This member has provided no bio about themself...
There will certainly be a bigger amount of Bandits and Mutants to play around with.
The Mission cash will be raised by a little bit to mimic real life, but every item in the game is being raised also.
Yes, there won't be as many artifacts in the zone. It would be nice to have other stalkers trying to grab them in real time.
The Zone will be harder, and tougher to survive in. So we will see.
Well, I thought everybody knew about Lost Alpha since it had been in development for 4 years :/
Most modders want to stick to SoC or CoP. I don't know why but eventually CS will get the attention it deserves.
I am not currently sure about the first part as the engine is limited. All high ranking enemies will have better weapons, yes. Well, the creatures were meant to make your games harder and scarier (Most of the time the bloodsucker). You start the game in a totally new area after being "knocked out" by a new type of emission. This part will be filled with Mutants, and a couple of lightly armed zombies. The area branches off into several directions, each direction could lead to a different set of Side missions.
AK's are the most common weapons in the game and you will be given one from the start with a couple of magazines. The Ballistics have been enhanced so you will be able to take out a lot of enemies. I would recommend not going and trying to kill some Military.
This mod changes the zone, the year will be 2016, more Stalkers have moved to the zone in an attempt to make money and explore the zone.
People will seek safety whenever they need to. You won't be finding any "Rare" weapons from the start of the game. Most enemies and factions will be carrying old & rusted weapons which jam a lot and are worth barely anything.
Many things will be changed in the final version, thank you for supporting this project :D
OH NOES! QUICK! GRAB THE PITCHFORKS! \(o.o)/
I guess I will play as this guy cause he can actually see >.>
I get too much lag to be play and then I get kicked. It would be nice if you could set up a server in Australia so Australia and New Zealand can play.
Joking? I would rather being able to make my own entrances :D
Great job guys, it looks great.
The Arms rig position. I am an animator myself and I have to say move the left arm in a little bit to hug the gun more. Simple movement and shouldn't take much work to fix up and errors it provides.
Good, that Apple building picture isn't here....
Grats on all that you guys have achieved! It should turn out to be a very successful game in the end :D
Update: Now, before I go into creating the new Storyline there is a lot I have to do in preparation. First off I will be making EVERY weapon in the game as realistic as possible, ranging from the real Weight of the weapon right down to the price.
You might think this will be expensive but the USP Match will cost you 59570 Rubles in-game (New one of course). You will be able to make good money scavenging from other dead Stalkers.
All rewards from missions will be raised by a little bit to be as it should be.
Second, In order for me to start work on a totally new Storyline I have to delete almost everything out of the spawn files. Which means, there will be no Stalkers in-game for now.
In the end I there will be thousands of Stalkers roaming the zone.
Please reply if you would like to share your idea or like if you well, like.
You could do that yourself with the SDK "The SDK allows you to edit the sound so it can only make enemies hear it at up to however many metres you set it to".
It's called 3Ds Max, if you have a spare $3000 you can get a copy.
This isn't the original, I had to make the image brighter in photoshop because some people couldn't see anything. I don't know if it's just my monitor but I could see it fine before.
Did you create these animations? They don't look anything like the original animations. Also, good job. Does the anomaly stay in that spot forever? Or does it de-spawn?
Yeah, go ahead and eat it! "Grins as he chokes to death on the building".
EWW!! AN APPLE BUILDING!! KILL IT, KILL IT NOWZ!!
Grats on this guys! It looks great.
No problem, anything else you would like to see in this mod?
Ha, I wish this could be done too but the engine simply wouldn't allow this sort of thing.
When you import a map from another stalker game there are no spawns. He has just added this one enemy "Maybe more" via the all.spawn.
Vote - this comment if you hate this Wallpaper!
Vote + this comment if you like this Wallpaper!
Yes, there will be deadly skirmishes between factions as they try to wipe each other out. The only difference, is that it will be different to the Mini mod you had been playing (If it was a large mod is probably used the mini mod created by another user. If you have a look at the English GSC forums you will eventually find it).
Your player will actually have to take part in some of the Skirmishes which will award you with weapons, money, ect. I won't reveal anything more to you at this point.
Also, here's a tip to the 3D Modeller, Use Planes, not shapes. Either learn to use the application or throw it away.
You want me to make one myself? Oh good, lucky I am a 3D Modeller and Animator.
It looks totally different because their 3D Modeller is new to the program that he uses.
What? It's shiny fur-ish blood... IDFK
I want to ride my bicycle! Bycicle! BYCICLE!
They are.... They are HUGE!!! I'm scared..
I don't think it will be followed by just a picture. Like in their current main menu they have some nice water animations with the company of a car with flashing caution lights. I reckon the geiger helps with the song. Making you feel as if you are in the zone, surrounded by radiation.
I like it, if you had the video on top of the main menu in a video I think that would've been better but good job!