This member has provided no bio about themself...

Report RSS More fun for PC version

Posted by on

I started developing Collision Warning on 01-01-2013 and since then I have made lots of game-play and design choices in order to preserve performance (at somewhat playable level) on S GalaxyAce and a like.

I got tired of it and decided to end the stream of endless sacrifices for sake of mobile version of Collision Warning and go full force for PC. It makes sense, considering that I develop on Win anyway and test everything on Win first.
For Collision Warning it means:

  • Enemies with actual AI,
  • UI design favoring PC version,
  • Gfx settings with PC version in mind first (high settings with more stuff than most portables can handle),
  • Analog input support,
  • First PC (Win) beta really soon

And it is time to dust fun laying on the bottom of CWs backlog and put it into the game.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: