman`s garage
Diolator
Diolator Aug 21 2010, 9:45am replied:

If you have money to buy gaming mobile computer it`s great, but most of people can`t afford this.

+2 votes   download: Slums 2 Extended
Diolator
Diolator Jul 13 2010, 5:57am replied:

mobile computers are not comprehensible for games. it`s silly to demand something from notebooks or games what could make comfortable game.

+2 votes   download: Slums 2 Extended
Diolator
Diolator Jul 11 2010, 6:03pm replied:

lol

+2 votes   article: Slums 2 Extended finally released!
Diolator
Diolator Jun 21 2010, 4:04pm replied:

no it`s just a patch which do the mod better

+1 vote   media: Color correction effect and new look of last map
Diolator
Diolator Aug 1 2009, 6:06pm says:

Actually, when you make a mod you need to work with limits of Source engine. Nobody can`t make very detailed maps, cause it will get a crush or some other glitch. Those who make a mods must understand me. The look of a player and a modder is very different in most ways.

+1 vote   media: slums 2 in the toilet
Diolator
Diolator Dec 1 2008, 2:15pm says:

Very good!

+2 votes   media: Screenshot 09
Diolator
Diolator Nov 29 2008, 2:31am says:

It is just ******* garbage. And texture for it in one file. I don`t want to work with new textures just for that stupid carton.=)

+1 vote   media: Bumped stuff
Diolator
Diolator Nov 21 2008, 9:28pm says:

Mischa Silden, i thought about new textures and models many times. But if i will work with that kind of things, my mod will be never released. And like awesomepossum said, if you want you can help me with that. It`ll be cool.

+3 votes   article: Slums 2 - Media Update
Diolator
Diolator Dec 28 2007, 10:48pm says:

Thank you, guys. I working on it. You guys can download my first mod Slums.

+2 votes   mod: School Escape
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