SALUTATIONS DAMMIT. i am magachs and i have hands.

Comment History  (30 - 60 of 231)
magachs
magachs Dec 3 2014, 2:11pm replied:

Isn't TD pretty much dead?

+3 votes   media: Vote if you feel like it.
magachs
magachs Dec 2 2014, 8:59pm says:

Already voted. Yesterday. That's how much I like this mod.

+8 votes   media: - Vote TI 2014 Promo -
magachs
magachs Dec 1 2014, 9:14am says:

So. Many. Throwbacks. Aw yiss.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
magachs
magachs Dec 1 2014, 9:13am replied:

And yes, it still runs. :P

+8 votes   media: Tiberium Essence 2.0 - Forgotten
magachs
magachs Nov 30 2014, 7:48pm says:

*pokes mod with stick*

+4 votes   mod: Alternate Warfare
magachs
magachs Nov 29 2014, 1:04am replied:

Lessons learned from the Yangtze incident, I bet.

+4 votes   media: Bomb Truck with Napalm
magachs
magachs Nov 22 2014, 11:58pm says:

You know, a map preview would've been far more helpful.

+6 votes   download: GDI-TYM-PreRelease
magachs
magachs Nov 14 2014, 10:35am says:

This... is actually pretty handy. Thanks for this.

+7 votes   download: ROTR 1.802 ECA Commando icons
magachs
magachs Nov 11 2014, 5:32pm says:

As a turtler, that AI isn't even trying.

+3 votes   media: Ordos loves missile turrets O_o
magachs
magachs Nov 1 2014, 12:25am says:

Definitely something worth waiting for.

+3 votes   news: Announcing the upcoming The Dawn of the Tiberium Age version 1.13
magachs
magachs Oct 29 2014, 4:35pm says:

Egorow (the hacker it seems) is back, people. Just a heads-up. Currently attacking CNC: NE as of comment time.

+3 votes   mod: C&C Generals Zero Hour : Enhanced
magachs
magachs Oct 28 2014, 10:52pm replied:

You know what, I'm sharing. Have a puppy in a hoodie.

I.imgur.com

+2 votes   mod: C&C Generals Zero Hour : Enhanced
magachs
magachs Oct 28 2014, 8:23pm says:

...I need eye bleach.

+4 votes   mod: C&C Generals Zero Hour : Enhanced
magachs
magachs Sep 26 2014, 1:16pm says:

Pretty. A better job than some of the previous home cities imo.

+5 votes   media: Home City of the Easterlings
magachs
magachs Sep 8 2014, 7:36am says:

ModDB:1 - Filthy asset-thieving ********:0

+2 votes   media: Complain solved
magachs
magachs Sep 7 2014, 12:52pm says:

Ah don't worry Jorgito, he may have his blog and Facebook page and his army of dipshits for him to keep lying to, but he'll never have a place here in ModDB where we know the truth and thus can call him out should he ever show his face here (or AoKH for that matter) :P

+3 votes   media: Complain solved
magachs
magachs Sep 6 2014, 11:49pm says:

You might want to contact him personally, for in his Facebook page he claims to have the right to use your units since he won't use them for profit, also he said he had no way to know who the author (you) was or something... Either he's a lying sack of **** or there's a big, BIG misunderstanding.

+1 vote   media: Complain solved
magachs
magachs Aug 30 2014, 2:11pm replied:

ah well my commiserations then :|

+1 vote   member: FILM_Smartson
magachs
magachs Aug 28 2014, 8:17am says:

Dat "static". When you see it...

+3 votes   media: New skirmish loading screens - PsiCorps
magachs
magachs Aug 15 2014, 2:46pm replied:

This. My picks would be B2, B4 and C2

+3 votes   media: Drone control truck variants
magachs
magachs Aug 10 2014, 1:49pm says:

This reminds me of a documentary I watched years ago about some low-profile experimantal tank. It too was made for stealth purposes, although it didn't have a cloaking field :P

+2 votes   media: Stealth tank concept
magachs
magachs Aug 6 2014, 12:47am says:

First off, excellent mod! I've been playing this quite a lot lately and I just can't get enough of it, thanks a lot! Now here are a few issues (?) I encountered:

1. I think the AI dies too easily in the Intoxication map, because of the hostile mobs. I think it's because the players' units don't attack them automatically, always needing them to target manually, making the attacks rather annoying. Is this intentional? Is the map meant for multiplayer or something?

2. The hospital in the southeast corner of Ivaris Central cannot be captured since it's partially off-map. Again, was that done intentionally?

3. I'm clueless as to what to do next in Nod mission 8 :P I destroy the generator for the first gun emplacement with the Flame tanks... and that's it. Am I supposed to just level the small GDI outpost west of there or something?

I'm playing the latest build by the way (PB5.025 as of comment time). Thanks in advance.

+1 vote   mod: Twisted Insurrection
magachs
magachs Aug 5 2014, 9:53am says:

*pokes mod with stick*

+2 votes   mod: C&C Generals: Visual Reality Mod
magachs
magachs Aug 4 2014, 7:36pm says:

This is a green comment =)

+6 votes   media: New CnCNet Game Lobby
magachs
magachs Aug 3 2014, 2:39pm says:

MILFRED YOU LAZY BUTT ARE YOU STILL ALIVE

+1 vote   member: FILM_Smartson
magachs
magachs Aug 2 2014, 12:47pm says:

Put on a happy face... Or rather, put it back.

+2 votes   media: Cloudface Idle #03
magachs
magachs Jul 15 2014, 12:03pm says:

Pictured: Part of the Fist of Nod's tunnel network.

+2 votes   media: 4 Days Remaining...
magachs
magachs Jul 13 2014, 6:05pm replied:

As a head in a jar, maybe :P

+4 votes   media: 6 Days Remaining...
magachs
magachs Jul 13 2014, 12:15pm says:

Whoaa... Dat fade!

+3 votes   media: Banner
magachs
magachs Jul 8 2014, 3:24pm says:

...I think a Grey Goo group has been in order for quite some time.

+2 votes   media: Beta Faction Logo
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