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Comment History  (0 - 30 of 104)
DiamondBorne
DiamondBorne Aug 16 2014, 9:24am says:

Can we get the Shock Trooper to stand at it's base and... you know, Chargin'up!? X)

+1 vote     media: Tesla Component Tower Update
DiamondBorne
DiamondBorne Aug 16 2014, 9:19am says:

I think of current Rise of the Reds as the equivalent of the original Generals. While Rise of the Reds 2.0 is like Generals : Zero Hour as they introduced unique generals with their own special abilities. If i thought of it that way instead of it being a still unfinished game, i can calmed myself and patiently wait for the next release. (^3^)

+1 vote     mod: Rise of the Reds
DiamondBorne
DiamondBorne Aug 16 2014, 9:06am says:

Unless the turret is automatic(i think not as there are bunker port), the turret operator probably getting roasted in there. You got six top-launch missile tube which might have to extended down to the underground to accommodate their entire system so contolling it from the bunker at the turret base is still not viable either.

+1 vote     media: Tech Celebrus Turret
DiamondBorne
DiamondBorne Aug 14 2014, 11:44pm replied:

Yeah i'm really are a noob in this game because right after the beginning a guy try to hold me ransom by blocking a door and the way out and keep asking for all item i have. When i logout and login it doesn't actually get me out of there, instead it left my toon standing around so the guy can just kill me and take all my things.

Fonline it's not a fun game, it's a retarded piece of script kiddies ****.

+1 vote     game: FOnline: 2238
DiamondBorne
DiamondBorne Jul 26 2014, 1:30pm says:

So this game is Terraria with competent and smooth animation? Tracking.

+3 votes     game: Planet Centauri
DiamondBorne
DiamondBorne Jul 26 2014, 1:29pm says:

LOL metal slug mech :D

0 votes     media: Mecha 2 - Missile v2
DiamondBorne
DiamondBorne Jul 26 2014, 1:01pm replied:

Add them as cheat code.

Enable console then type "Matryoshka doll" to change citizens into alpha citizens. ;)

+2 votes     media: Citizens
DiamondBorne
DiamondBorne Jul 26 2014, 12:57pm says:

Question: Will we get get guns or be able to produce them? And Real-time strategy element? Like turns a group of citizens into guards that will be exempt from usual "citizen-like" routine, allow us to lasso them and left click attack or explore, something like that.

If i ask this in Banished game it would be too much as there's no real threat in Banished. But EndCiv game is set in a harsh context with living danger walking around so i thought having tactical elements here is not too far-fetch to ask.

+2 votes     game: EndCiv
DiamondBorne
DiamondBorne Jul 26 2014, 12:37pm says:

Makes them be able to harden their fur and shoot it at survivors like a quill shooting hedgehog. Also give them mini atomic breath to leveling every building save for the main bunker... Not too much i guess?

Just kidding (^3^') Nice Concept by the way, simple, effective creature. Can still related them to earth creature somewhat while having that feral and evolved hunter looks.

But why giraffe's pattern? Bugs me a little.

+1 vote     media: Predator
DiamondBorne
DiamondBorne Jul 26 2014, 12:25pm replied:

Moddability is the key to success and to the extent, prolonging the game's lifespan.

+1 vote     media: World-Expansion Concept
DiamondBorne
DiamondBorne Jul 26 2014, 12:22pm replied:

Nah it would be pretty cool due to the level of rediation outside :D

+1 vote     media: First 3D Model - Vault
DiamondBorne
DiamondBorne Jul 26 2014, 12:21pm says:

This really remind me of the City building sims of the last decades like Pharoah or Zeus that whenever we satisfy any specific needs of that household, their dwelling will be redecorated with small yet noticable items such as if they get food some fruit basket will appear on their roof. You might think details like this barely make impact on gameplay but trust me, it spare us from repetitive routine like, having to click and check what resource this building still needs before i can grow.

And to think that back in the days, everything weren't 3D and those guy have to draw tons of type for the same building... Man, gaming has come this far.

