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Great! does that means some map will allow players to upgrade their stats too?
Isn't it too lush for a desert?
Only film version and all western made Silent Hill based the town on Centralia in an attempt to promote some dead town. The true canon based the town on Maine, New England.
There's no contradictory here, Silent Hill NEVER had mine fire period. What you think about alternate world only applied to the fog world and otherworld, the real town that sit on the real plane of existence still have consistant history.
I'm a fan of the original Silent Hill mythology so i don't really like the whole "The still burning underground coal mine".
Every fans know the Silent Hill's true origin is simply "Built on old Indian burial ground, radiate of mystical atmosphere"
The coal mine part actually come from the first Silent Hill Film commentary, that said they drawing their inspiration of a ghost town in Centralia and every subsequent western made Silent Hill use this as explaination to the fog and the ruined town and the other things.
No it's not, the fog is not ashes from the burning coal, the town didn't lay in ruin because they aren't abandoned and Silent Hill wasn't curse simply because of one girl with strange power. Everything about Silent Hill is unknown and distorted by the town. The Westerner should stop trying to "make sense" or "explain" how the town works, or how it came to be. Because the complete unknown and unexplainability is what makes Silent Hill so appealed.
And the most important, everyone who visit Silent Hill will see the town differently, so i don't want another friggin' Pyramid Head in this game, he can come back in one form or another but it can't be the same one James saw in Silent Hill 2 purely because this game's protagonist isn't him.
Please come back and finished your RE:Tactics mod man, one of the best ever.
Solid update, keep them coming! XD
lol Everyone's thinking the same
You're doing a pretty good job! don't get why everyone suddenly decide to be an expert in mapping/story/whatever and start jumping at you though but you already got another fan right here. But the only thing that worry me most is that every RE fan games seems to be cursed to die a slow and silent death, you clearly won't let it go like that right?
heehee cute doggy.
Can we get the Shock Trooper to stand at it's base and... you know, Chargin'up!? X)
I think of current Rise of the Reds as the equivalent of the original Generals. While Rise of the Reds 2.0 is like Generals : Zero Hour as they introduced unique generals with their own special abilities. If i thought of it that way instead of it being a still unfinished game, i can calmed myself and patiently wait for the next release. (^3^)
Unless the turret is automatic(i think not as there are bunker port), the turret operator probably getting roasted in there. You got six top-launch missile tube which might have to extended down to the underground to accommodate their entire system so contolling it from the bunker at the turret base is still not viable either.
Yeah i'm really are a noob in this game because right after the beginning a guy try to hold me ransom by blocking a door and the way out and keep asking for all item i have. When i logout and login it doesn't actually get me out of there, instead it left my toon standing around so the guy can just kill me and take all my things.
Fonline it's not a fun game, it's a retarded piece of script kiddies ****.
So this game is Terraria with competent and smooth animation? Tracking.
LOL metal slug mech :D
Add them as cheat code.
Enable console then type "Matryoshka doll" to change citizens into alpha citizens. ;)
Question: Will we get get guns or be able to produce them? And Real-time strategy element? Like turns a group of citizens into guards that will be exempt from usual "citizen-like" routine, allow us to lasso them and left click attack or explore, something like that.
If i ask this in Banished game it would be too much as there's no real threat in Banished. But EndCiv game is set in a harsh context with living danger walking around so i thought having tactical elements here is not too far-fetch to ask.
Makes them be able to harden their fur and shoot it at survivors like a quill shooting hedgehog. Also give them mini atomic breath to leveling every building save for the main bunker... Not too much i guess?
Just kidding (^3^') Nice Concept by the way, simple, effective creature. Can still related them to earth creature somewhat while having that feral and evolved hunter looks.
But why giraffe's pattern? Bugs me a little.
Moddability is the key to success and to the extent, prolonging the game's lifespan.
Nah it would be pretty cool due to the level of rediation outside :D
This really remind me of the City building sims of the last decades like Pharoah or Zeus that whenever we satisfy any specific needs of that household, their dwelling will be redecorated with small yet noticable items such as if they get food some fruit basket will appear on their roof. You might think details like this barely make impact on gameplay but trust me, it spare us from repetitive routine like, having to click and check what resource this building still needs before i can grow.
And to think that back in the days, everything weren't 3D and those guy have to draw tons of type for the same building... Man, gaming has come this far.
Poor terminator in the back couldn't find any 40 watt phased plasma rifle in Skyrim shop. :P
He also looks like your avatar. O_O
Can i pet him? ^3^ He looks warm and fuzzy.
We need to include this intelligent otter in the mod too :3
Not everyone watched too much porn.
There's already 'Pathway to Elsweyr' mod, which matched every point you made.
New creatures in skyrim is always a plus.
*Scientist voice* I'm certainly hope "I" know what i'm doing.
At first looked at the mod's front page i thought you're bad at drawing... So that's an actual artstyle used in this mods. :)
Let's say there's still atleast one fan, right here eagerly awaits your triumphant announcement.
Will there be other enemies besides zombie? Like mutated Zombie, zombie dog and animals or some kind of experimental super mutant.
Don't let the curse of Resident Evil take hold of you. It will makes your mods slowly rot and finally die, alone in a cold hard rain, as it had done with countless Resident Evil mods before yours.
Prepared to skimming through the captain's desk 50 times for some cute surprise. :D
Resident Evil was never meant to be Multiplayer, also Oxymoron comment.
C'mon you can't do this to us, what's the point of giving Tau gun ammo when you're gonna abruptly end the game like that? Seriously the mod is very well made, It leaving me wanted more of it, great action, subtly creepy atmosphere, quite brain tinkering puzzle. Also, i'm really enjoy the 'find key item' instead of having to always pressing button and turning valve to proceed. A very effective and nostalgic formula that reminds me of earlier adventure games like Resident Evil and such. All in all 9.8/10
Also really looking forward to the next chapter if you planned it of course.
Haha it appears the anomaly leaked to the real world and fried his computer too :D
That's a really cute looking tank until i read it's description..."always built in twos...can also be equipped with depleted uranium shells and a miniature atomic battery"
Whoa, an army of armored nuclear redguards.