I am currently a graduate from the University of Advancing Technology with a Bachelors in Game Design. My main focus is to learn level design in particular, and in the process, learn how to script and 3D model. I am a level designer on the game The Afflicted in Autonomous Games, so check out the page on this site and tell us what you think!
Posted by DevinSherry on Dec 22nd, 2011
I am writing this blog post as two identical cats are sitting on my bed with me back home in Levittown, Long Island. I have about 18 days back home to relax and spend time with family and friends, but I will also be doing some work on a level that I will be designing for a new project outside of The Afflicted. One of the biggest lessons that I have learned about level design from The Afflicted is the importance of pre-production and planning. For my level on The Afflicted, the only pre-production that I had done was doing a top-down layout of the map and create a setting concept for the environment. On my break so far, I have been reading a lot of articles about level design, and the proper procedures on how to ensure the level gets completed. I will be following the lessons that I learned while reading the articles, and continue to read more articles in order to find the perfect pipeline of the level design production. I will be creating a large document about the level I want to design and in this document there will be many sub-sections that I want to create in order to flesh the idea out as much as possible. In conjunction with that, I will be working the top-down layout of the map and begin defining landmarks and play-spaces. I will also be looking at images online that I feel represent the art style of the game, as well as the overall aesthetic that I want for the level. Lastly, I will be white-boxing the level in a 3D editor, cannot say which, and begin testing. There are a lot of steps to complete before testing begins and I am eager to begin this process. Happy Holidays everyone!