Source Mapper

Comment History  (0 - 30 of 324)
DeathVice
DeathVice Feb 15 2015, 7:40pm says:

Looks sick, Can't wait!

+2 votes   media: Phantoms Zone: The Second Trailer
DeathVice
DeathVice Feb 14 2015, 8:54pm says:

The onscreen overlay of the gillie is a nice touch

+1 vote   media: Fluffy with a new ghillie
DeathVice
DeathVice Feb 14 2015, 5:16am says:

This is art

+1 vote   media: Juxtapose
DeathVice
DeathVice Jan 28 2015, 7:26pm says:

I'd stick with white plaster for the walls, the concrete and grayish tile texture look somewhat out of place, I could be missing something here though.

+1 vote   media: UAL Exterior (Work In Progress) (tiny update)
DeathVice
DeathVice Jan 25 2015, 7:37pm says:

Good luck Rae-Ray, All men will doubt you.

+1 vote   mod: Super Sandbox Mod 2
DeathVice
DeathVice Jan 23 2015, 12:09pm says:

Seems like it gives a brighter, happier atmosphere. Although it is quite the opposite from the environment in vanilla, it sure does look interesting.

+1 vote   media: 465
DeathVice
DeathVice Dec 21 2014, 2:16am says:

Wow, nice!

+2 votes   media: Fire exit
DeathVice
DeathVice Dec 15 2014, 12:12am says:

He is not pleased

+2 votes   media: Whoops, wrong facemap
DeathVice
DeathVice Dec 14 2014, 6:23pm replied:

Was this redone since last time?
It looks way better, good job!

+2 votes   media: Corridors
DeathVice
DeathVice Dec 14 2014, 4:47pm says:

If the game is going to be ported to 2013, will the source files for the new 2013 version of the mod be uploaded too?

+1 vote   mod: Nightmare House 2
DeathVice
DeathVice Dec 14 2014, 2:49pm says:

Looks Good!
Seeing this, I'm interested in how the villages will look.

+2 votes   media: Church
DeathVice
DeathVice Dec 11 2014, 10:49pm says:

Damn, these woods look ominous!
Great work

+2 votes   media: The Bear Forest Gallery Vol. 1
DeathVice
DeathVice Dec 11 2014, 10:47pm says:

Damn, looks very promising!

+2 votes   mod: In Spite Of The Death
DeathVice
DeathVice Dec 7 2014, 3:40pm says:

So dark, so scary D:

+1 vote   media: Just some new screenshots
DeathVice
DeathVice Nov 20 2014, 6:50pm replied:

^ yeah lol exactly

+2 votes   media: Mansion
DeathVice
DeathVice Oct 29 2014, 8:52pm says:

Damn, looks good

+1 vote   media: Outlands
DeathVice
DeathVice Oct 29 2014, 8:24pm says:

Textures all seem a bit over-sharpened :/

+2 votes   media: Corridors
DeathVice
DeathVice Oct 29 2014, 8:21pm says:

Looks familiar somehow..

+1 vote   media: New Alpha Screenshots
DeathVice
DeathVice Oct 8 2014, 7:08pm says:

This looks sick

+1 vote   media: BLODY OMAHA
DeathVice
DeathVice Oct 3 2014, 2:26am says:

Wow, 4 years. Thank you for making Stalker an even greater experience!

+8 votes   media: Our wandering is over.
DeathVice
DeathVice Sep 22 2014, 3:40pm says:

Looks like the loners are spooked by the military ;)

+2 votes   media: Journey.
DeathVice
DeathVice Sep 18 2014, 7:18pm says:

Congratulations, and thanks for dedicating your time to make something beautiful.

+3 votes   media: Congratulations
DeathVice
DeathVice Sep 13 2014, 2:59pm says:

Nice!

+1 vote   media: Ghost Land in BAR?!?!??
DeathVice
DeathVice Sep 10 2014, 10:57pm says:

So this will get an update?: Moddb.com

+1 vote   media: Fear Of Vandering
DeathVice
DeathVice Aug 30 2014, 12:37am says:

Interesting...

+1 vote   media: Dream #1 [WIP]
DeathVice
DeathVice Aug 28 2014, 1:04pm says:

I've beaten SHOC several times, but I was only able to find this artifact once, underneath the underpass in Wild Territory near the downed heli. Will this artifact be found in other places?

