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Comment History  (60 - 90 of 136)
DiamondBorne Jun 7 2014, 2:08am replied:

There's already 'Pathway to Elsweyr' mod, which matched every point you made.

+1 vote   mod: The Forsaken Paradise
DiamondBorne Jun 6 2014, 1:29pm says:

Prepared to skimming through the captain's desk 50 times for some cute surprise. :D

+1 vote   media: S.T.A.R.S. Office (Work In Progress)
DiamondBorne Jun 6 2014, 4:19am says:

The worst way to introduce your game is to add an impossible jump trick at the start. Seriously this mod's 'looks' is good, but the gameplay is horrible.

0 votes   mod: Ashfield
DiamondBorne Apr 11 2014, 4:42am says:

Isn't this game licenced? How can you make money from it?

+1 vote   game: Jagged Alliance: Flashback
DiamondBorne Oct 29 2013, 12:53pm says:

I remember his uglier cousin reside in New Vegas :)

+1 vote   media: undead
DiamondBorne Jul 2 2013, 5:17am says:

The girl is the murderer. No one saw that coming ;)

+5 votes   game: Fran Bow
DiamondBorne Dec 23 2012, 5:47am says:

Nice. So this is ECA's answer to the Russian shock trooper.

+3 votes   media: Commando
DiamondBorne May 30 2014, 5:27am says:

How's it going guys??

+1 vote   mod: Cthulhu 2: The Yellow Sign
DiamondBorne May 30 2014, 1:43am says:

Can't remember where 's this place is.

+1 vote   media: In game
DiamondBorne May 24 2014, 7:31am says:

What is he/it?

+1 vote   media: Adam concept art
DiamondBorne May 24 2014, 7:28am replied:

*Eagerly waiting with anticipation*

+1 vote   mod: Bloodlines: Antitribu
DiamondBorne May 22 2014, 3:30am says:

Sunken city is what Skyrim truly needs, yet utterly lacking.

+1 vote   media: Underwater Ruins
DiamondBorne May 17 2014, 3:22pm says:

can i make a suggestion about roads?

-Make roads and paths worthwhile. For example, in the game Banished roads takes too long to make and they consume too much manpower and resource. And after it is done they didn't really make that much difference which is a let down.

-Don't make roads a requirement for anything but has some advance building absolutely need roads to operate, essentially turns roads into a kind of soft milestone, not needed in early game but a must in late game. Some city building game veteran might developed a form of obsessive compulsive when it comes to roads and walkway. Please use your game mechanic to remind us that we're just a group of survivor struggling to get by, not some Imhotep level architect designing his grand city.

-boardwalk and platform, bridges are simply not enough. I always imagine the land after the end time as very inhospitable, with very little room for conventional habitation. Toxic swamp and lake with mutated flora, Rocks twisted by radiation and heat decorate the side of bottomless valley and imagine the game force players to build on top of those thing. Also it's kinda romantic if you ask me :)

+1 vote   article: EndCiv - Recent Updates
DiamondBorne May 6 2014, 1:29am says:

I'm a fan of Dungeon Keeper but i never heard of this until now! Anyway first impression is i really love multiple height dungeon and item crafting system. You guys really added up something fresh instead of trying too hard to become Dungeon Keeper 1 V.2.0

+3 votes   game: Dwelvers
DiamondBorne Apr 27 2014, 5:52am says:

My question: Will we have some kind of enemy in this game? Zombies, alien, mutated animal, bandits or even nature herself if you get my idea. Don't have to answer if that will spoil the story. :)

+2 votes   game: EndCiv
DiamondBorne Apr 27 2014, 2:46am says:

Need longer beard and eyebrows then i can play as Guan Yu, also Guan Dao as weapon :)

+1 vote   media: New Race
DiamondBorne Apr 27 2014, 2:43am says:

Great!! Skyrim needs more creature mod.

+1 vote   media: Do you dare to swim?
DiamondBorne Apr 27 2014, 2:03am says:

haha kinda cute he's trying to convert people with pamphlets.

+1 vote   media: Interstellar Diplomacy
DiamondBorne Apr 27 2014, 2:01am says:

Friendly Zerg :3

+1 vote   media: New Aliens
DiamondBorne Apr 27 2014, 1:33am replied:

It works like the Spy's ability from Team Fortress 2 then.

+1 vote   game: ArcheBlade
DiamondBorne Apr 25 2014, 2:31am says:


+1 vote   mod: Vampire Blood Chronicles
DiamondBorne Apr 22 2014, 12:13am says:

Please come back and finished your RE:Tactics mod man, one of the best ever.

+1 vote   member: pwtool
DiamondBorne Apr 21 2014, 11:59pm says:

Can we hope for the as-is release?

+1 vote   mod: RE:T - Raccoon City Incident
DiamondBorne Apr 19 2014, 8:17am says:

I remember this, one of the worst game i've ever played.

-4 votes   game: FOnline: 2238
DiamondBorne Apr 17 2014, 1:31pm says:

Don't want to sounds like an elitist bastard but i think non-PC mod shouldn't be here, atleast don't tease us with something this good.

+2 votes   game: Survivalist
DiamondBorne Apr 13 2014, 1:46pm says:

Infected Heavy haha

+1 vote   media: RE3.5
DiamondBorne Apr 13 2014, 12:49pm says:

Vital-sign checking...

+2 votes   mod: Biohazard X: Source
DiamondBorne Apr 13 2014, 6:16am says:


+1 vote   game: Banished
DiamondBorne Mar 20 2014, 12:55am says:

Will there be some new monster? or atleast a remodel. And does this take place in DooM3? like, before they colonize Mars.

+2 votes   mod: S.T.A.R. 1088
DiamondBorne Mar 20 2014, 12:51am says:

Grrr.... Deliver it already. I'm tired of beating vanilla version for umpteenth times!!

+5 votes   mod: Bloodlines: Antitribu
DiamondBorne Mar 20 2014, 12:48am says:

Among the arsenal mods, the only things that i don't like is the Kukri.
1. They're too exotic.
2. We have to stealth kill with the blunt side of the blade. lol
3. The Bowie knife's model is superior to this thing, it ain't even look like a real Kukri. This is a drunk blacksmith's product.

+1 vote   media: Npc Model - Tzimisce Female Prototype
DiamondBorne Mar 20 2014, 12:35am says:

Glad you're still working on it.

+1 vote   mod: Silent Shout
DiamondBorne Mar 18 2014, 1:50am says:

I hope people will stopped being closed mind about "non lore-friendly=bad" ********. Despite the fact that every mods other than patches are considered "non lore-friendly" This mod is set in Jiang Hu, the Chinese medieval fantasy not Skyrim. Don't try to force the "Lore" in to it by paint it as Akavir, Akavir is Bethesda's lazy excuse to selling oriental/Asian thing into the game

+3 votes   mod: CangLoong City
DiamondBorne Feb 24 2014, 5:36am replied:

Drinking Dodka can cure everything in this mod :D

+1 vote   mod: R.E.B.O.R.N. Another Way 2.53 ENG
DiamondBorne Feb 22 2014, 3:12am replied:

You mean parkour all over the place and press single button to instant auto-counter everything? No thanks. VTMB never solely about sneak and combat anyway. Each of them are about 1/4 of the whole experience, the rest are social aspect and "atmosphere" or mood. Don't just turn it into some generic superhero game.

+1 vote   game: Vampire: The Masquerade – Bloodlines
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Dec 25, 2014
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