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DevilDog812
DevilDog812 Oct 13 2010, 9:11pm says:

whats up Marshall?

+1 vote     member: Marshall_Nord
DevilDog812
DevilDog812 Apr 7 2010, 10:30pm says:

DCGF has a coop server up and running! join and play!
Cache.gametracker.com

+2 votes     mod: DC Global Front
DevilDog812
DevilDog812 Apr 3 2010, 12:46pm replied:

the mod is ready for download now! just figured i would let you know

+2 votes     mod: DC Global Front
DevilDog812
DevilDog812 Mar 29 2010, 9:43pm replied:

THE PUBLIC BETA RELEASE HAS BEEN DELAYED AND IS NOW SCHEDULED TO BE RELEASED ON FRIDAY APRIL 2, 2010.

+2 votes     mod: DC Global Front
DevilDog812
DevilDog812 Mar 22 2010, 9:29pm says:

THE FIRST PUBLIC RELEASE WILL BE 0.2A! COMING OUT ON FRIDAY 26, 2010. CHECK HERE, ON MANY OTHER BATTLEFIELD FILE SITES, OR AT HTTP://GFMOD.COM

+2 votes     mod: DC Global Front
DevilDog812
DevilDog812 Nov 3 2009, 10:57am replied:

another idea, is to increase the bomb damage and splash from the bomb. in wwii, divebombers could make a tiger tank cartwheel through the air by placing a bomb right infront of it. in the game, you need to hit it head on to do any kind of damage

+1 vote     mod: WWII Reality
DevilDog812
DevilDog812 Nov 1 2009, 11:06am says:

great mod! it is very fun and feels way more realistic than vanilla bf1942.

i do have some suggestions though.
-make bodies and wreckage disappear quicker, like 4-8 minutes so they dont build up to crazy numbers and cause lag.
-let planes land on water if they are going slow, and die if they go too fast (if possible)

+4 votes     mod: WWII Reality
DevilDog812
DevilDog812 Oct 24 2009, 6:24pm says:

the easiest and most common way to find a ship was to see the exaust, since it reaches up so high, you can see it while the ship is still over the horizon

+1 vote     media: Ship exhaust and cannon effects
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