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Thank you! I noticed you edited the Bloom_Filter! And it was the problem. I replaced it with the old one and it worked perfectly. Thank you.
Your old shaders work perfectly on your new Shader Control and all of that... So the error is with the shaders folder... I don't know why but something is just acting up.. Let's see if somebody else has this problem.
Well, that is the problem everywhere in the game. I tried it without using my mod as the base and it was still like that. Maybe one of the settings for the brightness has been set too high in the shaders.
Well, your previous version worked fine. So it's one of the new features. Maybe the lense flares is acting up?
I have one major problem: Dl.dropbox.com
Yeah... This is on top of my mod but I haven't tweaked it yet. So, do you know the problem?
Sorry for the late response, it was the time of day and the sky was overcast. I will attempt to take more of the in-game pictures in day time from now on.
Ok, I updated it with a new picture.
This isn't daylight, I fixed the old problem with darkness. I should've gotten a screenshot during the day.
Simply amazing job you guys have done! 10/10!
Because they are wearing big fat body armour.... God some people have no common sense.
Amazing job! This must've taken a fair bit of work to get right! Looks better then most other games.
Forgot to mention that on my Gigabyte 6870 Super OC happily putts along at 55 - 140 FPS on even the large maps.
Yeah, I don't know why people are so amazed at LA. The maps that they have "Created" were in the old builds. Many teams before LA had the maps up an running with new storylines in working progress. I don't know why this guy thought your mod was close to LA.
We are back on track and will be uploading some pictures very shortly.
As much as I would like to post pictures I am sorry to say that we are experiencing some weird problems right now and will be attempting to fix them.
No problem, thanks.
Damn, I would like to play this mod but most of the dialogue is still in Russian. When I go into the village and get shot to pieces, so what's happening?
EDIT: Did you remember to change the localization to english?
As in it doesn't show any new errors... It just crashes and says that I require Pixel Shaders V1.1 or Higher...
Thanks for the reply, that's easily done.
Do you like this feature? Comment below on what-else you would like to see.
If just a weapon re-texture is going to get somebody to track then I cannot wait to show off something more advanced in the future!
Thanks, I haven't even begun on the new storyline... I have mainly been learning more about... well, I won't spoil any of it ;P
Ok, I will make it so you can have the original HUD.
Woops, I made a mistake.. It really was at 1600 Mhz not 2000 Mhz (I read the wrong thing xD)... It came in the box as 1333 though which is weird. It can be over clocked a little more though.
Random is random ;D
Also, this will be done each week.
OK, I received my new Corsair Vengeance 16 Gb 1600 Mhz kit today. So I decided to Easy Boost it because it was made with high quality parts. The damn easy boost over clocked it to 2000 Mhz and it is running awesomely :)
$114 For 16 Gb's of 2000 Mhz Ram sounds great.
Hmm, well... I will discuss this with my good friend Thunderfreak. If he cannot script it, nobody can.
And yes, if a dead body springs into sight the enemy would get up and stay on alert.
The doors might actually be possible. It has been done in some of the Stalker games of where the door was locked at one stage and then it was unlocked later.
I will look into this.
Hmm, another thing which I thought up by your campsites watchmen. What if there were 3 but 2 went to sit down. One stayed. Now, what if he was "Silently" killed by a silenced sniper. If he is far enough away from the camp then it shouldn't set off any alarm bells should it now.
Thanks Kyle, I have gained many skills from my last attempt at a modification. Remember, weapons may kill faster, but you will also die faster.
Well, I have already gathered new maps from Kostya V's Map pack. I had to convert it to game version 1.0005 which wasn't all that hard.
Moving object, I don't know if the Engine could handle that sort of thing.
OK, this is easier. You just have to add the correct comment to the sound so it gives the command "I heard a puddle, I better go check it out".
Thank you for your suggestions ;D