This member has provided no bio about themself...
I really wanted to see some green in Doom3
Put this song in this level. :)
One of the best chain map/ custom campaign, lotsa environment, it even has minimum story to break the monotone of running and gunning.
In Thailand we have a very similar monstercalled Kra-sue. But instead of entire upper torso, Kra-sue will only detached their head but still have all their entrails sticking along, they also hunt pregnant women.
Great interpretation and design. (^3^)/
Need some kind of futuristic 'swoosh' sound to go with it, nice job :)
Ohhhh moving backgrounds? :D
Straight to the point, eh? :D
NOOO!! Zombie shouldn't have ranged attack, they're supposed to be our target practice! (^w^)
Maybe reserved it for red/advance/lvl.2 zombie?
And Unturned is ripping off Stranded 2 if you judge it only by the look
Jehova smite lol
To anyone that haven't bought it yet, here's a breakdown:
-Civ5 in space.
-More complete than Civ5 at launch as it has all the system from it's 2 expansion packs.
-No religions system however, not that you need anymore OP buff.
-Every city can build and send sattelite, be it tile buff sat, kill sat, scout sat depends on your tech.
-Early game Ideology, a revamped system from Civ5, you have to leveled it up via quest and tech.
-Quest, some simple 'choose a bonus' quest to a chain quest involving wreck your neighbor with spy.
-Secondary Goodie huts in a form of Ruined site. Your explorer can build an excavation site on them.
-Land, sea, air and covert ops battle from the start. Instead of barbarians you have flying alien too.
-******* Siege Worm, a distant cousins of Sandworm from Dune will wreck your explorer.
Are those guys are kids or the dogs are very big? o.O
Big creatures in the water always get me. The sense of dread and terror knowing there's something deep down in the territory which human has no complete control of is unmatch.
I want to see this animate :D
Love the atmosphere. So desolate, so desperate, with a sense of danger lurking around.
LOL metal slug mech :D
Makes them be able to harden their fur and shoot it at survivors like a quill shooting hedgehog. Also give them mini atomic breath to leveling every building save for the main bunker... Not too much i guess?
Just kidding (^3^') Nice Concept by the way, simple, effective creature. Can still related them to earth creature somewhat while having that feral and evolved hunter looks.
But why giraffe's pattern? Bugs me a little.
This really remind me of the City building sims of the last decades like Pharoah or Zeus that whenever we satisfy any specific needs of that household, their dwelling will be redecorated with small yet noticable items such as if they get food some fruit basket will appear on their roof. You might think details like this barely make impact on gameplay but trust me, it spare us from repetitive routine like, having to click and check what resource this building still needs before i can grow.
And to think that back in the days, everything weren't 3D and those guy have to draw tons of type for the same building... Man, gaming has come this far.
He also looks like your avatar. O_O
At first looked at the mod's front page i thought you're bad at drawing... So that's an actual artstyle used in this mods. :)
Can't remember where 's this place is.
What is he/it?
Sunken city is what Skyrim truly needs, yet utterly lacking.
haha kinda cute he's trying to convert people with pamphlets.
Friendly Zerg :3
lol LV Armor from Metal Slug 3 :D
wow Third version already!? even though V.1 is pretty much complete and simply gorgeous to play through i can't believe there's still that much tweak to do XD
For anyone whose screenshot and video are not suffice enough to download this mod. The author ENTIRELY recreate the Spencer mansion from Resident evil1 on the edge of Morthal's swamp. From enemy types and placement to the puzzles and rooms are faithfully remains true to the game. All in all if you're a resident evil fan do yourself a favor and download this, you won't regret it.
Don't we need a new model for him/them or you're just gonna have him constantly mounted? ( well i seen some mod that let you mount even those Daedra without problem but still...)
