Yea I just did that
Just to clarify, this and any anything with "X" in the title is specifically for the steam version yes?
So, as far as I understand it, the U-wing is for ground troop support, providing airborne fire support and troop transportation capabilities. That being said will it be used for that role in the mod and what does it do in space battles?
The shadowed legacy of the once great Empire, I'll enjoy returning order to the Galaxy with them.
Thats a lot of variants, well done!
i recognize Tup and Jesse but who's on the far left?
That explains a whole lot actually, I always wondered why the ai seemed broken with all factions enabled.
Always nice to see some IG love, still hoping that we get some jetpacks or jump troops one day, something to counter all those teleporters and jump packs everyone else has late game.
Looks Amazing, and very smooth. i did notice at one point that the hunter clips part of his cannon through his shield when aiming, I assume that's just due to the massive nature of his shield and cannons and more or less unavoidable?
This just made my whole day!
As someone who also likes playing on T2- This is a great feature. Also love the whole U-2 nod.
Honestly, this has always bothered me and I'm glad someone finally decided to fix it.
While I think these look great and its an awesome concept, practically speaking I doubt I'm going to notice this in an actual game.
Its the little things like it raising and lowering that just make my whole day!
Well the empire never really anticipated fighting enemies that could field ships of the same caliber. The executor was built to dominate the field of many weaker enemies, while the viscount was specifically build to counter a single strong enemy. Lucky for me my Nighthammer never travels without its anvil.
oops, forgot about that feature, I think thats a good balance though.
Yes! This is exactly what the cybran's need! So is it cybrans can make land units, Aeon makes air and UEF makes both?
It needs bigger pauldrons, but other than that it is a welcome xenos killing machine.
Man, I was really hoping the NR would get Strident as the early titan, but I can live with this.
the unit looks interesting and it having radar does give it a unique usage over other T3 AA ive seen. As for names, perhaps Longbow?
You know, I could have sworn I read the notification as TIE Hunter, imagine my surprise to find something completely different but equally awesome.
Wait a second, I am the confused. I'm pretty sure I read Syck fighters- but I see a Firespay.
This is gonna screw some people up, you cant tell at a glance which is which, and its going to make some people think twice about their deployment... which is exactly what I think you guys were going for.
Not super important but the description says Eldar, other than that looks like everything is in order- looking forward to more titans! Nothing else new though, oh well Guard can't get new toys Every update... still wishing for those drop troops though.
Shadow Sword support requested.
Seriously though, why Ravens and Ultramarines? Why not...literally any other chapter?
You guys always put out high quality work, and your attention to detail on things like this amazes me.
So, if I am understanding this correctly, in the future there will be separate versions of the mod that are specially designed to work with the disk or digital versions of the game respectively?
In a long forgotten asteroid system lies a ship graveyard. In the center of that graveyard lies the broken hull of a massive warship. Scavenger efforts to salvage the ships in the system have never worked out, every captain that steers through the system swears they've seen it. A massive warship, pockmarked with craters and blast marks, turbolaser fire blasting in everywhich direction; the scratched and burned lettering still legible... Invictus. Any salvagers that make it to the ship itself swear that one can hear the voices of gunners crying out target data, stormtroopers defending against boarding craft, and the voice of the captain, cursing the admiral who left him and his men to die. The myths and rumors sparked an interest from the local Triple Alliance Forces in the area. Of the fleet of 20 ships they sent, only one returned. A single Marza dreadnaught, badly damaged and the crew scared stiff. The captain said their fleet was ambushed by a massive black warship, star dreadnaught class, appearing from thin air... Like a ghost. The Trader admiral contacted his Vasari counterpart and a larger task force was prepared, with an Anklyon Titan. This time there were no survivors. The system was quarantined, but the next force that was sent was met with no contact at all. The legend of the ghost of Invictus spread throughout the fleets and the system. All legends have some basis in fact, and as it turns out that graveyard is the site of operation 'Nightmare' a field test of a new generation of warship; the Nightmare Super Star Destroyer, based upon designs recovered by Grand Admiral Thrawn, and overseen by Thrawn himself. The ghost ship myth? Something created by an Imperial Intelligence Agent assigned to the mission. He thought it would be a good way to honor his brother, a gunnery chief on the Invictus; something Thawn approved of greatly. The stories told by the salvagers... The Galaxy is a strange and mysterious place, and you never know what you'll find out there.