+2 votes   media: pellicle tree
DeathVice
DeathVice Aug 27 2014, 4:58pm says:

Sounds awesome, glad it is standalone, can't wait. :)

+2 votes   media: Demo
DeathVice
DeathVice Aug 9 2014, 9:53pm says:

Nice atmosphere

+4 votes   media: Building detalization
DeathVice
DeathVice Aug 4 2014, 12:47am says:

Looks sick!

+3 votes   download: Double Action: Boogaloo (Windows self-installer)
DeathVice
DeathVice Jul 17 2014, 6:38pm says:

Looks good man, keep up the good work!

+1 vote   media: xxxx - xxxx
DeathVice
DeathVice Jul 10 2014, 7:11pm says:

Looks like this mod is heavily inspired by the "Grey" mod, looks good

+2 votes   media: Building
DeathVice
DeathVice Jul 6 2014, 1:45am says:

I think the biggest improvement that can be made here is to add in some rafters to break up the ceiling and to replace the regular bulbs with fluorescent lamps.

Blog.emap.com

Then from there add in all the little details, back rooms, etc.

+1 vote   media: Zombie Supermarket Takeover
DeathVice
DeathVice Jun 9 2014, 6:39pm replied:

reference

+1 vote   media: Oregon Gas Station - aerial view
DeathVice
DeathVice May 29 2014, 6:45pm says:

It's shaping up nicely! Keep up the good work

+3 votes   media: Training Map - WIP
DeathVice
DeathVice May 2 2014, 5:19pm says:

fallout reminiscent

+1 vote   media: Images
DeathVice
DeathVice Feb 18 2014, 1:41am says:

All these weapons :)

+4 votes   media: Baikal MP-133
DeathVice
DeathVice Jan 6 2014, 2:20pm says:

Nice Shot!

+5 votes   media: Gloom
DeathVice
DeathVice Sep 23 2013, 10:00am says:

Skybox is fine since it shares same color with fog so it blends well.

+5 votes   media: tds4 vs tds1_Update
DeathVice
DeathVice Feb 27 2013, 11:47pm says:

Change the fog's values to start at a greater distance away from player then set it's density to 0.5 - 0.7.. after that set Fog's color to match your Color Correction for best effect.

+2 votes   media: Screenshot #3
DeathVice
DeathVice Jan 7 2013, 12:05am says:

wow lol You've GOT to be joking
Original Concept art --> S2.wallls.com
Looks just like it great work!

+2 votes   media: FD
DeathVice
DeathVice Jan 5 2013, 8:13pm replied:

Yes Indeed, Great map it is

+1 vote   media: Silent Hill streets
DeathVice
DeathVice Oct 26 2012, 12:00am says:

Looks like lighting after an A-Bomb or something... or maybe a nostalgic moment.. hmm..

+1 vote   media: [TEST] Effects gallery
DeathVice
DeathVice Oct 25 2012, 11:37pm says:

Faintly reminds me of an Rp map of Silent hill for Garry's mod...

Excellent work.

+6 votes   media: Silent Hill streets
DeathVice
DeathVice Oct 21 2012, 12:56am says:

Hmm.. lighting is good.
And color correction isn't always great to use in some maps but in some cases it can give your map a better feel.. a Lot of the screenshots from your mod give me the sense of an eerie feeling more than anything .. and Fog/smoke-volume sometimes is Great depending on it's use in a map so maybe check that out if you want, just a suggestion. Btw nice use of Blend-texture between the Debris and Wood floor texture.

+1 vote   media: Corridor WIP
DeathVice
DeathVice Oct 2 2012, 12:10am says:

Something about the clean walls and high ceilings makes it feel and look so realistic

+2 votes   media: Hallway
DeathVice
DeathVice Aug 19 2012, 1:19pm replied:

It's not that, I guess sometimes people down-vote when someone says "that's it?" or "can't they implement this or that maybe to make the game better?" I suppose some people take it as Smug criticism and think he isn't grateful for what the mod offers already.. But then again all criticism should be welcomed and you might be right.

+3 votes   media: Lost Alpha Calendars 2012 August
DeathVice
DeathVice Aug 17 2012, 11:23pm says:

I always enjoyed stalker's immense Atmosphere with it's overcasted skies and rainy weather and what-not.. It always gave the feeling of loneliness when you are out and about looting and whatnot. I'd have to say it is easily the most atmospheric game I have ever played.

