My name is Dec Doyle. I'm currently the Lead Programmer over at Monochrome LLC working on our first release title Contagion, coming 2013. Most people know me for my first initial projects The Mortewood Plaza (On-Hold Until 2014) and 1187.
Yeah, they are from the HL2 Beta so im pretty sure I can use them.
The Iceaxe, MP5k, RPG(soon to be changed) and gravity gun, are all from the half life 2 beta. they are used because well, they are new small additions :D
No comment on the mod?
Its Breaking Benjamin - Broken Soul & Merged With Rise Against - State On The Union
Yes, it will a little bit, it will have people who will work with you and help you, crazy boss people which you have to fight, and escort people missions which win you special weapons. :D
I'm not having the weapons break, its just no fun. trust me.
And the inventory?
Like weapon select, I think works fins, their is not much you can do with like 50+ weapons haha :D
They don't :)
As I said in the comment below, it didn't work well in game, and was no fun to have!
Yeah, I did have the weapons break, but it wasn't fun, and that did annoy me in dead rising.
So, in Mortewood, the weapons you get, depend on were you go, and if you can actually find them.
E.g. a broom is more powerful than a nightstick, but a nightstick hits faster, So, if you are quicker at dodging, then a broom may be better, but if not a nightstick may be easier to kill certain zombies.
Slow zombies are weaker than fast ones.
The fast ones will be in fewer numbers until you get further through the game, so you will get better weapons, also depending were you go, e.g. you may know were to get the sledgehammer, but not know were to find the katana. and so on :)
I'm sure if I map and plan it correctly the breakable weapons will not need to exist :)
It will when finished.
It seems some people like to judge an incomplete mod, trying to show of its little things that have been made, and compare it to a complete game by pointing out obvious things that will be made or created when it is complete.
Well the sledgehammer is done like that, only with a little tweaking.
And you have to admit with some small animation changes all weapons will look even better.
Things like the ice axe, frying pan, combat knife, nightstick and a few other small ones I believe are fine with the animations that they have, mostly bigger weapons will need 2 handed new animations like I have created (Broom + Snooker Cue).
Only a few weapons have the custom animations as of yet, the broom, snooker cue, fire axe, broken glass bottle and the sledgehammer all have custom animations.
I'm not a big fan of animating so i'm leaving that till last, I have all my source files so its not going to be harder to animate last.
As you can tell i'm more of a modeller, hence why the most complete thing about the mod is the models so far.
Also from another comment, all the weapons have real custom sounds, all recorded on my brothers £500 recording studio ($1000) so the quality is real.
The voices for characters will be done on that equipment too, same with the music being done by my friend James, who happens to be an amazing guitarist.
So sounds are covered just not developed yet! :D
A metal baseball bat can vary in size, my friend had one, it was more like a rounders bat from another sport, or meant to be a weapon, but it was metal, and small, used for 1 hand.
The guitar and axe, when I make the axe, will both have better animations, but for now I have nothing special.
The baseball bat with a nail in it is just using the crowbar animation and will also have a new animation in the end.
Isn't it more helpful to explain what else you did and didn't like in the mod so i can work on stuff, instead of asking a question, that requires an answer, that is well, a silly question as this mod has yet to be finished.
The guitar is an unfinished weapon, if you look closely you can see that it is called crowbar, this is because I just imported it in game for the video t take a look at the model, the animations, damage and everything are not complete, for example the ninja stars do NO damage as of yet, my fault but it will all be fixed, the zombies health works well at the moment because it allows a nice variation of weapons to be used with some being better affective on slower ones than fast ones.
I'm not remaking dead rising, I'm making my own with that in the back of my mind for ideas.
This is a complete new thing with its own story and everything so the zombies will not be related to dead rising ones.
Well, notice its not its own weapon its over the crowbar, that's because its unfinished, this was a test to get the model in game to ensure it works properly, animations will be done later.
Yes, all weapon / vehicle models are made by me, mapping too, and the zombies :)
Fast + Slow Zombies :)
Thanks Guys :)
Believe me when I say, and i'm not being modest, but the reason i'm a little slow at developing in a sense, because well, every time I go to test something new, e.g. a new weapon, if it works or not I still get sucked into playing, usually the developers of a game get sick of the same thing after time, but its SO addicting, and that is one of the reason why I am proud! :)
Its not for everyone, but give it a try when its out :D
SMOD does look okay I guess, but I'm trying to keep my mod full of either Valve's or my own content.
Thanks for the idea though!
Hell Yes :)
But for all the people who cant play it, due to console restrictions, hopefully this will fill the zombie Single Player void in each of their hearts :P
F.A. Game = F.A.G, I thought it was kinda funny, plus a cool name :)
Yeah but they are completely different games, if anything Zombie Panic! Source will be hit harder because its the same style game play, its multilayer with one team as zombies!
My Mod is a single player one with completely different goals than L4D.
Also their is an issue of price, not everyone will have money for L4D but mine will be their in the background.
Fortress Forever failed slightly because it was almost exactly the same as Team Fortress 2.
Mine is nothing like L4D, it may be zombies, but you can clearly see they are nothing alike, my one is more like Dead Rising. If Dead Rising comes out built on the source engine then I am in big trouble.
This Is My Rival Zombie Mod I See! :D
Joking, we are in complete different categories, yours looks magic though, look forward to playing!
Love the insane ideas, id imagine it will be fun as hell!
Ignore what people say, unless they can do better and prove it, then you should ignore them!
This is a mod, a random one, with crazy ideas!
Anyone who thinks certain zombie mods will be crushed by left 4 dead is silly, the one difference is price, as opposed to game play. You cant go round comparing Doom95 to Crysis :P
Yet again, nice release, look forward to a play of this :)
It will have a role playing aspect, bosses, missions, and people who will help you, plus the overall kill as much as you please fun aspect :D
The lighting will be fixed, I work on supreme detail on the maps last, cinematic, story and game play are my main concern as of yet :)
I'm not really sure what SMOD is, but it isnt based on anything that isn't full of zombies, if you are referring to beta weapons, the OCIW I have always loved, and the MP5k is just amazing, the icepick is fun, and well, why not use them, more weapons the merrier :)
Thanks for the quick feedback :)
The more you praise me, the faster i work :P
Any requests? GO AHEAD AND REQUEST!! :D
Ill do my best :)
I Wanted To Do This For My College :D
AND FILL IT WITH ZOMBIESSS!!!
But No :D
I Like This :D
I Have To Admit. Awesome!!
But Doom Would Be Better :D
Its.... Well.... Beautiful.
Very Nice Work!
That Is Totally Insane :O
But I Imagine Would Be Good When Finished!
Random Ideas Is Always Good!
Keep Up The Good Work! :)