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deadite4
deadite4 Jul 23 2013, 8:19pm replied:

It's very difficult to find quality developers willing to dedicate hours of their free time towards a fan project.

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Apr 9 2013, 6:50am says:

You can make a donation of your time if you are an artist, level designer or programmer.

+1 vote   article: Saturday 6th April, 2013...Updates? Updates.
deadite4
deadite4 Apr 4 2013, 10:29pm replied:

The next release will have 5 more levels and consist of the first and second hub for the cleric's story. The release is still a ways away but we've been pretty quite over the last 6 months and wanted to show off a little of what we've been up to.

+8 votes   media: Hexen: Edge of Chaos Teaser 2
deadite4
deadite4 Jan 12 2013, 8:02am replied:

The mod will not run on the BFG edition. Sorry!

+3 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Jan 5 2013, 11:18am replied:

It sounds like based on your performance problems and graphical issues that you might have another mod installed in your /base directory. Do you have any type of graphics mod or texture mod installed like Sikkmod or Wulfen? If so, are they in your /base directory?

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Dec 15 2012, 11:17am replied:

It's simply a free fan sequel to the franchise. It's story line takes place some years after all of the events of the Hexen games. You can read the full story at Hexenmod.net

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Nov 3 2012, 8:25am replied:

I don't see us changing over. The amount of work it would take to port everything over would be a lot for single player updates we wouldn't really maximize.

+1 vote   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Aug 19 2012, 10:46am replied:

If you mean some of the RPG-like elements then we will not be. The project is more on the lines of hack n slash without any type of leveling. More Hexen I in feel. Sorry!

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Jul 5 2012, 8:40pm replied:

We decided to go with something different and away from the typical 'holy' viewpoint. We wanted something dark and battered to reflect the dark times that have engulfed our hero's world.

+1 vote   media: Cleric Concept
deadite4
deadite4 Jul 1 2012, 12:19pm replied:

Thanks for the support! We've actually gotten some traffic through it believe it or not! Were wondering where it actually came from and then found this post.

+1 vote   article: Wednesday 22nd February, 2012...Interview, Caffeine Freak
deadite4
deadite4 Jun 26 2012, 8:43pm replied:

It will be a standalone release.

+3 votes   article: Saturday 23rd June, 2012...Progress Report
deadite4
deadite4 Jun 13 2012, 10:41pm replied:

Most tests we've done with having monsters go ragdoll have hurt performance significantly more than is worth it by having all the monsters laying around. At the moment, monsters aren't expected to ragdoll

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 May 21 2012, 6:49am replied:

That's because the first episode revolves around the Cleric.

+2 votes   media: Cleric Concept
deadite4
deadite4 Feb 7 2012, 1:07pm replied:

Hey Bloodshot, glad you like the music! We won't be incorporating or remixing any older tracks into the project. We'll have some that might feel very old school, but they will be original.

What name did your brother go under?

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Feb 2 2012, 6:47am replied:

Those pits come turned off by default. The player has to turn them on in order for them to start appearing. In the Options-->Game Menu turn off Hellion Pits and that will turn them off. Hopefully this will make your enjoyability greater :)

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Dec 17 2011, 9:24pm replied:

This will not really be an indie game in any commercial sense. It's a free game made by fans and always will be.

Also we'd have to be complete idiots if we hadn't had some communication with the IP owners even when just a mod for doom 3.

+3 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Dec 4 2011, 8:13pm replied:

We've been looking into it since release. It looks like it's something we will be able to do, however it is going to take a fair amount of work to execute. We've currently pulled all tasks of our programmer to allow him to fully focus on getting the code, defs, and scripts all set up. Then our texture artist will need to fill in any holes we have where we pulled from Doom 3. There aren't many, but it's just a lot of little loose ends to tie up. Then we'll need to finish a player model as we currently pull the Doom 3 player model(this is the only model in the whole project from doom 3!). So yes we're attempting it, but it will take a serious undertaking!

+3 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Dec 2 2011, 8:47pm replied:

Thanks! More the better!

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Nov 22 2011, 9:15pm replied:

All of our level textures are team made! :)

+3 votes   media: h3m2_wip_11_22
deadite4
deadite4 Nov 11 2011, 10:08pm replied:

Well the overall goal over the length of the project is a full episode for each class. Each episode contains 9 full levels and 3 smaller levels. The next release will contain the entire cleric episode.

+2 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Oct 26 2011, 12:01am replied:

For several reasons we have to release in parts. The largest of which is motivational based and team expansion. If we hadn't released the demo, the current active team almost wouldn't even exist. It pretty much saved the project.

+2 votes   media: WIP_h3m2
deadite4
deadite4 Oct 25 2011, 11:56pm replied:

We are going about classes in a different way compared to the past. Each class will not be able to play in all the levels. Instead each class will have their own set of levels following their own unique story to each other.

+3 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Oct 24 2011, 10:53am replied:

Thanks for the support! We are hoping to make next release exponentially better than our first.

+3 votes   media: WIP_h3m2
deadite4
deadite4 Oct 23 2011, 8:49pm replied:

It's been in discussion as something we would like to do. We aren't making any plans though until the engine is actually released. Right now it's 'business as always' on the project.

+3 votes   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Oct 22 2011, 11:28am replied:

Thanks nbohr1more!

+2 votes   media: WIP_h3m2
deadite4
deadite4 Oct 22 2011, 11:26am replied:

Any form of porting isn't just a copy/paste. It would pretty much be starting all over again with the exception of raw art files. Everything else pretty much needs to get dumped even if just moving between similar engines like Doom 3 to Quake 4.

+1 vote   mod: Hexen: Edge Of Chaos
deadite4
deadite4 Aug 18 2011, 6:47am replied:

Thanks! We really wanted to show a progression with all the images.

+1 vote   media: Roden Concept 4
deadite4
deadite4 Aug 18 2011, 6:45am replied:

Heh, that would be our lead artist! His direction to the art team is fantastic.

+1 vote   media: Roden Concept 3
deadite4
deadite4 Aug 17 2011, 7:06am replied:

It comes in around 7000 for the low poly.

+3 votes   media: Low Poly Roden Weighted
deadite4
deadite4 Aug 16 2011, 11:48pm says:

Our newer artist Maxetormer. He joined us a little while after the demo release. Started with a few nice statics to get his feet wet and has now begun spending his time on some of our character needs. We are thrilled to have him as he is extremely talented!

+3 votes   media: Low Poly Roden Deformed
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