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Comment History  (60 - 90 of 152)
DiamondBorne
DiamondBorne Jun 21 2014, 3:31pm says:

Poor terminator in the back couldn't find any 40 watt phased plasma rifle in Skyrim shop. :P

+1 vote   media: this is not in skymomod
DiamondBorne
DiamondBorne Feb 18 2014, 5:48am replied:

Dead?

anyway if you really gonna do a zombie game like Resident Evil, here's some advice :

-Seriously lower your melee and unarmed damage and keep the amount of melee weapons minimum, emphasis on guns and ammo management.

-No spells and disciplines.

-Dont's spam zombies all over the place, One of the key to success in Resident Evil game is the variety of monsters. Also make use of some enemy type from the vanilla VTMB and make it "fit" within your gameworld. (ie. reskin or remodel them)

+1 vote   mod: Zombie town
DiamondBorne
DiamondBorne Feb 18 2014, 5:38am says:

Dead?

+1 vote   mod: Zombie town
DiamondBorne
DiamondBorne Oct 29 2013, 12:33pm says:

Gonna keep pounding his head until he drop a nice Azurewrath haha

+1 vote   media: Hell Spawn
DiamondBorne
DiamondBorne Jun 18 2014, 5:36am replied:

He also looks like your avatar. O_O

+1 vote   media: New Mod WIP
DiamondBorne
DiamondBorne Jun 10 2014, 10:08pm says:

Can i pet him? ^3^ He looks warm and fuzzy.

+1 vote   media: Arfant
DiamondBorne
DiamondBorne Jun 7 2014, 2:43am replied:

We need to include this intelligent otter in the mod too :3

+1 vote   media: EDOC_32's Update
DiamondBorne
DiamondBorne Jun 7 2014, 2:12am replied:

Not everyone watched too much porn.

+1 vote   mod: Exotica
DiamondBorne
DiamondBorne Jun 7 2014, 2:08am replied:

There's already 'Pathway to Elsweyr' mod, which matched every point you made.

+1 vote   mod: The Forsaken Paradise
DiamondBorne
DiamondBorne Jun 7 2014, 1:59am says:

New creatures in skyrim is always a plus.

+1 vote   media: Screenshots
DiamondBorne
DiamondBorne Jun 6 2014, 1:53pm replied:

*Scientist voice* I'm certainly hope "I" know what i'm doing.

+2 votes   media: Logan's Promise [WIP]
DiamondBorne
DiamondBorne Jun 6 2014, 1:49pm says:

At first looked at the mod's front page i thought you're bad at drawing... So that's an actual artstyle used in this mods. :)

+2 votes   media: This is Johnny
DiamondBorne
DiamondBorne Jun 6 2014, 1:47pm says:

Let's say there's still atleast one fan, right here eagerly awaits your triumphant announcement.

+3 votes   mod: Doom 3: Phobos
DiamondBorne
DiamondBorne Jun 6 2014, 1:39pm says:

Will there be other enemies besides zombie? Like mutated Zombie, zombie dog and animals or some kind of experimental super mutant.

+2 votes   mod: [page closed]
DiamondBorne
DiamondBorne Jun 6 2014, 1:33pm says:

Don't let the curse of Resident Evil take hold of you. It will makes your mods slowly rot and finally die, alone in a cold hard rain, as it had done with countless Resident Evil mods before yours.

+4 votes   mod: Resident Evil Valiant
DiamondBorne
DiamondBorne Jun 6 2014, 1:29pm says:

Prepared to skimming through the captain's desk 50 times for some cute surprise. :D

+1 vote   media: S.T.A.R.S. Office (Work In Progress)
DiamondBorne
DiamondBorne Jun 6 2014, 1:26pm replied:

Resident Evil was never meant to be Multiplayer, also Oxymoron comment.

+3 votes   mod: Resident Evil Valiant
DiamondBorne
DiamondBorne Jun 6 2014, 1:18pm says:

*Mini Spoiler*

C'mon you can't do this to us, what's the point of giving Tau gun ammo when you're gonna abruptly end the game like that? Seriously the mod is very well made, It leaving me wanted more of it, great action, subtly creepy atmosphere, quite brain tinkering puzzle. Also, i'm really enjoy the 'find key item' instead of having to always pressing button and turning valve to proceed. A very effective and nostalgic formula that reminds me of earlier adventure games like Resident Evil and such. All in all 9.8/10

*Edit*

Also really looking forward to the next chapter if you planned it of course.