+2 votes   media: MYSTERY for Clear Sky
DeathVice
DeathVice Aug 17 2012, 11:16pm replied:

It is not raining, just a heavy overcast. I'm Sure they have custom rain impact and all that good stuff

+2 votes   media: Lost Alpha Calendars 2012 August
DeathVice
DeathVice Aug 9 2012, 8:56pm replied:

Yes^ Don't change anything with this room.. The lighting gives It A nice feel

+1 vote   media: Alpha #4 Screenshots
DeathVice
DeathVice Aug 6 2012, 10:28pm says:

Ahh.. Well.. Start making accounts!

+8 votes   article: Grey Pre-Release News #3
DeathVice
DeathVice Jul 28 2012, 1:56pm says:

Yeah Man, This looks good!
The high ceilings give it a unique feel.

+1 vote   media: Welcome to The Frontier
DeathVice
DeathVice Jul 23 2012, 2:46pm says:

Yeah, looks good!

+1 vote   media: City (WIP)
DeathVice
DeathVice Jul 19 2012, 1:16am replied:

Very Nice Job.
The foliage and pipework are a great touch.

+2 votes   media: Mission Improbable 2 - Comparison of piperoom
DeathVice
DeathVice Jul 11 2012, 10:39pm replied:

It's a game?

+1 vote   media: yumyumshisha's Blade
DeathVice
DeathVice Jul 10 2012, 2:15am says:

Those are custom animations?
If so ... Niicccee.

+1 vote   media: Paranoia Lost Mind - Beta gameplay screenshots
DeathVice
DeathVice Jul 8 2012, 11:51pm replied:

looks good!
Not everyone can create custom models..

+1 vote   media: Character Concept
DeathVice
DeathVice Jun 24 2012, 12:35am replied:

I'd **** me too.

+1 vote   media: Bonus Screen
DeathVice
DeathVice Jun 19 2012, 3:37pm says:

:D The best part!

+1 vote   media: Creepy hallway of wonderful goodness
DeathVice
DeathVice Jun 11 2012, 12:16am replied:

Maybe some props and junk, a bicycle or something?
The overall look is pretty good. The blue-ish fog gives a nice feel to the outside environment.

+2 votes   media: the tunnel
DeathVice
DeathVice Jun 9 2012, 9:26pm says:

Still looks pretty good.

+1 vote   media: the tunnel
DeathVice
DeathVice Jun 8 2012, 4:31pm replied:

Thanks!

+3 votes   media: Westfall Cafe Kitchen
DeathVice
DeathVice Jun 8 2012, 2:06pm replied:

They are all source textures.
I just edited them.

+3 votes   media: Westfall Cafe Kitchen
DeathVice
DeathVice Jun 7 2012, 12:48am says:

oh yeah,
This guy's damn good.

+7 votes   media: Alley
DeathVice
DeathVice Jun 5 2012, 12:38am replied:

Yes, The black blur border is an Overlay I created for ingame.

+2 votes   media: Bleak
DeathVice
DeathVice May 8 2012, 7:08pm replied:

Get out of here Stalker.
;)

+3 votes   media: May mini-release
DeathVice
DeathVice May 7 2012, 8:31pm says:

Good Stuff! Tracking!

+2 votes   mod: 36 Hours
DeathVice
DeathVice Apr 28 2012, 2:43am says:

Just get a more detailed wall texture and it will look great!

+1 vote   media: tds4-cityhall-hallway01
DeathVice
DeathVice Apr 17 2012, 10:07pm says:

looks pretty good!
Try adding some fog maybe it will look better?

+1 vote   media: First Pictures
DeathVice
DeathVice Apr 17 2012, 5:04pm says:

Adds to the atmosphere alot!
Great work, gentlemen.

+3 votes   media: OGSE 0.6.9.3 Panoramic view from Depots
DeathVice
DeathVice Apr 9 2012, 11:31pm replied:

Yes it is.
Can't wait to try it out!

+1 vote   article: Huge breakthrough: OGSE 0.6.9.3 autonomous scripted combat AI completed
DeathVice
DeathVice Apr 9 2012, 11:27pm says:

First on my list to pillage and raid-hardcore

+1 vote   media: OGSE 0.6.9.3 Escape
DeathVice
DeathVice Apr 9 2012, 7:40pm says:

Hmm.. experiment with smoke_volume underneath your lights.. Might give a preferred effect.

