Level designer, Environment artist
We have to spoil the plot to answer your question.
Throw all the doubts and pessimism. Alchemilla WILL sure to come, but the question is when - when it is done. As with Black Mesa. And do not forget that the mod develops only 3 people, having a job and a just little free time.
We're trying to find an animator and coder, but it appears that only the money could help here. I think if every subscriber threw at least webmmoney small amount, we would have found paid professionals, and would have finished the project to fruition much faster.
Бросьте все сомнения и пессимизм. Алхемилла ОБЯЗАТЕЛЬНО выйдет, но вопрос когда - when it is done. Как было с Black Mesa. И не забывайте, что над модом трудятся всего 3 человека, имея работу и мало свободного времени.
Мы пытаемся найти аниматора и кодера, но выходит, что только за бабки это дело пойдет. Думаю, если бы каждый подписчик скинул на вебмани хотя бы незначительную сумму, мы бы нашли оплачиваемых специалистов и добили бы проект до конца.
Something like that.
It is not animation, just quick posing for shot.
second time. because of updated textures on character.
will be changed.
Development process is not stand still.
this is so because the development process is often more difficult than expected for guys who are just started to develop. they do not realize that a fanaticism for the game is not enough to create the mod.
The one thing that u can do is to make Slender themed wallpapers. Seriously.
hey, devs. i want to ask u guys. do u really think that your poorly made mod needs to be released? there are already at least 3 Slender games which came out and these games have better graphics, canonical gameplay. its just pity that u trying to make something that was made better already.
dead and was not even born.
Хаха, ну вот пожалуйста. Этот чувило тоже хочет бабла. Они себя считают какими-то богами.
No, it will not be included.
Player speed movement will be changed definitely (as soon as we will find a good coder. They are almost rarity and always want to be paid). It is obvious that HL2 speed is for action style games.
от 1 лица. никаких статичных камер.
Sorry, we dont need sound actor, but thanks for your offer.
NPC and weapons will be shown as soon as we will find coder and animator. We dont have any atm.
Yes. In our mod will be 4 new enemy NPCs and 1 or more neutral NPCs.
bronies here? -_-
glad to know that someone can FEEL, not just to look on detalization.
this is just a wooden barricade leaning to the wall (windows).
Thx for your kind words. Pyramid Head will not appear in our mod. We clearly know that this creature lives only in James head.
Silent Hill is not Third Person Shooter. It has third person view.
You should play Dear Esther if you think so.
Some things can look better or worse depending on many factors. Starting from human`s eye. ^^
У меня знакомый пишет "Алхимия".
мы придерживаемся строго дизайна классических серий SH. волноваться не стоит.
Can`t say. Spoilers.
видимо, ты плохо знаешь Сайлент Хилл.
this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.
yeah, i know about lack of soul. This is really sad, but i never worked with gameplay seriously. I work only with visuals. Maybe i will make interesting story someday.
every kind of bump mapping looks like plastic. almost.
Here is a spotted light in the dark room. Just like in Silent Hill.=)
Exactly, this is Phong shader. Valve attached this shader in Half-Life Episode 1 at first time (this is most of all considerably on Alyx model). But i really don`t know why they doesn`t use this cool shader on many objects even in Episode 2.
Never sleeping guards.
The valve in the game... how ridiculous.
There you can see a "Supply Room" which is needed to help the player with ammo and health.
This idea with these barrels is came to me accidentally. I hope players liked this.
In the first version of this map there was a day. But later i changed the time to night and this turned the atmosphere to a right mood.
Here you can see one of design fixes in lighting. Those who already played Slums 1 might to know that these lights were in yellow warm colors and this is was not right. Now there are a blue cold lights, which have a creepy atmosphere.
This is a catacombs or underground area, where you will be in the next mod. I think, i will change that lights to red colors. Maybe.
The Source Engine is really cool, but i don`t love this HDR overbright effects on highlights. But i complied my maps with HDR, this is takes much more time, but i know that everybody want to see HDR in every Valve game.
Ask something if You need.