Hello everyone, my name is Nate and I'm a 26 year old college student enrolled with Westwood College in their Game Art and Design program for my Bachelor's of Applied Sciences. My main focus is on modeling, texturing, animating and concept work but in the future I hope to establish myself as a Game Designer and found my own development company. My contributions to ModDB have been varied thus far and continue to grow as I move along towards my future career. I was the lead modeler and animator for the PSP project Prime which is currently in hiatus. My other work can be seen throughout the site. I am soon about to offer a variety of video tutorials ranging on various subjects including modeling, texturing, animating and exporting of low poly assets/characters for video games. As well I host a monthly self-imposed challenge in which I model a new model every week based on a monthly topic of the community's choosing. Feel free to friend me if you wanna keep track of my efforts.

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Update - October 16, 2011


Alright, so I know these updates are seeming pointless at the moment, but I've had so many things come onto my plate that I've had to take some time to figure things out. So finally, here's what I got going on and what I'm planning to do.

Projects

I'm currently helping with various projects as well as my own. I am currently helping with an MORPG style Mod for the source engine, a survival horror type game and Augustine, which if you don't know what that is check it out here: Indiedb.com . None of my modeling work is in game yet for Augustine but keep an eye out for my work soon.

As well I am continuing work on my Indie side-scroller developed in the Blender Game Engine. I have a concept finally that I'm happy with and the game has shifted from it's original intent to something entirely new. I am quite happy with the concept I've come up with and I should have the first batch of news and updates coming for that soon.

Video Tutorials

These will be coming soon. I have decided to wait a bit considering the speed with which Blender is being developed. Release candidate 2 for Blender 2.6 has recently hit and I'm now just waiting for the stable release of Blender 2.6 before I really start this project. Mainly because, hopefully, by then the new Cycles render engine will have full implementation, which will effect and add some of my tutorial ideas. I will be finally committing to a release schedule for that once the software is out there and stable.

4 Week Modeling Challenge

I'm not actually sure when this will resume. I didn't get a whole lot of responses for themes though I do have some in the hopper from a few people. So when these do resume I will at least have a themes to keep it going for a few challenges before I need some more theme ideas.

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Thank you for visiting my page. I have decided it would be much easier for me in the long run to make an introductory blog post here and just keep it updated as I need be for new information. I'll save you the trivial details and get right to the meat and potatoes.

I have decided to start work on creating a series of video tutorials, with accompanying documentation tutorials, regarding 3d modeling, animation and texturing. I'm not sure exactly when the first will be released, but my plan is to start with a series based on character modeling from concept to final result. These video tutorials will be focused on the use of Blender as the main tool as it is the program I am most comfortable with and the one most people seem to struggle with getting acclimated to. So look forward to progress coming from that.

I also am contemplating creating a small personal repository for video game, or otherwise, assets for download. There would be a pricing structure in place but at a cost that I feel would be reasonable in comparison to most expansive paid model repositories. I am basically simply looking to create a bit of extra revenue with what spare time I have.

If you find this interesting or have an opinion or suggestion feel free to comment here and let me know, I would love to hear from the community regarding this possibility.

Finally, I run a challenge thread in which every 4 weeks I select a new topic to create models with. Within those 4 weeks I must create a new model each week, resulting in 4 models per topic. This first challenge came up a little short as I got a late start but if you'd like to keep an eye on current progress follow the link here: Moddb.com

Looking forward to upcoming updates on what I'm involved in or what I'm doing at the moment? Feel free to Watch me and Friend me, I accept nearly all invitations.

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