Level designer, Environment artist

Comment History  (60 - 90 of 232)
Diolator
Diolator Jul 30 2013, 4:12am replied:

We have to spoil the plot to answer your question.

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Jul 9 2013, 3:52pm says:

Throw all the doubts and pessimism. Alchemilla WILL sure to come, but the question is when - when it is done. As with Black Mesa. And do not forget that the mod develops only 3 people, having a job and a just little free time.

We're trying to find an animator and coder, but it appears that only the money could help here. I think if every subscriber threw at least webmmoney small amount, we would have found paid professionals, and would have finished the project to fruition much faster.

Z184956437669

+4 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Jul 8 2013, 3:18pm says:

Бросьте все сомнения и пессимизм. Алхемилла ОБЯЗАТЕЛЬНО выйдет, но вопрос когда - when it is done. Как было с Black Mesa. И не забывайте, что над модом трудятся всего 3 человека, имея работу и мало свободного времени.

Мы пытаемся найти аниматора и кодера, но выходит, что только за бабки это дело пойдет. Думаю, если бы каждый подписчик скинул на вебмани хотя бы незначительную сумму, мы бы нашли оплачиваемых специалистов и добили бы проект до конца.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Jun 20 2013, 9:55am replied:

Something like that.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Jun 2 2013, 9:00am replied:

eyes

+1 vote   media: Norman
Diolator
Diolator Jun 1 2013, 6:47pm replied:

It is not animation, just quick posing for shot.

+4 votes   media: Norman
Diolator
Diolator Jun 1 2013, 5:46pm replied:

second time. because of updated textures on character.

+1 vote   media: Norman in his room
Diolator
Diolator Jun 1 2013, 12:03pm replied:

will be changed.

+2 votes   media: Norman - in game test (face)
Diolator
Diolator May 28 2013, 6:46pm replied:

Development process is not stand still.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Apr 30 2013, 11:20am replied:

this is so because the development process is often more difficult than expected for guys who are just started to develop. they do not realize that a fanaticism for the game is not enough to create the mod.

+2 votes   media: Silent Hill Town Center
Diolator
Diolator Mar 31 2013, 6:47am buried:

(buried)

The one thing that u can do is to make Slender themed wallpapers. Seriously.

-8 votes   game: Faceless
Diolator
Diolator Mar 31 2013, 3:30am buried:

(buried)

hey, devs. i want to ask u guys. do u really think that your poorly made mod needs to be released? there are already at least 3 Slender games which came out and these games have better graphics, canonical gameplay. its just pity that u trying to make something that was made better already.

dead and was not even born.

-7 votes   game: Faceless
Diolator
Diolator Mar 25 2013, 3:33am replied:

Хаха, ну вот пожалуйста. Этот чувило тоже хочет бабла. Они себя считают какими-то богами.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Mar 24 2013, 1:56pm replied:

No, it will not be included.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Mar 22 2013, 3:21am replied:

Player speed movement will be changed definitely (as soon as we will find a good coder. They are almost rarity and always want to be paid). It is obvious that HL2 speed is for action style games.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Mar 12 2013, 10:06am replied:

от 1 лица. никаких статичных камер.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Mar 12 2013, 12:38am replied:

Sorry, we dont need sound actor, but thanks for your offer.

+1 vote   mod: Silent Hill: Alchemilla
Diolator
Diolator Mar 8 2013, 2:47pm replied:

NPC and weapons will be shown as soon as we will find coder and animator. We dont have any atm.

+2 votes   media: Alt reality
Diolator
Diolator Mar 4 2013, 6:08am replied:

Never.

+4 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Feb 27 2013, 3:39pm replied:

Yes. In our mod will be 4 new enemy NPCs and 1 or more neutral NPCs.

+4 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Feb 26 2013, 11:01am replied:

bronies here? -_-

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Feb 25 2013, 2:44pm replied:

glad to know that someone can FEEL, not just to look on detalization.

+1 vote   media: Parking lot
Diolator
Diolator Feb 10 2013, 10:56am replied:

this is just a wooden barricade leaning to the wall (windows).

