Looks pretty nice. My only critique would be moving the position of the logo to a different part of the screen, since it is a little hard to read against the swirling DNA backdrop.
Looks pretty nice. My only critique would be moving the position of the logo to a different part of the screen, since it is a little hard to read against the swirling DNA backdrop.
Excellent work! But...
There doesn't appear to be any download for the mod here on ModDB... I'd recommend at least putting a link to the Black Mesa forum page discussion on Surface Tension Uncut. That way people who are really interested could download your early versions. Just sounds like it's finished and ready to play from the wording in the initial post, which looks a little bad when there's no download.
Portal 2 needs more great singleplayer mods. From what I've seen so far, definitely gonna look forward to playing this.
I played the old version back in the day and loved it to bits, this new edition is simply mind-blowing. Excellently put together and brilliantly paced. The colour correction gave me a bit of a headache towards the end so I had to disable it, but overall it was a great, fun, and often tense experience.
Also, yay flowers!
This isn't a mod. It's a GAME. And not just any game, probably the best dinosaur game ever.
The new official website had better be awesome! It's been down for weeks...
Now that's more like it! A lot of cool visible light sources that guide where you're supposed to go. Finally, some good level design :)
Why does it have to be so dark?!
This is so high contrast it hurts my eyes. Hope there are some options for gamma/brightness in the final version..
Oh-kay... this could be great, but it's got a long ways to go judging by that alpha build.
Firstly, the small field of view creates a narrow focus so that you can't see much of the surrounding battlefield, hampered further by your weapon taking up nearly half the screen.
Secondly, there are no hints as to what you're supposed to do, where to go, how to get there, and the design doesn't quite funnel you down the right path either.
Add that to the fact that it's either hopelessly dark one second or a kaleidoscope of flashing purple the next, and it's just a rather nasty head trip. It aint bad, by no means. But presentation is the key, and this game looks like it wants to hide everything with its dark environments and lack of direction. I mean, I didn't even notice there was an HK flying around that I had to take down until I'd been repeatedly killed with no explanation as to what by.
Gotta stage these things, guys.. getting people to look up is one of the hardest tricks in games.
dinosauriac
Richard joined
This member has provided no bio about themself...