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Lol true. The only way I see reloading possible is if you lower the chainsaw off-screen to the ground, reload the shotgun, then pick the chainsaw back up. Or maybe the chainsaw could have a carrying strap, so you can just sling it over your shoulder and reload.
That's awesome, I'll have to try that myself. I think a shotgun and chainsaw combo would also be very fitting, seeing as how Doom was partly influenced by Evil Dead.
Yeah, the zombie grenadiers kinda scare me too. I like the idea of being able to throw grenades myself though.
Lol no worries, just thought I should throw in my two-cents.
Yep, look up D-Touch on the Google Play store if you have an Android. It has a few engines to choose from, including GZDoom, and supports mods too. Brutal Doom runs beautifully on my S5 and Nvidia Shield tablet.
...This wall of text is so illiterately ****** up, I can't even make out what you're trying to say. Come back when you've taken a lesson or two in English.
Yeah, I can imagine. I can't use my Rift on Far Cry for more than a half-hour without getting a little sick.
@GaySteamBath What an adorable comment, so original.
I have to agree with mostly everything here. The new gore system is giving me a decrease in framerate, but not so much to your extent. It is still bothersome though, and my system has been able to handle the majority of stuff I throw at it, including FarCry 4, Dead Rising 3(which is terribly optimized), Advanced Warfare, etc. The shotgun's wider spread is also another gripe of mine. Most shotguns in real life have a fair amount of accuracy, which seems contrary to shotguns in most games nowadays. So as it currently stands, V18 has to be my preferred version so far.
You mean like superpowers? Doomguy may be a demon-slaying badass, but he's only human.
That would be hilarious. I second this.
Can we all just chill the **** out and simply enjoy blowing away hordes of demonic scum, as usual? Please?
I got a hold of the v20 test build from a Zandronum server, and it seems like Sarge has taken a couple good steps forward, but also a few steps backward. Here's my little bit of constructive criticism:
1.) The gore decals on walls don't look quite as good as in previous versions, and are seemingly in less quantity. I can appreciate the blood-dripping-down walls effect, however.
2.) The pump-action shotgun has a second pump animation that just doesn't look as good as the vanilla animation, and just feels awkward.
3.) The pump shotgun also has less accuracy now, which is nearly equal to the double-barrel's single-shot accuracy. What difference is there between the two now, aside from the pump-action having more ammo capacity?
Again, this is only constructive criticism. I love this mod to death.
Ladies, ladies, please calm your tits....you're all beautiful.
Call of Booty Advanced Whorefare is the same generic twitch-shooting, kiddie-raging, hyped-to-hell, unoriginal clusterfuck its always been. The only new addition is jetpacks, but even this feature was so tacked on and poorly executed, and the only reason they added it was to compete with Titanfall.
The internet never forgives or forgets, apparently.
Got it on my phone today, utterly badass to have Brutal Doom on the go now.
I lol'd a little when he called you Quacker, sorry :P
Is this the beginning of the end? I would understand though, your dedication to this project has been commendable.
What the **** am I looking at?
Nice compilation. Was hoping for more fast-paced Unreal-style techno, but very good.
Everyone's busy killing demons and evil dead.
You would need a port of GZDoom for PSP to run Brutal Doom, which is more or less possible. I would also love to see this for my PS Vita :P
Yeah, I pretty much said the same thing about PK3's and ZDoom's ini file before you deleted my post for some reason.
...How the hell do I use this?
Downloading now, looks awesome. The bigger variety of guns, the better :P
Is that Gordon Freeman? :P
This song gave me multiple eargasms.
4th place is a great improvement actually, Brutal Doom got 9th place last year.