Hello there ;)
we are currently working on all the background balancing, so it should be out in a few months. we want to make sure our first public release is at the highest level of quality that everybody will appreciate. :)
thanks man! :D keep the comments coming!
haahahaha thank you guys! although this map is almost identical to the original in BF2142, our version has been massively improved - unlike BF2142's static environments, almost every object you see in CNC2142 can be destroyed. we really couldn't have done it without you :D
they do have chain guns :) might fix the model abit to make it more visible
yeh! i noticed it too when I was comparing the EU air transport with PAC's version in BF2142. Most of EU's vehicles are smaller in some way.. even their gunship's smaller >_>
wooohooo! :D i really can't thank you all for the support given to the cnc2142 mod team, its epic guys :)
kekekekkeek our pleasure XP
Ask, and ye shall receive!
well.. maybe in a while when we actually finish the Titan XD infantry will take alot longer I think, yet to start on them lol
(AND yup guys, there goes the April quota) :P
kekekeekke thanks guys, i will be starting video production once we have a map and stuff like that ready :P
hahahahaha we hope you loved it :D
thank you!! we're just glad you all love the updates :D
haha thank you guys! we're glad you all love the updated schematics :)
yupyup :) the player's team colour is indicated by the green areas.
haha we are planning one, just you wait ;)
nope, the texture map doesn't have ice on it. you're probably just seeing the UVW lumps on the surface, which the Goliath has alot in BF2142.. -.-
thanks guys!! we're still deciding whether to enable the top gunner for the tank due to balancing reasons, so for now they're disabled. ^^''
as for infantry, we're probably leaving them to a slightly later stage as they're abit harder to make and put into CNC3.. >.> but don't worry, they'll definately be part of the first release!
hahaa, yeah i personally prefer Doragons too :P in-game shots for those dragons will be ready pretty soon, we've started working on PAC vehicles since a week or so ago!
Really high, around 25000 in my memory. Having said that, it was only a model ported from BF2142's raw files. We will be having our own titan model soon enough! ;)
To h4mx0r, we aim to put gamers in total control of the entire army, including different infantry types, vehicles, faction-specific support powers & structures, yet it is also crucial for them to manage available resources strategically for both base defense and enemy infiltration, which is why we thought producing it as a Real-time Strategy game may turn out quite enjoyable.