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I'm playing this again and I'm wondering if there is an alternate ending?
This was a very good mod. I normally don't play a lot of zombie-style mods (since that seems to be the ONLY kind of mod anyone makes any more)but this one is a good and solid single-player!
You certainly got the creepiness factor down as the environments were bleak and desolate and gave the feeling of truly being alone. I also liked that the weapon skins were different and I saw some new objects here and there.
The only problems I encountered was a bug which required me to quick-load and then it ran fine. Also, I was unable to get the cross hair even with console commands but it didn't prove to be too hard aiming without it.
All in all, a nice and creepy single-player mod. Keep up the good work. :)
Just a storage room.
But a very NICE looking storage room.
Is there an option to defeat SHODAN AND save the ship?
This mod gives some much-needed new life to one of my favorite PC games of all time.
One thing though: is there ANY other weapon I can use against worms that doesn't require me to get up-closes and use up ALL my anti-toxin hypos because the STUPID LITTLE THINGS KEEP BITING ME!!
Do I download all parts at the same time?
I'm in a dark underground dungeon with blue candles, a sacrificial alter and a monster guarding an elevator that is not on this floor. There's a sliding door missing a lever, some locked gates and a door which cannot be interacted with. The way I came in locked itself behind me and the room with the elevator has another locked door labeled "???".
Where do I go from here?
Excellent custom story! Very good job! I look forward to more.
Okay. I think I've found everything. The workroom, the laboratory and the upper levels of the stairwell.
Still a little confused as to who Herman was.
This is an excellent custom story and all, but I feel like I missed something.
In the second part of the story, in the main hall there are some doors that are locked but I can see through the space between the door and the wall that there is a room behind them, and I never found any keys. Also, is there any way into the lab room? Finally, is there a way into the stairwell after taking the elevator up the tower?
Also, the next part of the story is called Herman's Revenge.
Who is Herman? I saw his name mentioned in maybe two notes but that's it.
I just feel like I'm missing over a lot of the story.
Good. I need to write a review of my experience.
Well, I guess I won. It said "The End" but now I'm in a room with skeletons, worms, body parts, corpses, and two blocked off passages.
I can't figure out the library puzzle. I have 11 notes (not including the one found in the library). I'm guessing you find the final note in the library behind a book case or something but none of the dates on the Annals note work when inputted with the sliding books. The only thing up the spiral-staircase is a closed door.
I'm guessing all that is left to me is the trap door but I'm getting the idea that that is a bad idea.
Yes the note has dates that correspond to the numbers on the shelves, but you can only put in so many combinations. And even then, nothing happens. That's my interpretation. And there is no cutscene with a Dr. Bonnington. I went all over that cursed basement and I don't remember any such cutscene being initiated.
More pig! MORE PIG!
Nevermind. I got it.
So what do I install? The .bat, or overwrite the files in the trapdoor folder? What?
I have a question about the altar. Is there an easier (read: FASTER) way to get the pig across. I have already done it but seeing as I'm going to have to start over, I'd like to know if there is a better way.
I finished it. Very good custom story.
Looks promising! Now, how about that download?
I don't know. I need to try it again. I'll let you know what I find.
This was an great mod but I do have one question. After all of the traps and puzzles I was chased down a hallway that ended in a gate with a shining light behind it. I couldn't get the gate open, I was killed and the mod ended. Is that it or are there other endings I could have gotten if I had gotten that gate open?
Had a promising start, but then got to a section with knee-deep water and two brutes wandering around and then the rest just fell through.
While I like the new sound that plays when the Brute sees you (chilling and ominous and makes you think there's something watching you), I never made it past this section and eventually got too frustrated to complete it.
First off, the water makes you move too slow to outrun the monsters so if they see you, you might as well just stand still and wait for them to kill you. Those f*ckers got me almost ten times before I just decided to give up and not waste anymore effort on what seemed to be a broken section.
Not helping matters was my sanity. This area is pitch dark and while there may be torches everywhere, you have to stay away from their glow so that the Brutes don't see you. I also cannot use my lantern because then the Brutes will see me. So after only a few minutes, my sanity was in the red zone, and I started passing out, once again leaving myself open for attack.
Finally, I had (amazingly) managed to get to all areas of this map and I never found a single exit. All the hallways looked the same so I got turned around and around and just when I think I'm actually making progress, the damn Brutes kill me and send me back to the beginning.
Maybe I'm doing something wrong, but unless I'm told otherwise, this promising looking mod became a disappointment and a waste of space. The screenshots looked promising but I don't think I'll ever know now.
Sorry, but it crashed when I had gotten to a ruptured pipe that the personal note said I needed to either shut off or find another way around the steam.
This is really well done, but even in the custom story format there are some bugs, even with the patches.
For instance, I tried backtracking to the main hall before jumping down the hole into the sewers (because the diary entry said I'd need medical supplies for the drop, obviously meaning laudanum but I couldn't find any). So I dropped down into the sewers and then I realize I'm carrying three lanterns for some reason.
Then there's the part with the Kaernk. What am I supposed to do? There's a machine with two out of three rods, and removing them results in the room gate closing, trapping me in the room with the monster. Then there's the room with the coal and boulder that says it would make a good blockade, but a blockade against what? The kaernk? There's already debris preventing it from following me. Also in the kaernk room there's a highlighted board that I cannot pick up.
Any ideas what could be causing this because this looks like a really well made custom story and the notes found made me really want to find out what is going on in this place.
Well, you did ask.
-A feeling of being completely alone but also feeling that there is something else following you, surrounding you,constantly watching you and it is not friendly.
-Shapes and shadows at the corner of your vision, darting back just before you are able to register them.
-A feeling of being in a place that was once full of life and happiness, but now you are walking around in a dead husk, with flashbacks to the former occupants and finding out why things have gone to hell.
-Broken toys that seem to move around when your back is turned, maybe even following you.
-A place with skeletons in the closet (literally and figuratively).
Those are just a few.
Darn it! Okay, where's that last key? Anyone? Developer?
This is a good custom story. A concern though. I've got the acid needed to melt the gate in the underground section after the entrance hall. But when I pour the acid on the gate, it dissolves but then seems to reform, preventing progress. I still have the acid in my inventory, but I cannot use it on the gate again.
I always liked the library from Black Plague. This looks really good too. Can't wait to see it in person.