Actually Naga is prominently appeared in every country that were touched by Hindu&Brahma culture. Only Warcraft led you to believe that they're always feral man-serpent :)
No.. dat well-toned muscular *** :3
Since this is Russia we're talking about, it's "you disappointed with Lenin (and Stalin)" :)
Haha true but on the bright side, the monster model from this game is top quality compared to the usual badly painted G-man. :D
A new fighting game on moddb is a nice change of pace :D But please stick to the real "classic" monster. Don't mixed it with those B-movies monster like the hockey mask guy or killer doll, they have bad design anyway.
lol Morrigan, E.Honda and Ichigo?
Simply Beautiful. But could you make her face looks more feminine? If she's the heroine of course :)
From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?
Will it move by itself?
Quick! grab the stone/plug and get the f__k outta here!!
Much better than that crappy ORC re-model. But you're missing the ladder and the machinery room.
Can i pet him? ^3^ He looks warm and fuzzy.
We need to include this intelligent otter in the mod too :3
Not everyone watched too much porn.
There's already 'Pathway to Elsweyr' mod, which matched every point you made.
New creatures in skyrim is always a plus.
*Scientist voice* I'm certainly hope "I" know what i'm doing.
Let's say there's still atleast one fan, right here eagerly awaits your triumphant announcement.
Will there be other enemies besides zombie? Like mutated Zombie, zombie dog and animals or some kind of experimental super mutant.
Don't let the curse of Resident Evil take hold of you. It will makes your mods slowly rot and finally die, alone in a cold hard rain, as it had done with countless Resident Evil mods before yours.
Prepared to skimming through the captain's desk 50 times for some cute surprise. :D
Resident Evil was never meant to be Multiplayer, also Oxymoron comment.
C'mon you can't do this to us, what's the point of giving Tau gun ammo when you're gonna abruptly end the game like that? Seriously the mod is very well made, It leaving me wanted more of it, great action, subtly creepy atmosphere, quite brain tinkering puzzle. Also, i'm really enjoy the 'find key item' instead of having to always pressing button and turning valve to proceed. A very effective and nostalgic formula that reminds me of earlier adventure games like Resident Evil and such. All in all 9.8/10
Also really looking forward to the next chapter if you planned it of course.
Don't get why they allow brainless comment like this.
The worst way to introduce your game is to add an impossible jump trick at the start. Seriously this mod's 'looks' is good, but the gameplay is horrible.
How's it going guys??
*Eagerly waiting with anticipation*
can i make a suggestion about roads?
-Make roads and paths worthwhile. For example, in the game Banished roads takes too long to make and they consume too much manpower and resource. And after it is done they didn't really make that much difference which is a let down.
-Don't make roads a requirement for anything but has some advance building absolutely need roads to operate, essentially turns roads into a kind of soft milestone, not needed in early game but a must in late game. Some city building game veteran might developed a form of obsessive compulsive when it comes to roads and walkway. Please use your game mechanic to remind us that we're just a group of survivor struggling to get by, not some Imhotep level architect designing his grand city.
-boardwalk and platform, bridges are simply not enough. I always imagine the land after the end time as very inhospitable, with very little room for conventional habitation. Toxic swamp and lake with mutated flora, Rocks twisted by radiation and heat decorate the side of bottomless valley and imagine the game force players to build on top of those thing. Also it's kinda romantic if you ask me :)
I'm a fan of Dungeon Keeper but i never heard of this until now! Anyway first impression is i really love multiple height dungeon and item crafting system. You guys really added up something fresh instead of trying too hard to become Dungeon Keeper 1 V.2.0
My question: Will we have some kind of enemy in this game? Zombies, alien, mutated animal, bandits or even nature herself if you get my idea. Don't have to answer if that will spoil the story. :)
Need longer beard and eyebrows then i can play as Guan Yu, also Guan Dao as weapon :)
Great!! Skyrim needs more creature mod.
It works like the Spy's ability from Team Fortress 2 then.
Can i make a suggestion?
Sea Serpent... very, very large Sea Serpent...
Do it and i'll sell you my soul. :D
Wow so this is some kind of module/custom story mode like old time WRPG? cool!!