+1 vote   media: Waking Up - Edited
DeathVice
DeathVice Mar 12 2012, 10:32pm says:

Good stuff!

+1 vote   media: Exit From the Road Tunnel...
DeathVice
DeathVice Feb 22 2012, 9:37pm replied:

Yes, Sadly enough I get the negatives... :/

-3 votes   article: Counter-Strike: Global Offensive Beta Key Contest
DeathVice
DeathVice Feb 22 2012, 9:34pm replied:

Yes, Sadly enough I get all negatives...
But not my other comment :)

-3 votes   article: Counter-Strike: Global Offensive Beta Key Contest
DeathVice
DeathVice Feb 21 2012, 12:06am buried:

(buried)

Deathvice wants the key.
The key is all he needs.
If he doesn't receive the key.
His wang will surely bleed.

-12 votes   article: Counter-Strike: Global Offensive Beta Key Contest
DeathVice
DeathVice Feb 18 2012, 5:34pm says:

I think this mod will probably be the one of the best so far for COP :)

+9 votes   media: Just another day at the swamps
DeathVice
DeathVice Feb 14 2012, 10:49pm says:

I suppose... Never played many half-life mods...

+1 vote   media: Awakening
DeathVice
DeathVice Feb 14 2012, 10:43pm says:

Good job with the detail.. Add a border around the metal bars!
other than that looks good.

+2 votes   media: The Search
DeathVice
DeathVice Feb 11 2012, 1:47am says:

hmmm.. Mod sounds familiar :) But yes like Shirk says mix up the textures.. Add a few props and will look good.

+2 votes   media: Bathroom
DeathVice
DeathVice Jan 29 2012, 10:43am says:

Its blood on the wall lol..
Try making the overlay smaller in hammer or change the Hand's decalscale in Vmt from 0.25 to 0.1 to get it to be more realistic

+1 vote   media: room 1
DeathVice
DeathVice Jan 27 2012, 12:38am replied:

Lol nope.
Been trying for forever to get a Animation Rig working in XSI.

+1 vote   media: Weapons/Upgrades
DeathVice
DeathVice Jan 27 2012, 12:32am says:

Yes. Something about this screen.
Vast loneliness in some Facility...

+1 vote   media: Facility transport tunnel
DeathVice
DeathVice Jan 7 2012, 11:11pm says:

Yeah, Sadly enough we don't have the utilities to create quality sounds.

+1 vote   media: Bleak
DeathVice
DeathVice Jan 6 2012, 12:12am says:

Jeez... This atmosphere in these long ill-illuminated hallways sends shivers down my spine.. Great job guy!

+1 vote   media: New Door Type
DeathVice
DeathVice Nov 19 2011, 1:06pm says:

That's Um.... A Girl's ***.

+1 vote   media: Agroprom
DeathVice
DeathVice Aug 16 2011, 10:54am says:

Basically you'll have to make a skybox texture the exact same color (white) as your fog color(white) This way if the fog and skybox color are the same it will be one solid color. Producing A nice Fog that is all around you... instead of just showing up on props.

+1 vote   media: Another skybox
DeathVice
DeathVice Aug 16 2011, 10:49am says:

Looks Very atmospheric ... The skybox is pretty awesome

+3 votes   media: Map progress
DeathVice
DeathVice Aug 13 2011, 10:31pm says:

Wow... Atmospheric.

+2 votes   media: Street WIP
DeathVice
DeathVice Jul 30 2011, 8:16pm says:

I don't own borderlands for PC but If I did I'd most likely get this mod.. Good work on this.. Don't really see any borderlands mods..

+1 vote   media: Borderlands Vivid Mod On/Off Comparison
DeathVice
DeathVice Jul 1 2011, 2:06am says:

Using func_dustcloud? try more using particles...

+1 vote   media: HorrorHouse screenshots
DeathVice
DeathVice Jun 24 2011, 12:35am says:

If you want. (Just a suggestion) There is a Particle weather effect of rain In the particle editor that looks a lot nicer than a precipitation trigger.

+1 vote   media: New custom water effects
DeathVice
DeathVice Jun 1 2011, 11:41pm says:

Try to inset the florescent light into the ceiling.

+1 vote   media: zl_lab (beta)
DeathVice
DeathVice Apr 23 2011, 11:24am says:

Wait... Judging from this picture ... The npc to the left is in the attic of the house? :O

+3 votes   media: Rookies
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