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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
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No one is friends with diGGer awww. You should invite your mates to the site, or make new ones.
exams are for the weak.
But now exams are done and I'm free :D
Digger, I feel excluded that you're redoing the source on your own :/ But oh well it gives me a chance to do that silly menu and maybe work on Fniggium a bit
I don't have exams.
AHAHAHAAHAHAHHAHAA *coughcough*CNI work*coughcough*
i can't work on nexuiz now - exams, etc. Vermeulen said, that you have exams too
Hey, it's easy to make Quake1 have 'lines and noses'. You just have to make new models, or code it, in the line's case (I assume you mean beams)
And digger, how's that nexuiz stuff coming? I want to get back on it...
yeah quake1 rulez. i'll play quake1 and modz for all my life
Quake1 is immortal and timeless; it will never die.
and about when do you think people will stop playing games like that?
And when will YOU stop MAKING games for that? Cause if you made those models with quake 1 engi I can surly say that your skills could be used in Unreal T 3 and HL/HL 2!
man... wonder why the fux halflife didnt think of shadows? it 0wns... i can admit the graphic is unmistacable good for its time, and some feutures are even better than hl (water immage, shadows, blood after explosion and guts)
but still there is a boarder of what quake can handle in graphics! i mean you will never get Lines that you can see. No nosez and stuff... resion why i say this is that your mod is my dream, i whould LOVE a first shooter strategy game, like dungeon keeper were u build all and such but you can still go into the bodies of the champions and best soldiers to fight in a fight.
Cause the bounderys for HL are around ESF mod and NS (earths special forces and natural selection)
Well thats all! if you make this in quake 1 i will get the game, tought not by buying it... and please answer my question about how many people play quake 1 still?
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