+1 vote     media: Early stage tents
DiamondBorne
DiamondBorne Jun 21 2014, 3:31pm says:

Poor terminator in the back couldn't find any 40 watt phased plasma rifle in Skyrim shop. :P

+1 vote     media: this is not in skymomod
DiamondBorne
DiamondBorne Jun 18 2014, 5:36am replied:

He also looks like your avatar. O_O

+1 vote     media: New Mod WIP
DiamondBorne
DiamondBorne Jun 10 2014, 10:08pm says:

Can i pet him? ^3^ He looks warm and fuzzy.

+1 vote     media: Arfant
DiamondBorne
DiamondBorne Jun 7 2014, 2:43am replied:

We need to include this intelligent otter in the mod too :3

+1 vote     media: EDOC_32's Update
DiamondBorne
DiamondBorne Jun 7 2014, 2:12am replied:

Not everyone watched too much porn.

+1 vote     mod: Exotica
DiamondBorne
DiamondBorne Jun 7 2014, 2:08am replied:

There's already 'Pathway to Elsweyr' mod, which matched every point you made.

+1 vote     mod: The Forsaken Empire
DiamondBorne
DiamondBorne Jun 7 2014, 1:59am says:

New creatures in skyrim is always a plus.

+1 vote     media: Screenshots
DiamondBorne
DiamondBorne Jun 6 2014, 1:53pm replied:

*Scientist voice* I'm certainly hope "I" know what i'm doing.

+2 votes     media: Logan's Promise [WIP]
DiamondBorne
DiamondBorne Jun 6 2014, 1:49pm says:

At first looked at the mod's front page i thought you're bad at drawing... So that's an actual artstyle used in this mods. :)

+2 votes     media: This is Johnny
DiamondBorne
DiamondBorne Jun 6 2014, 1:47pm says:

Let's say there's still atleast one fan, right here eagerly awaits your triumphant announcement.

+3 votes     mod: Doom 3: Phobos
DiamondBorne
DiamondBorne Jun 6 2014, 1:39pm says:

Will there be other enemies besides zombie? Like mutated Zombie, zombie dog and animals or some kind of experimental super mutant.

+2 votes     mod: BioHazard Virus (Dead)
DiamondBorne
DiamondBorne Jun 6 2014, 1:33pm says:

Don't let the curse of Resident Evil take hold of you. It will makes your mods slowly rot and finally die, alone in a cold hard rain, as it had done with countless Resident Evil mods before yours.

+4 votes     mod: Resident Evil Valiant
DiamondBorne
DiamondBorne Jun 6 2014, 1:29pm says:

Prepared to skimming through the captain's desk 50 times for some cute surprise. :D

+1 vote     media: S.T.A.R.S. Office (Work In Progress)
DiamondBorne
DiamondBorne Jun 6 2014, 1:26pm replied:

Resident Evil was never meant to be Multiplayer, also Oxymoron comment.

+3 votes     mod: Resident Evil Valiant
DiamondBorne
DiamondBorne Jun 6 2014, 1:18pm says:

*Mini Spoiler*

C'mon you can't do this to us, what's the point of giving Tau gun ammo when you're gonna abruptly end the game like that? Seriously the mod is very well made, It leaving me wanted more of it, great action, subtly creepy atmosphere, quite brain tinkering puzzle. Also, i'm really enjoy the 'find key item' instead of having to always pressing button and turning valve to proceed. A very effective and nostalgic formula that reminds me of earlier adventure games like Resident Evil and such. All in all 9.8/10

*Edit*

Also really looking forward to the next chapter if you planned it of course.

+1 vote     mod: Hopelessness
DiamondBorne
DiamondBorne Jun 6 2014, 4:20am replied:

Don't get why they allow brainless comment like this.

+1 vote     mod: Ashfield
DiamondBorne
DiamondBorne Jun 6 2014, 4:19am says:

The worst way to introduce your game is to add an impossible jump trick at the start. Seriously this mod's 'looks' is good, but the gameplay is horrible.

+1 vote     mod: Ashfield
DiamondBorne
DiamondBorne May 30 2014, 5:27am says:

How's it going guys??

+1 vote     mod: Cthulhu 2: The Yellow Sign
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