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NOOO!! Zombie shouldn't have ranged attack, they're supposed to be our target practice! (^w^)
Maybe reserved it for red/advance/lvl.2 zombie?
Do Stronghold 2 modding support new building types?
He looks quite happy (^3^)
Very scary o_O just when you thought you could squish him easily then BAM!
The modding team are humans too, so give them some time. (^3^)
It's just that Project Valderie got cancelled recently and The Unofficial Patch finally slow down. It's natural we vampires have to keep ourselves alive by eagerly awaits and hope for the next large scale project, which is this mod.
One of the best Western Gunslinging game since Wanted!HL. I wish there'll be a mode where you get ability to holster and quick draw and a one-shot kill revolver, to simulate cowboy movie style duel.
I want to poke a stick into that big mouth, just wanna know if it feel spongy like the texture suggest. (^3^)
I'm want this mod as bad as the next guy but well, they're doing it for free. It's understandably they got upset if you keep whining at them.
Not to mention Project Valderie got shutdown we only got 2 big projects left which are UP Project and this.
Can you fully rotate your building? I refuse to play another isometric city building sim if it doesn't have this little feature. Also, tracking.
It's a Metal Gear Solid with "not Shadow Moses island" and your boxart is DmC's Dante...
Well the similarity is too much to ignored. But anyway, tracking.
And Unturned is ripping off Stranded 2 if you judge it only by the look
I lol at "No dark depressing story here."
...In a good way :^) also tracking.
Jehova smite lol
Can goblin climb it? Or only at the wall hub?
How about expanding the stance system to have more than 3? Or are they hardcoded?
Unique NPC or PC armor?
This mod have aged like a fine wine. I remembered when everyone in an internet cafe near my house play nothing but SvenCoop, Instead of the usual Counter-Strike. That was like, 10 years ago or something... They still do. :)
To anyone that haven't bought it yet, here's a breakdown:
-Civ5 in space.
-More complete than Civ5 at launch as it has all the system from it's 2 expansion packs.
-No religions system however, not that you need anymore OP buff.
-Every city can build and send sattelite, be it tile buff sat, kill sat, scout sat depends on your tech.
-Early game Ideology, a revamped system from Civ5, you have to leveled it up via quest and tech.
-Quest, some simple 'choose a bonus' quest to a chain quest involving wreck your neighbor with spy.
-Secondary Goodie huts in a form of Ruined site. Your explorer can build an excavation site on them.
-Land, sea, air and covert ops battle from the start. Instead of barbarians you have flying alien too.
-******* Siege Worm, a distant cousins of Sandworm from Dune will wreck your explorer.
Are those guys are kids or the dogs are very big? o.O
...And then the heatstorm swept through the area before your farmer could harvest them all. Your ragged band of survivors starved to death and such is the life in Endciv. :D
Big creatures in the water always get me. The sense of dread and terror knowing there's something deep down in the territory which human has no complete control of is unmatch.
Great! does that means some map will allow players to upgrade their stats too?
I want to see this animate :D
Can i make a suggestion?
Sea Serpent... very, very large Sea Serpent...
Do it and i'll sell you my soul. :D
Your Animation style really remind me of Metal Slug, which is awesome style.
Love the atmosphere. So desolate, so desperate, with a sense of danger lurking around.
Isn't it too lush for a desert?