+7 votes   media: Caffe (save room on street level).
Diolator
Diolator Feb 8 2013, 11:51pm replied:

Thx for your kind words. Pyramid Head will not appear in our mod. We clearly know that this creature lives only in James head.

+4 votes   media: Walking in Fog
Diolator
Diolator Jan 15 2013, 5:19am replied:

Silent Hill is not Third Person Shooter. It has third person view.

+3 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Dec 8 2012, 4:40am replied:

about half

+2 votes   mod: Silent Hill: Alchemilla
Diolator
Diolator Dec 5 2012, 8:03am replied:

You should play Dear Esther if you think so.

+2 votes   media: Apartments
Diolator
Diolator Dec 4 2012, 3:30am replied:

Some things can look better or worse depending on many factors. Starting from human`s eye. ^^

+4 votes   media: Apartments
Diolator
Diolator Dec 4 2012, 3:27am replied:

У меня знакомый пишет "Алхимия".

+2 votes   article: Alchemilla - Teaser
Diolator
Diolator Nov 3 2012, 4:01pm replied:

мы придерживаемся строго дизайна классических серий SH. волноваться не стоит.

+1 vote   media: Chinese restaurant.
Diolator
Diolator Aug 29 2013, 2:03pm replied:

Can`t say. Spoilers.

+10 votes   download: Hotfix (v.1.2)
Diolator
Diolator Aug 23 2013, 6:20pm replied:

Exactly.

+1 vote   media: Some new location from Slums
Diolator
Diolator Nov 3 2012, 3:54pm replied:

видимо, ты плохо знаешь Сайлент Хилл.

+3 votes   media: Chinese restaurant.
Diolator
Diolator Mar 19 2012, 3:40pm replied:

this hospital is not like NH2. if u played SH Origins and you liked its hospital u should like this too.

+5 votes   media: Hospital
Diolator
Diolator Jun 30 2010, 4:09pm replied:

yeah, i know about lack of soul. This is really sad, but i never worked with gameplay seriously. I work only with visuals. Maybe i will make interesting story someday.

+2 votes   media: Slums new textures
Diolator
Diolator Jun 30 2010, 2:36pm replied:

every kind of bump mapping looks like plastic. almost.

+2 votes   media: Slums new textures
Diolator
Diolator Nov 27 2008, 5:27pm says:

Here is a spotted light in the dark room. Just like in Silent Hill.=)

+1 vote   media: Bumped stuff
Diolator
Diolator Nov 27 2008, 3:10am says:

Exactly, this is Phong shader. Valve attached this shader in Half-Life Episode 1 at first time (this is most of all considerably on Alyx model). But i really don`t know why they doesn`t use this cool shader on many objects even in Episode 2.

+1 vote   media: Specular lighting (or bump mapping)
Diolator
Diolator Nov 15 2008, 7:30am says:

Never sleeping guards.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 5:01pm says:

The valve in the game... how ridiculous.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:59pm says:

There you can see a "Supply Room" which is needed to help the player with ammo and health.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:56pm says:

This idea with these barrels is came to me accidentally. I hope players liked this.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:53pm says:

In the first version of this map there was a day. But later i changed the time to night and this turned the atmosphere to a right mood.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:48pm says:

Here you can see one of design fixes in lighting. Those who already played Slums 1 might to know that these lights were in yellow warm colors and this is was not right. Now there are a blue cold lights, which have a creepy atmosphere.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:45pm says:

This is a catacombs or underground area, where you will be in the next mod. I think, i will change that lights to red colors. Maybe.

+1 vote   media: Slums: Extended
Diolator
Diolator Nov 14 2008, 4:42pm says:

The Source Engine is really cool, but i don`t love this HDR overbright effects on highlights. But i complied my maps with HDR, this is takes much more time, but i know that everybody want to see HDR in every Valve game.

+1 vote   media: Slums: Extended
Diolator
Diolator Jun 30 2007, 9:13pm says:

Ask something if You need.

+1 vote   mod: Slums 2
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