Hey! I kinda needed to update this for a while! :P Anyway, my name is Dec, im 18 and i am UN-proudly from England. Game Development at University as of this new "school" year. I hope to someday become a full-time licensed Game Developer as i have put time and effort into learning new skills and adapting my already gained skills to work in difference situations and on a variation of engines. I started modding first on Battlefield 1942, but i started late and the community fell apart after the release of Battlefield Vietnam. The next game i began to modify was Halo 2 on Xbox. Eventually after learning allot about game developing i moved to the Source engine were i am proudly creating a new Total Conversion called The Mortewood Plaza. My ability's in game developing are: Modelling, Skinning, Mapping, Animating, Programming, Web Design, GUI Design. That's about it really, thanks for taking the time to read this!

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6 comments by dec1234 on Aug 25th, 2009 digg this super bookmark


Development Watcher

Well here is your chance to hopefully see Mortewood being developed live!

I'm not on all the time so don't complain!
The quality is not superb because I would use Xfire but stupid Broadcast does not work.


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Comments  (0 - 10 of 729)
crazyb2000
crazyb2000 Nov 6 2009, 11:39am says:

Hey dec just wanted to ask. I know you have a really great computer but the mortewood plaza consists of the player killing about a million zombies. this means loads of zombies spawn. I was playing my mod the other day which has a densly populated area (about 73) and my fps went beserk and I lagged like hell. now I've had this problem for a while and shook it off. but I'm thinking will people be able to play the mortedwood plaza without lagging too much. I've played situation outbreak and that mod is also laggy. so when mortewood comes out will there be no lag?

+1 vote     reply to comment
dec1234
dec1234 10hours 28mins ago replied:

Ah I do have a very good PC, but I also have a laptop for testing that has a 8600m notebook GFX card which is very powerful in a laptop but has nothing on my PC.

I have spent allot of time on the models ensuring I have a huge amount of LOD's on the zombies so there is less lag. I also spent time optimising the code for them as well so they run as fast as possible!

And lastly I have other code to force some animations on the client which makes them less laggy on-line (this is how left 4 dead is done) and I have code so that they don't render and do nothing if they are out of the players view code.

I have put a huge amount of work into this and I can usually get a huge number in a map spread out, usually around 250 max with no lag and about 70-80 right in front of me attacking in a huge wave.

+1 vote     reply to comment
AlCool
AlCool Nov 6 2009, 12:06pm replied:

optimization is key!

+1 vote     reply to comment
harrisonbrtn
harrisonbrtn 13hours 13mins ago replied:

ya you just have to optimize. like LOD for the zombie models.. it will make a giant difference,

+1 vote     reply to comment
AlCool
AlCool Nov 6 2009, 10:47am says:

If you got some spare time, I'd love to hear some critique on my altest image post from yas. So far I've gotten none.

+1 vote     reply to comment
AlCool
AlCool Nov 3 2009, 11:39am says:

Sorry missed ur Bday mang D:

Hope you had a good one ;D

+1 vote     reply to comment
dec1234
dec1234 10hours 33mins ago replied:

No problem, I didn't expect anyone to notice it on moddb haha!

But thanks!

+1 vote     reply to comment
tacoholic
tacoholic Oct 31 2009, 1:21pm says:

I love the "Mortewood" mod Makes laugh so hard i cry;)

+1 vote     reply to comment
dec1234
dec1234 10hours 36mins ago replied:

Awesome to hear man!

+1 vote     reply to comment
dec1234
dec1234 10hours 36mins ago replied:

Haha its fine, a commented was nice! :)

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