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This was a really great, fun mod. I was so glad that there was going to be a continuation of the XTerrier story. The maps looked good, the weapon models were cool. Shame it was a little short, but I cannot wait for the next installment. Great job to everyone.
Man, these are so sweet!
Right click Source SDK Base 2013 Singleplayer in your list, select Properties, go to the Betas tab, and select upcoming on the drop-down list. That got it working for me.
I liked it. Really good work.
It was the multisampling. Setting it to four caused the window problem. Setting it to 3 fixed it. But I was able to have it at 4 when I first used the Upgrade.
Also, where is the Sneaky Update Launcher located because I need to remove that before I can uninstall Thief Deadly Shadows from Steam completely.
I should probably tell you that I'm downloading the upgrade from the TTLG Forums here: Ttlg.com
Does the latest one require the update?
That doesn't appear to have worked. I'm going to uninstall and reinstall the game and use the program I was using in the first place. Maybe that will work.
My computer thinks this file is dangerous. I'll try and find a way around this and get back to you.
Thank you for responding.
You have done an absolute excellent job that really enhances the Deadly Shadows experience. I use this every time I play the game. I think I have a problem, though.
The game has inexplicably become windowed...sort of. The window takes up the whole screen but you can see the top of the window and the minimize, maximize and close buttons (though maximize is grayed out) and you cannot access them. Other than that the game runs normally. This happened during a level transition after finishing the first level (not the tutorial) and starting in Garrett's apartment.
I checked the settings in the tweaker program and I have it set to "Fullscreen." so I don't think I need to do anything there.
Here's a picture of what I'm talking about. If you look at the top, you can see my desktop and taskbar at the bottom.
And here's the first problem.
Look at the left edge and you can see my desktop.
Also, when loading a save and transitioning in a level, is the game supposed to stop, show the desktop then take me back to the game?
This doesn't stop the game from being played, it just sort of breaks the immersion with the window things at the top.
Yeah, me too.
You have yourself a really solid mod here. Good action, exploring, nice detailed interior and exterior environments. Overall it was a really fun experience.
Well all right, then.
Ok, let's say that it started in the first mission on Liberty Island. If I then went to Battery Park, saved at the start of the mission, then played a little while while also quicksaving along the way, could I disable the auto-holster option, reload the save that I made at the beginning of Battery Park, then the bug should go away, or do I need to start the whole game over?
Anybody else getting this strange box when picking up bodies?
I wish there were mods and additions for Underhell like there are for Black Mesa.
Good thing the Black Ops weren't issued any tanks.
Whoa. This looks really nice. Glad to see some more work being done on this. :)
Specs as follows:
Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
System Type: 64-bit Operating system, x64-based processor
NVidia GeForce GTX 970
Is anyone else's game crashing on startup? You press play, it shows the UNDERHELL image with the "Loading" box down in the corner for a few seconds, then the screen goes black and all you can see is the mouse cursor? Sometimes the game can be jolted into doing something with the CRTL+ALT+DELETE thing and then run normally, but otherwise this will cause the computer to freeze up and force you to have to restart it.
I have the Source SDK 2007, but would installing the SDK 2013 help at all?
Anyone know a cheat code for getting lock picks?
I am in the Vandenburg base, and am completely out and cannot find anymore and I need just one in order to unlock a panel that is covering a keypad that I need to use in order to restore power to the security bots.
I'm guessing this is just a developer oversight, because maybe they didn't think there was a chance that the player would run out of lock picks before they came to this plot-essential keypad. If something like that is necessary to finishing the game, then it should not have been locked in the first place.
I would like to know who in development thought that they should lock and bunch of doors, grates and panels that were not previously locked before in the retail game? Was it done simply to make the game more difficult? Was it to force the player into spending their EXP points on other resources?
I always try to make a non-lethal approach but I found that I couldn't because I could not pick doors or grates in order to get around guards or security systems because I either did not have enough lock picks, or did not have a high enough skill that required less lock picks. This is something I feel didn't need to be modified in any way.
So, again, why was it done?
Unless there is a hidden stash that I don't know about, my game of GMDX is now over.
Yes, I suppose it's partly my fault for not using them wisely, but then again, I did not know that there would be doors and such that were now locked that weren't locked before and that I would now need to expend lock picks on.
Ok. I've got it figured out and its running fine. I followed the directions from that site.
So, the version that was recently released is the one that has the perk system and the stealth, hacking and athletics skills?
No, I fixed that problem by adding the GMDX executable to my steam library. I'm guessing that's how it was able to "find" Steam. The problem is once I launch it from there, a few seconds into the game my antivirus program suddenly thinks its a threat. I'm going to try again right now.
Tried running it, "couldn't find Steam."
Added it to my Steam library and then it ran fine.
Seconds after access the Settings menu, computer crashes and then get a notice from my Antivirus that GMDX is a threat. I'll try running it again to see if will actually work this time.
Strange, because I had this exact same problem with the earlier version of GMDX. Except I managed to get that working (but I don't remember how :P ).
Is there a reason that my computer saw this as a threat and removed it with my anti-virus program?
I have not yet finished it, but I love what I have seen so far. I cannot wait to see what changes there will be in store.
Cannot wait! :)
Ok. I've got it. Thank you so much. Again, I'm really looking forward to the full release. I must know what happens next!