I'm an easy going patient person with strong passion for gaming. Next to that, I feel joy and sensation working on projects that are very community friendly, because the whole interaction just feels so great. Creating something for others to enjoy. Nothing better than that. I'm probably most capable as marketings and production person, but have been involved with engine developments, modding and game development from various aspects covering programming, scripting, writing, game design, music and level design. Game Development is fun, but not easy. But heck, who can't handle the fire, should stay away from it. :) Teamwork divides the task but multiplies the success!

Comment History  (0 - 30 of 162)
Desiderium
Desiderium Apr 18 2012, 8:41am says:

I love seeing small artistic games like this. Certainly keeping an eye on this project.

+4 votes   game: Audio Tree
Desiderium
Desiderium Mar 30 2012, 4:13am says:

Reminds me heavily of Homeworld 2. Which I loved. Can't wait to see more! =)

+3 votes   game: Deep Space Settlement
Desiderium
Desiderium Mar 7 2012, 9:52am replied:

All? I haven't seen any other than this actually. Though there was a post about this the other day. Maybe you're mixing this up. That's the same game. And I have to say, I like this game. =)

+1 vote   article: Deep Black: Reloaded Released on Desura
Desiderium
Desiderium Jan 14 2012, 3:40am says:

Just grabbed it and gave it a quick try on my Galaxy S2. Great idea, well executed. Love it. =)

+2 votes   article: Super Bid Dash out now on Android for FREE!
Desiderium
Desiderium Jan 3 2012, 2:18am says:

Finish. Obviously.

On a side note, I'm happy to see a big % who voted "Get into indie development". =)

+3 votes   poll: Your plan for the new year is to
Desiderium
Desiderium Dec 15 2011, 2:37am replied:

Thanks! :]

+1 vote   member: Desiderium
Desiderium
Desiderium Dec 8 2011, 4:25am says:

Thanks for the inMomentum mention guys. We're doing our best to improve the experience every minute. Dedicated servers incoming soon! =)

+1 vote   article: IOTY Year in Review 2011 Quarter 04
Desiderium
Desiderium Dec 7 2011, 2:46am says:

Wish we could. :\ Both finances and overall the possibilities for us are rather slim here. Maybe with our next game. Good luck to those that did enter any contests. We'll just stick with IYOT for now. =)

+2 votes   poll: Have you entered any indie contests yet?
Desiderium
Desiderium Nov 29 2011, 5:59am says:

I think the poll meant, what amount of games you've purchased as opposed to the costs. Or I might be wrong. In either case, I still spent more on Indie games than AAA. Only bought Skyrim this year. Wanted to buy Rage, but I kinda pulled back from that after seeing the weird graphical stuff it does. On the other hand, I grabbed about 15 indie games at least, for which I paid quite a bit in bundles.

+2 votes   poll: 2011 I spent more money on...
Desiderium
Desiderium Nov 20 2011, 5:50am says:

Once we get our platform ports ready, obviously we'll apply. :)

@ito1234567789
Check out this link:
Docs.google.com

+3 votes   poll: Have you considered including your game in Humble Bundle?
Desiderium
Desiderium Nov 3 2011, 1:19pm replied:

We'll see what we can do. Cannot make any promises at this point.

+1 vote   article: InMomentum Released on Steam
Desiderium
Desiderium Nov 2 2011, 1:21pm replied:

Top 20 users that provided meaningful insight and feedback in making the gamer better were given a key.

+6 votes   game: InMomentum
Desiderium
Desiderium Nov 2 2011, 12:16pm replied:

Top 20* users that provide insight and feedback in making the gamer better. They did receive a free copy.

+1 vote   article: InMomentum Released on Steam
Desiderium
Desiderium Nov 1 2011, 5:52am replied:

The Level Editor, as mentioned in the previous interview, will come as part of our first major DLC soon. The DLC however will be Free.

You will be able to make your own levels for the game and share it with friends through our community site that will be available on the release of the Editor.

+4 votes   article: InMomentum Released on Steam
Desiderium
Desiderium Oct 30 2011, 9:10pm says:

Voted the first option. As Aert said, I'm very glad as well to see more indie games being supported via bundles as it's a great way to get the game out to more people.

As for Linux, I'm pretty sure multiplatform support will come by time. Not all games support Linux, but they can still be great games.

All in all - well done guys!

