My name is Dec Doyle. I'm currently the Lead Programmer over at Monochrome LLC working on our first release title Contagion, coming 2013. Most people know me for my first initial projects The Mortewood Plaza (On-Hold Until 2014) and 1187.
Still undecided on that one mate, just wait and see what I come up with! :D
I'm debating just ripping them apart in an overuse of gibs and blood. :D
Actually according to my checks you have done it to ALL my comments. This is probably because i busted you on the theft of ZM animations a while back and you so childish as to hold a grudge.
And 50+ hours on your own mod? The not very much. I've had a few other people say this, some are on your team.
And me pointing out what may be a bug, is NOT a reason to down vote me. You sir are an idiot. It was nothing but constructive and i was pointing something out.
Actually the players do have the same buggy animations as any others, i didn't notice a difference. The zombies though (fast ones) were incredibly bugged, i saw them fly through the walls and the jump animation was delayed.
As for the bullet lag, i understand that the compensation is for, but i didn't see an improvement at all so i assumed you hadn't touched it in the code.
The bugs should be looked into as it does in fact effect gameplay. I also loved how you skipped the rest of my comment about the feel of the mod.
Now please grow up and stop down voting my comments. (And i know it is you because i have a program that checks any page updates. It seems i get down voted in the near exact same time you post. Otherwise i am wrong and it is ODDLY coincidental)
Hmmm he is right though. I've played it and i agree. It looks the same because of the lack of new content.
Obviously your new models shown in the images above will move it away from that. But otherwise because other zombies, animations, maps, textures and such it just looks exactly like ZM. It cant be helped this early in development but im sure that your new custom content will fix all this.
That guy is also commenting on the look of the mod, not how it plays. The gameplay is different but the same zombie and bullet lag exists.
Well i am using ideas from that, and Dead Rising is not the first to ever do that, how else do you save someone?
Haha, nahh you find survivors, you can save them and take them to a safe location and you will unlock something, or you can kill them and take the weapon they have, but you don't get the unlockable for example :D
Aucun ami problème. Je vais utiliser Google pour traduire.
Merci pour le commentaire et je suis heureuse que vous aimiez le mod, et c'est formidable de savoir que vous l'avez vu dans PCJeux.
Oh sorry I thought I was allowed to take a break to work on other mods and my University work?
I've taken a break, chill out man! :P
His wife >OF< 35 years.
Meaning they have been together 35 years.
No but the mod will get released. :P
Thanks for the ideas man but:
Most of them are kinda useless or stupid, the rest I already have on my list or already ingame.
Good stuff. haha.
Actually the harvester Is modelled to scale. Do you think I just guess the size or something. No I get reference images and base it off that.
And those weapon ideas are kinda stupid apart from molotov which I have in the works.
No. Don't be stupid.
Yeah I've had that planned for a while. Not a big fan of zombie dogs that much but I do like the idea of a companion dog.
Awesome stuff dude!
About a year and a half I think.
Because I have yet to make some...
I'm doing males first with gibs, then females.
Yeah dude, thanks! :D
Haha im not sure who it is because I have a few co-op videos.
Hehe good stuff.
When I feel like I have enough new content to show off.
Oh, thank you. :D
Thanks dude, I'm glad you like it!
Maybe, not sure yet.
1. In the works already in my new gibs.
2. all weapons settings like recoil and all that will be redone.
Hope that helps and thanks!
Ok give me the money then. It is not going to be banned.
Awesome to hear this man, glad you like it and thanks!
The Teleport-Gun is entirely my own creation and design but based off the early concepts of the portal gun and then changed to fit my needs.
So you need at least one source game, like most other non half-life themed mods.
Yeah just made by me.
And I have a team of specially selected people to beta test. Not all are friends in real life, most are other trusted developers and people who help me on other mods that I work on.
Use some logic, it all depends on your internet speed.
Well it will have add-ons. You download from other websites, install the add-on, play the custom content and you can remove it when finished with it.
How else would you do add-ons? :S