Maybe the trusses should run horizontal instead of fitting to the contour of the arched ceiling, that way the ceiling pipes don't overlap with the truss and the hanging metal frames have support.
Looks nice and futuristic
Pretty cool shot
Maybe tone down the brightness of the moon-light shafts just a bit. It seems there is a lot of moon-light shafts flooding into that corridor from the window and not that much actual lighting illuminating the corridor itself.
The washed-out look gives somewhat of a post-apocalyptic feeling.
Zombies? Liking the cold and foggy atmosphere
I think vanilla version had a treeline backdrop on the hills, I think that's why it seems like there is less trees and more open area
To the right of the house in the image you can see a 2D-like treeline on the hill, I think that is maybe what is missing from the first image
oh boy, now this looks interesting :)
Somehow I feel env_lightglow is your signature touch
Awesome, can't wait!
I think the skin color is a little off, they both look like they are covered in soot. The first one looks too much like Krauser and the second one looks too generic, the body model looks good though.
Wouldn't in-game optimization be an issue if all the maps were basically compiled into one?
Looks sick, Can't wait!
The onscreen overlay of the gillie is a nice touch
This is art
I'd stick with white plaster for the walls, the concrete and grayish tile texture look somewhat out of place, I could be missing something here though.
Good luck Rae-Ray, All men will doubt you.
Seems like it gives a brighter, happier atmosphere. Although it is quite the opposite from the environment in vanilla, it sure does look interesting.
He is not pleased
Was this redone since last time?
It looks way better, good job!
If the game is going to be ported to 2013, will the source files for the new 2013 version of the mod be uploaded too?
Seeing this, I'm interested in how the villages will look.
Damn, these woods look ominous!
Damn, looks very promising!
So dark, so scary D:
^ yeah lol exactly