Hey! I kinda needed to update this for a while! :P Anyway, my name is Dec, im 18 and i am UN-proudly from England. Game Development at University as of this new "school" year. I hope to someday become a full-time licensed Game Developer as i have put time and effort into learning new skills and adapting my already gained skills to work in difference situations and on a variation of engines. I started modding first on Battlefield 1942, but i started late and the community fell apart after the release of Battlefield Vietnam. The next game i began to modify was Halo 2 on Xbox. Eventually after learning allot about game developing i moved to the Source engine were i am proudly creating a new Total Conversion called The Mortewood Plaza. My ability's in game developing are: Modelling, Skinning, Mapping, Animating, Programming, Web Design, GUI Design. That's about it really, thanks for taking the time to read this!
Well this is The Mortewood Plaza: Very Frequently Asked Question list. I should cover MANY questions that have all been asked at least 3 times or more...
I got interviewed by Aj Hallmon, you get to hear my voice, and you get to learn a little more about the mod! all comments and thing welcome here people...
Well, Its an achievement that i got it to work. But here it is! Working custom Mortewood Plaza achievements :)
Should/Could i make child zombies for Mortewood plaza?
My launcher for the mod is a new idea i came up with because ive taken a liking to the steamworks SDK that some of the greatest mods have been given...
The mod is not just shoot till you drop, nor is it complete a mission then replay the levels with a differnt difficulty setting. Its a mass load of story...
This article will list all the weapons in the mod at the moment, along with the ones i have planned, and any others that have been taken out, with reasons...