+3 votes   poll: Thoughts on IndieRoyale?
Desiderium
Desiderium Oct 30 2011, 9:00pm replied:

While I highly support Linux as a developer, it's a false assumtption that an "indie bundle" HAS to support linux. Indie bundle simply means that it's a bundle of indie games.

Their site nowhere mentions nor markets that it supports the Linux platform therefore it's not deceptive at all sir. Making statements like that is really not nice towards developers that provide really cheap deals like this.

Anyway, well done guys. Glad to see more people supporting bundles! =)

+5 votes   article: Indie Royale - The Launch Bundle
Desiderium
Desiderium Oct 23 2011, 7:07am replied:

I like hugs. :o

+1 vote   media: You said you like pink and magenta?
Desiderium
Desiderium Oct 22 2011, 6:04am replied:

Yes, and the goal of it is to fund the development of Dilogus - The Winds of War. =)

+3 votes   game: Dilogus: The Winds of War
Desiderium
Desiderium Oct 20 2011, 2:48am replied:

There is one. =)

+2 votes   media: Shiny!
Desiderium
Desiderium Oct 17 2011, 6:23am replied:

I'm pretty sure the level is rendered once, and the two screens are just two cameras. I'm not from Wolfire tho, so I'll let them confirm that, but I know that this is how it's usually done (in general). =)

+3 votes   article: New Overgrowth a153 video devlog
Desiderium
Desiderium Oct 14 2011, 8:51am says:

Amazing. This will be a great platform to approach once the Dilogus - The Winds of War prototype is ready. Well done. =)

+3 votes   article: Desura Beta - Linux Update 2
Desiderium
Desiderium Oct 13 2011, 12:31pm says:

I guess Other?

I would say I combined a couple of the answers. I've dived books, tutorials, modded, mapped, took two courses and went through the trial & error as well. I've also learned a lot by talking to people, other devs or people that were also learning like me. In addition, I've experimented back and forth, kinda like trial & error but with strong examinations about my errors, and had fun. And to top that off, I've learned a lot by going through a game from concept phase to finish & release. So yup, most of the answers in one.

+2 votes   poll: You've learnt indie development (mostly)
Desiderium
Desiderium Oct 13 2011, 11:45am replied:

Not really. The looks are similar to the Mirror's Edge DLC, but the gameplay is based on a quite different concept.

+1 vote   media: InMomentum - It's Your Move!
Desiderium
Desiderium Oct 13 2011, 11:43am replied:

I should totally add a pool at the end of it. *makes a note*

+3 votes   media: Enlightenment
Desiderium
Desiderium Oct 13 2011, 5:42am says:

Love it! A simple idea well executed.

+2 votes   article: Jumping Line released on Desura!
Desiderium
Desiderium Oct 11 2011, 4:33am replied:

Thank you. =)

+2 votes   game: InMomentum
Desiderium
Desiderium Oct 7 2011, 5:17am says:

Just to keep it clear, THAT character color combination was randomized. It's so evil. The game keeps giving me all these magenta and pink skins.

+5 votes   media: You are going the wrong way! No. I'm going my way.
Desiderium
Desiderium Oct 5 2011, 8:57am replied:

I would say between choice 1 and 4.

You cannot throw away the fact of engines suited for game types, since some engines specialize in some genres, making your life a whole lot easier.

On the other hand, being familiar with a toolset is a big plus - but what if there is an entirely new toolset out there that supports a whole lot more things that would make your games better?

You always need to think outside of the box.

+3 votes   poll: How do you pick the engine to develop for?
Desiderium
Desiderium Oct 5 2011, 8:28am replied:

It will be an option in the final game.

+2 votes   media: Faster-Better
Desiderium
Desiderium Oct 4 2011, 3:56am replied:

It's actually small squares, part of the updated particles tweak so that they fit better with the game's overall style.

+3 votes   media: Faster-Better
Desiderium
Desiderium Sep 13 2011, 10:42am replied:

I guess the composer deserves a pancake then? I'll let him know. Glad you guys like it. =)

+2 votes   article: InMomentum Official Soundtrack Preview
Desiderium
Desiderium Jul 27 2011, 3:23am replied:

No, you do not. Our beta is being executed with the first round of select players, and soon we'll open the beta to more, larger groups of players who applied. Unfortunately we cannot open up the beta to everyone just yet.

