Level designer, Environment artist

Comment History  (90 - 120 of 223)
Diolator
Diolator Sep 11 2012, 10:57am replied:

no, in our mod nurses have faces.

+2 votes     mod: Silent Hill: Alchemilla
Diolator
Diolator May 15 2012, 9:53am replied:

if we will polish every single room in our mod like that you will play it at 2025. ;)

+3 votes     media: Hospital chamber
Diolator
Diolator May 12 2012, 11:36am replied:

final look of mod will be generally increased. you can see it on last screenshots.

+3 votes     mod: Silent Hill: Alchemilla
Diolator
Diolator May 12 2012, 8:16am replied:

this puddle is not a decal, it is 1 inch brush (not solid, of course).

+1 vote     media: Hospital chamber
Diolator
Diolator May 11 2012, 12:01pm replied:

of course not. Source 2007 cannot do this.

+2 votes     media: Hospital chamber
Diolator
Diolator May 8 2012, 8:22pm says:

Really good, mate.

+2 votes     media: Waking Up
Diolator
Diolator May 8 2012, 7:06am replied:

Source cant make self shadowing on models (these doors are models), but if u use brushes it will be fine with shadows though u cant apply phong shader on brushes. I chose models here. I also will change info_lighting for that door to make it darker.

+1 vote     media: Hospital corridor
Diolator
Diolator Apr 14 2012, 6:37am replied:

yeah!

+2 votes     media: Norman`s house (alternative reality)
Diolator
Diolator Apr 4 2012, 1:51am replied:

just dont overdo it and everything will work fine.

+1 vote     media: Norman`s garage
Diolator
Diolator Apr 4 2012, 1:48am replied:

just entities. i used light_spot and light. here is a shot from Hammer. Puu.sh

+2 votes     media: Norman`s house
Diolator
Diolator Apr 3 2012, 2:04pm replied:

thanks U, man.

+2 votes     media: Norman`s garage
Diolator
Diolator Apr 3 2012, 2:03pm replied:

It is simple light_spot

+2 votes     media: Norman`s garage
Diolator
Diolator Apr 3 2012, 4:49am replied:

there is no projected tex

+1 vote     media: Norman`s garage
Diolator
Diolator Apr 3 2012, 1:13am replied:

That`s right. I was inspired by Condemned: Origins scene.

+4 votes     media: Norman`s garage
Diolator
Diolator Apr 2 2012, 11:31pm replied:

i hate them

+1 vote     media: Norman`s house
Diolator
Diolator Apr 2 2012, 8:38pm replied:

for that fact i will change a model of lightbulb to closed type of bulb. no problem.

+1 vote     media: Norman`s garage
Diolator
Diolator Apr 2 2012, 7:35pm replied:

yes it could be. there is no phong shader on oildrum, toolbox and electro counter. it could add really nice light reflections.

+1 vote     media: Norman`s garage
Diolator
Diolator Apr 2 2012, 12:23pm replied:

most of them - ours

+2 votes     media: Norman`s house
Diolator
Diolator Mar 28 2012, 2:18pm says:

its pretty regular. Puu.sh

+3 votes     media: Hospital yard.
Diolator
Diolator Mar 20 2012, 2:21pm replied:

as i said earlier, it already changed. lighting will tune up cause this place does not look like realistic. SH level design always had that feeling of reality. (except alternate world of course)

+2 votes     media: Hospital
Diolator
Diolator Mar 19 2012, 7:08pm says:

not so nice as i wanted. shadow can`t lay down so far and stay sharp. however, fixed already.

+4 votes     media: Hospital
Diolator
Diolator Mar 19 2012, 3:40pm replied:

this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.

+5 votes     media: Hospital
Diolator
Diolator Mar 12 2012, 4:23am says:

This place already changed a lot since this. We also want to make models instead of these rude squared brushes.

+1 vote     media: Norman House
Diolator
Diolator Feb 29 2012, 5:03pm replied:

No, Slums is just a result of mapping learning. If i would work with new mod it will be a big project.

+2 votes     member: Diolator
Diolator
Diolator Feb 29 2012, 11:50am says:

If anyone wants to join development of Alchemilla - here is your chance. We need a good modeller. PM me or leader of mod Allien Moddb.com

+3 votes     mod: Slums 2
Diolator
Diolator Feb 27 2012, 7:20pm says:

I am really dissapointed by my level design in Slums 2 mod (strange buggy lighting, too dark, boring interiors). Hope that my work in Alchemilla Moddb.com will give me a chance to reclaim myself as level designer.

+3 votes     mod: Slums 2
Diolator
Diolator Sep 7 2010, 8:31pm says:

I noted my Slums 2 in Spotlight`s intro) Nice)

+1 vote     article: ModDB Video Spotlight - August 2010
Diolator
Diolator Aug 21 2010, 9:45am replied:

If you have money to buy gaming mobile computer it`s great, but most of people can`t afford this.

+2 votes     download: Slums 2 Extended
Diolator
Diolator Aug 21 2010, 9:38am replied:

Source plays music just like in-game regular sound. Maybe i just don`t know how to place music correctly.

+1 vote     mod: Slums 2
Diolator
Diolator Aug 3 2010, 4:22pm replied:

never =)

+2 votes     mod: Slums 2
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