Oh good day, My name's Benoit "D.G.F." Hanikenne, I am a graduated graphic design engineer and an intermediate video games 2D/3D artist. The main platform I work with is Half-Life (Goldsource engine). My main speciality was model porting and customisation, until I began creating my very own models, step by step. I'm also specialized in World War II Germany's uniforms and materials, as you will be able to figure out by yourself by checking the few screenshots I have posted on this profile. I mostly create props, static items and I'm able to create simple and more complicated textures from nothing. Organic modelling is my one weakness, but I can most easly port something to any skeletons and make the product very professional looking. I am currently working on a Single player modification for HL1 called "Abyss 048", you can find this mod on it's moddb page. Feel free to contact me if you have any questions or if you need my help with any projects.
A Hgrunt replacement I've made for an upcoming Sven Co-op map (serie?) made by Streamfox. Heavily inspired of the Quake2 & Doom universe and gameplay, the project will hopefully be released with the upcoming 5.0 version of the mod.
Check the Descen Scmapdb page here: Scmapdb.com
The weapon models have been borrowed from Tabun, who originally did them for the awesome Quake3 Arena mod: "Generations Arena" (http://www.wireheadstudios.org/).
Check out the Tabun's portfolio aswell, he's a very talented artist who's doing awesome stuff: Tabun.nl
I took a deep inspiration off an Kaoimhin7's artwork of the Quake2 Strogg troopers. You can check it out on his Deviantart page here: Deviantart.com