DevCast
Hobbies & Interests group with 4 members, invitation onlyDevcast is a group by developers for developers where we discuss various features, mods and games while coming to the conclusion of how they were used...
Hey! I kinda needed to update this for a while! :P Anyway, my name is Dec, im 18 and i am UN-proudly from England. Game Development at University as of this new "school" year. I hope to someday become a full-time licensed Game Developer as i have put time and effort into learning new skills and adapting my already gained skills to work in difference situations and on a variation of engines. I started modding first on Battlefield 1942, but i started late and the community fell apart after the release of Battlefield Vietnam. The next game i began to modify was Halo 2 on Xbox. Eventually after learning allot about game developing i moved to the Source engine were i am proudly creating a new Total Conversion called The Mortewood Plaza. My ability's in game developing are: Modelling, Skinning, Mapping, Animating, Programming, Web Design, GUI Design. That's about it really, thanks for taking the time to read this!
6 comments by dec1234 on Aug 25th, 2009 digg this super bookmark
I'm not on all the time so don't complain!
The quality is not superb because I would use Xfire but stupid Broadcast does not work.
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Hey dec just wanted to ask. I know you have a really great computer but the mortewood plaza consists of the player killing about a million zombies. this means loads of zombies spawn. I was playing my mod the other day which has a densly populated area (about 73) and my fps went beserk and I lagged like hell. now I've had this problem for a while and shook it off. but I'm thinking will people be able to play the mortedwood plaza without lagging too much. I've played situation outbreak and that mod is also laggy. so when mortewood comes out will there be no lag?
Ah I do have a very good PC, but I also have a laptop for testing that has a 8600m notebook GFX card which is very powerful in a laptop but has nothing on my PC.
I have spent allot of time on the models ensuring I have a huge amount of LOD's on the zombies so there is less lag. I also spent time optimising the code for them as well so they run as fast as possible!
And lastly I have other code to force some animations on the client which makes them less laggy on-line (this is how left 4 dead is done) and I have code so that they don't render and do nothing if they are out of the players view code.
I have put a huge amount of work into this and I can usually get a huge number in a map spread out, usually around 250 max with no lag and about 70-80 right in front of me attacking in a huge wave.
optimization is key!
ya you just have to optimize. like LOD for the zombie models.. it will make a giant difference,
If you got some spare time, I'd love to hear some critique on my altest image post from yas. So far I've gotten none.
Sorry missed ur Bday mang D:
Hope you had a good one ;D
No problem, I didn't expect anyone to notice it on moddb haha!
But thanks!
I love the "Mortewood" mod Makes laugh so hard i cry;)
Awesome to hear man!
Haha its fine, a commented was nice! :)