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Awesome work. The bigger variety of weapons, the better, in my opinion.
Banned on both ZDoom and Zandronum? ....What are you doing, Sarge? Please, don't let your ego and fame ruin the respect that the community has for you.
Additionally, "a good experience" is subject to opinion, hence why jumping and cheats are made optional.
During those 20 years, I'm certain you've noticed the jump feature is optional.
I've always wanted to see an RPG mod for Doom, and being able to play it alongside with Brutal Doom is just complete icing on the cake. Utterly awesome, much thanks for this.
One thing though, I'm only able to earn experience by starting combo kills with the glowing monsters. Killing the normal monsters by themselves doesn't seem to work...is that normal, or am I doing something wrong?
Still wondering what these 'special locations' are all about ;P
it might work if the growling wasn't so frequent, it does become a little obnoxious with it playing constantly :/
Awesome mod by the way, still playing it on Tunngle.
EA Games: Great releases, ****** business practices.
You fight like a pregnant cow!!
All except for Daggerfall, yes :P
SOPA 2013 just now got their ***** kicked with 100,000 petition signatures, hell yeah! Just wanted to throw that out there :P
Awesome, thanks for posting.
Also, a new version of Zandronum is available
Wow I must say, all these positive responses make me feel very proud to be a member of the Doom community. Take your time and anything else you need Sarge, you're one of the most talented modders I've ever seen.
No worries Sarge, we all appreciate your hard work. The 16th to 30th will be right around my birthday anyway, best present ever :P
Replacing the swears with 'bleep' sounds would make this mod 5-times more hilarious than it already is.
...It's 2013 now, I guess bludgeoning zombies with nightsticks didn't work out so well?
Holy ****, that mod sounds dope.
From what I see from trying it, it pretty much swaps out the Brutal Doom weapons with souped-up Vanilla ones. Pretty handy if you ever wanted to play Brutal Doom without the new weapons.
Yeah, just tried your suggestion earlier, only level Wads or Megawads will auto-load in the Skins folder for GZDoom. Brutal Doom or any of it's mutators will not load in the Skins folder, except for the Metal Soundtrack.
Oh...ok my fault bro, I'll have to give it a try.
In all honesty, Zandronum is a little more convenient. Install Zandronum, copy any Doom Wads you have(Doom2.wad, tnt.wad, plutonia.wad)to Zandronum's folder, then create a folder called "Skins" inside Zandronum's folder, and copy the Brutal Doom mod to the Skins folder.
Zandronum will now auto-load any mods inside Skins.
Doomguy's favorite 4th of July firework.
A wee bit dramatic, I would agree...but you're awesome nonetheless :P
Hell yea, thanks man.
Well that explains the hole in the zombie's chest.
Love the new rocket launcher, and the new shotgun blast sounds awesome too.
In Soviet Russia, Baron of Hell eats YOU!
Going as my wallpaper right now, utterly badass.