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We need to include this intelligent otter in the mod too :3
Not everyone watched too much porn.
There's already 'Pathway to Elsweyr' mod, which matched every point you made.
New creatures in skyrim is always a plus.
*Scientist voice* I'm certainly hope "I" know what i'm doing.
At first looked at the mod's front page i thought you're bad at drawing... So that's an actual artstyle used in this mods. :)
Let's say there's still atleast one fan, right here eagerly awaits your triumphant announcement.
Will there be other enemies besides zombie? Like mutated Zombie, zombie dog and animals or some kind of experimental super mutant.
Don't let the curse of Resident Evil take hold of you. It will makes your mods slowly rot and finally die, alone in a cold hard rain, as it had done with countless Resident Evil mods before yours.
Prepared to skimming through the captain's desk 50 times for some cute surprise. :D
Resident Evil was never meant to be Multiplayer, also Oxymoron comment.
C'mon you can't do this to us, what's the point of giving Tau gun ammo when you're gonna abruptly end the game like that? Seriously the mod is very well made, It leaving me wanted more of it, great action, subtly creepy atmosphere, quite brain tinkering puzzle. Also, i'm really enjoy the 'find key item' instead of having to always pressing button and turning valve to proceed. A very effective and nostalgic formula that reminds me of earlier adventure games like Resident Evil and such. All in all 9.8/10
Also really looking forward to the next chapter if you planned it of course.
Don't get why they allow brainless comment like this.
The worst way to introduce your game is to add an impossible jump trick at the start. Seriously this mod's 'looks' is good, but the gameplay is horrible.
How's it going guys??
Can't remember where 's this place is.
What is he/it?
*Eagerly waiting with anticipation*
Sunken city is what Skyrim truly needs, yet utterly lacking.
can i make a suggestion about roads?
-Make roads and paths worthwhile. For example, in the game Banished roads takes too long to make and they consume too much manpower and resource. And after it is done they didn't really make that much difference which is a let down.
-Don't make roads a requirement for anything but has some advance building absolutely need roads to operate, essentially turns roads into a kind of soft milestone, not needed in early game but a must in late game. Some city building game veteran might developed a form of obsessive compulsive when it comes to roads and walkway. Please use your game mechanic to remind us that we're just a group of survivor struggling to get by, not some Imhotep level architect designing his grand city.
-boardwalk and platform, bridges are simply not enough. I always imagine the land after the end time as very inhospitable, with very little room for conventional habitation. Toxic swamp and lake with mutated flora, Rocks twisted by radiation and heat decorate the side of bottomless valley and imagine the game force players to build on top of those thing. Also it's kinda romantic if you ask me :)
I'm a fan of Dungeon Keeper but i never heard of this until now! Anyway first impression is i really love multiple height dungeon and item crafting system. You guys really added up something fresh instead of trying too hard to become Dungeon Keeper 1 V.2.0
My question: Will we have some kind of enemy in this game? Zombies, alien, mutated animal, bandits or even nature herself if you get my idea. Don't have to answer if that will spoil the story. :)
Need longer beard and eyebrows then i can play as Guan Yu, also Guan Dao as weapon :)
Great!! Skyrim needs more creature mod.
haha kinda cute he's trying to convert people with pamphlets.
Friendly Zerg :3
It works like the Spy's ability from Team Fortress 2 then.
Please come back and finished your RE:Tactics mod man, one of the best ever.
Can we hope for the as-is release?