Hi, my name is Kevin Schneider. I'm living in Germany and I'm 22 years old. Mapping is one of my hobbies and playing mods and videogames too. I'm learing skinning right now! So yeah, see u around! ;)
Could you please tell me how you did this? I'm very curious, could this maybe also be done to Undercover?
Were you able to fix the "FMODEx Error Code 79" when using the G35 Logitech headset? The last time I wanted to play Sven Co-op that kind of made it unpossible.
This was great, just finished this a few minutes ago. The starting sequence was great. Overall I liked the map design. Especially the underground levels were great. In the later levels, especially in the mountains I thought there was not enough background sounds, like some wind going through the trees.
Overall a really great mod, no boring or frustrating parts! I did not encounter any bugs and everything worked fine. Would recommend this to anyone who likes HL² related mods!
You are doing an awesome job! I really like that you try to improve FUEL in any way possible and I'm really looking forward to the newest gameplay changes, which hopefully balance, in my opinion, the horrible AI behaviour. :)
Keep up the awesome work!
I like this one way better, I always thought that the default one is way too big. I have a question though: Is that number under the km/h display the amount of kilometers you've driven? And is that the smaller circle in the default speedometer?
it would be cool, to have appropriate animals per biome. Like snakes, monkeys, parrots etc in a jungle area, sheep in a grass area and so on
What are the big walls supposed to be? Anyway this lookes really great, I like broken down places in games.
Yeah, it looks really nice and I like the mix of both!
I think it's either rust of red colour, I don't think it's blood
I think the waterfall looks to "clean" for a natural waterfall. I don't really know how to explain it right, in the sewers it fits perfectly, but here, I don't know... But everything else looks really great!
Both give me really a feeling of better not to be in there D:
could you explain that because I'm also asking what this has to do with the original?
For some reason it doesn't I can't view the video, it's just loads and loads :(
I would also love to see a MP40, though I'll be still happy with all the weapons shown here. :P
The picture that says "USP .45" above it looks more like a Walther P99 to me, though I could be wrong.
Those weapons are really really nice. I like the fact that you brought weapons in the game like the PPSh or the FNC.
A question though: The SVD and VAL don't have a scope mounted on them, so does that mean you can put "real" sniper scopes on them?
Really good written article. A big amount of infos in it, too. :)
Is CoP better then Clear Sky and are those screenshots taken in normal Full Dynamic Lighting?
Lots of bullet holes in the wall! Looks like something sprayed bullets all over the place for several hours :D
Probably not, since it reflects realtime, the normal valve water shader reflect with cubemaps as far as I know, which is "rendered" in the map compiling process.
This looks really really great, never thought this was possible with Source!
This rocks! :)
Well written. Was really nice to read.
There's a gnome in this mod? Where?
This looks great! :)
How about Peformance? I can run Stalker with all High at the moment (with some graphics mod also), will I be able to run this at the same settings?
Sounds like really really much work, though the more you work on it, the better it gets, right?
I'm really looking forward to this. Keep up the awesome work!
Sounds great, I'm watching!
Looks really great and very futuristic in my opinion!
It's a really nice mod, from what I have read at the top of the page, though I can't seem to get it working, when I start Stalker it says that there is no system.ltx file, though it is there. What should I do?
Like the idea, gonna watch your mod! :)