+1 vote   article: inMomentum Coming to Steam
Desiderium
Desiderium Jun 9 2011, 5:02am replied:

It's just an example that you can look as you want. The similarity in this example here is purely coincidental. Or is it? *ranger watch beeps*

+1 vote   article: More Screenshots, Multiplayer Beta is Imminent - and Character Customization
Desiderium
Desiderium Jun 8 2011, 1:33pm says:

Amagzing! Go Linux, go! Come to think of it, I really wish this wraps up well - as it would be amazing to be able to push out Dilogus - The Winds of War's Linux side on Desura. :]

+9 votes   article: Desura Linux Development - We have UI!
Desiderium
Desiderium Apr 23 2011, 7:48am says:

I have to say Cryengine 3 is good, but it's just as much an engine like UDK or Unity. It has it's pros and cons. Unreal for example also has some serious stuff incoming... Unless it would provide some extremely great features that I cannot live without, I would switch - but otherwise, finish the project on the current engine, and THEN consider starting the next one on it.

Don't get me wrong, I don't say it's not a good engine... It has it's good side as well just as any other. But for example, it doesn't support Linux like Unigine, or it can't run in a browser like Unity. :) Best of luck for all devs that decide to switch. Curious to see what people will make with it.

+3 votes   poll: CryENGINE 3, now available?
Desiderium
Desiderium Apr 11 2011, 9:12am replied:

That's actually an experimental sun. We're still experimenting to get the best thing out of it. :)

+1 vote   media: Tyrum at Sunrise
Desiderium
Desiderium Apr 4 2011, 11:06am replied:

Thank you. This means a lot to us. =)

+1 vote   article: First Ingame Screenshot & an interview with OMG! Ubuntu!
Desiderium
Desiderium Mar 17 2011, 6:15am says:

Really great idea, and great execution. :) Can't wait to give it a go.

+1 vote   article: Snapshot PAX East Trailer!
Desiderium
Desiderium Mar 9 2011, 5:12am replied:

We always have openings to people that are interested in getting themselves up to the next level. :)

+3 votes   group: Digital Arrow
Desiderium
Desiderium Mar 1 2011, 3:14pm replied:

Luckily, it's not 'alive'. ;)

+1 vote   media: Ruined Anorean Guardian
Desiderium
Desiderium Jan 24 2011, 4:02am says:

Looking splendid! =) gonna give it a go later today. I'm sure I'll love it.

+1 vote   game: Talbot's Odyssey: Part I
Desiderium
Desiderium Jan 16 2011, 9:03am replied:

That's a zodrum crystal. In the tree. =) Over time we'll release lots of lore and will be even more attractive =P

+1 vote   media: Ardanom Camp
Desiderium
Desiderium Jan 16 2011, 8:57am says:

Awesome. =) For some people this will be very useful. Some of those models are really well made.

+1 vote   article: Free 3d Model Pack #1
Desiderium
Desiderium Dec 15 2010, 5:18pm replied:

Haha. Well, he does work with us. :) Robin is a great artist indeed, and you'll see more great things from him in the near future!

+2 votes   media: Media Release 2
Desiderium
Desiderium Dec 11 2010, 11:40pm says:

Breakdown for me goes as Story>Gameplay>Audio>Visual.

If a game has a lame story, it will be boring. However it needs at least a decent gameplay so it does not bore the players or annoy them. Audio is probably way more impacting the human senses than visuals, that's a proven fact - and I am sure that a good audio reflects more quality than just good visuals. Imagine for instance, Crysis with clunky sounds. Nope, it would not work. Visuals... if they are good they help, but if all the rest is good, they can be lower and still pass. :)

+7 votes   poll: What do you look at first when considering a game to play?
Desiderium
Desiderium Oct 13 2010, 6:57pm replied:

It's all digital. :)

+2 votes   media: Thief Conceptual
Desiderium
Desiderium Jun 22 2010, 6:11pm replied:

Cheers man, thanks for the kind words. Really appreciate it. :)

Speaking of monkeys... I'm no monkey Sir.Gryx(wald) - you sure do know I'm more of an pancake Godzilla of some sorts

+2 votes   media: Promotional Game Shot Take 2!
Desiderium
Desiderium Jun 22 2010, 12:30pm replied:

Might be... might be ;)

+1 vote   media: Conceptual Artwork
Desiderium
Desiderium Jun 13 2010, 11:11am replied:

Guys... It's not about what is good or not. Please keep to this post... I mean. Really. :)

Great job on the mod guys! Can't wait to play it :)

+1 vote   article: Nehrim - At Fate's Edge: Release of German version 1.0
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