+1 vote   mod: Hopelessness
DiamondBorne
DiamondBorne Jun 6 2014, 4:20am replied:

Don't get why they allow brainless comment like this.

+1 vote   mod: Ashfield
DiamondBorne
DiamondBorne Jun 6 2014, 4:19am says:

The worst way to introduce your game is to add an impossible jump trick at the start. Seriously this mod's 'looks' is good, but the gameplay is horrible.

0 votes   mod: Ashfield
DiamondBorne
DiamondBorne May 30 2014, 5:27am says:

How's it going guys??

+1 vote   mod: Cthulhu 2: The Yellow Sign
DiamondBorne
DiamondBorne May 30 2014, 1:43am says:

Can't remember where 's this place is.

+1 vote   media: In game
DiamondBorne
DiamondBorne May 24 2014, 7:31am says:

What is he/it?

+1 vote   media: Adam concept art
DiamondBorne
DiamondBorne May 24 2014, 7:28am replied:

*Eagerly waiting with anticipation*

+1 vote   mod: Bloodlines: Antitribu
DiamondBorne
DiamondBorne May 22 2014, 3:30am says:

Sunken city is what Skyrim truly needs, yet utterly lacking.

+1 vote   media: Underwater Ruins
DiamondBorne
DiamondBorne May 17 2014, 3:22pm says:

can i make a suggestion about roads?

-Make roads and paths worthwhile. For example, in the game Banished roads takes too long to make and they consume too much manpower and resource. And after it is done they didn't really make that much difference which is a let down.

-Don't make roads a requirement for anything but has some advance building absolutely need roads to operate, essentially turns roads into a kind of soft milestone, not needed in early game but a must in late game. Some city building game veteran might developed a form of obsessive compulsive when it comes to roads and walkway. Please use your game mechanic to remind us that we're just a group of survivor struggling to get by, not some Imhotep level architect designing his grand city.

-boardwalk and platform, bridges are simply not enough. I always imagine the land after the end time as very inhospitable, with very little room for conventional habitation. Toxic swamp and lake with mutated flora, Rocks twisted by radiation and heat decorate the side of bottomless valley and imagine the game force players to build on top of those thing. Also it's kinda romantic if you ask me :)

+1 vote   article: EndCiv - Recent Updates
DiamondBorne
DiamondBorne May 6 2014, 1:29am says:

I'm a fan of Dungeon Keeper but i never heard of this until now! Anyway first impression is i really love multiple height dungeon and item crafting system. You guys really added up something fresh instead of trying too hard to become Dungeon Keeper 1 V.2.0

+3 votes   game: Dwelvers
DiamondBorne
DiamondBorne Apr 27 2014, 5:52am says:

My question: Will we have some kind of enemy in this game? Zombies, alien, mutated animal, bandits or even nature herself if you get my idea. Don't have to answer if that will spoil the story. :)

+2 votes   game: EndCiv
DiamondBorne
DiamondBorne Apr 27 2014, 2:46am says:

Need longer beard and eyebrows then i can play as Guan Yu, also Guan Dao as weapon :)

+1 vote   media: New Race
DiamondBorne
DiamondBorne Apr 27 2014, 2:43am says:

Great!! Skyrim needs more creature mod.

+1 vote   media: Do you dare to swim´╝č
DiamondBorne
DiamondBorne Apr 27 2014, 2:03am says:

haha kinda cute he's trying to convert people with pamphlets.

+1 vote   media: Interstellar Diplomacy
DiamondBorne
DiamondBorne Apr 27 2014, 2:01am says:

Friendly Zerg :3

+1 vote   media: New Aliens
DiamondBorne
DiamondBorne Apr 27 2014, 1:33am replied:

It works like the Spy's ability from Team Fortress 2 then.

+1 vote   game: ArcheBlade
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