One and only thing I love in games I play or make (including mods) is the amount of detail present in the world. For me, level design makes or brakes the game no matter how exhilarating the storyline or the next-gen bling bling is thrown in. If the level feels unreal (there is realism in fiction as well), it's dead to me, so is the game. This is the reason why mostly Indie games fascinate me now over the usual AAA stuff. Also, I love the color green, it's in nature, and if you can use it to make your game come alive, I will love you forever.. (or atleast as long as the level lasts :P). What else.. oh, I love Joss Whedon's work, from Angel to Firefly. The guy is a frakking genius. The detail in his characters and world is just mind blowing. Only few other shows come close to his work, like Carnivàle (Daniel Knauf) for example.. /BioRant
SKELETAL RAGE Created by Nikhil Sharma CryptiKarma.com ABOUT Skeletal Rage Skeletal Rage, started out as another Footmen Wars clone, but ended up being...
NODES ASSAULT (v1.0) Created by Nikhil Sharma CryptiKarma.com ABOUT Nodes Assault ************************** Nodes Assault brings the famous Unreal Tournament...
Do note that I was sick and tired of creating a huge campaign all by myself without being able to release it to public even after doing so much work just...
Level-13, is a map pack which contains 'updated' versions of official (MP) maps created by Irrational for SWAT 4. But not only official, any user created...
Before there were any races, planets, galaxies or even life itself, the 13 Ancients of Ages created 13 Titans, their lesser representations to expand...
The sequel of PC-Gamer featured mod, Skeletal Rage, Skeletal Rage 2 completely revamps the old SR gameplay and brings to you a new detailed and gore-filled...