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Well all right, then.
Ok, let's say that it started in the first mission on Liberty Island. If I then went to Battery Park, saved at the start of the mission, then played a little while while also quicksaving along the way, could I disable the auto-holster option, reload the save that I made at the beginning of Battery Park, then the bug should go away, or do I need to start the whole game over?
Anybody else getting this strange box when picking up bodies?
I wish there were mods and additions for Underhell like there are for Black Mesa.
Good thing the Black Ops weren't issued any tanks.
Whoa. This looks really nice. Glad to see some more work being done on this. :)
Specs as follows:
Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
System Type: 64-bit Operating system, x64-based processor
NVidia GeForce GTX 970
Is anyone else's game crashing on startup? You press play, it shows the UNDERHELL image with the "Loading" box down in the corner for a few seconds, then the screen goes black and all you can see is the mouse cursor? Sometimes the game can be jolted into doing something with the CRTL+ALT+DELETE thing and then run normally, but otherwise this will cause the computer to freeze up and force you to have to restart it.
I have the Source SDK 2007, but would installing the SDK 2013 help at all?
Anyone know a cheat code for getting lock picks?
I am in the Vandenburg base, and am completely out and cannot find anymore and I need just one in order to unlock a panel that is covering a keypad that I need to use in order to restore power to the security bots.
I'm guessing this is just a developer oversight, because maybe they didn't think there was a chance that the player would run out of lock picks before they came to this plot-essential keypad. If something like that is necessary to finishing the game, then it should not have been locked in the first place.
I would like to know who in development thought that they should lock and bunch of doors, grates and panels that were not previously locked before in the retail game? Was it done simply to make the game more difficult? Was it to force the player into spending their EXP points on other resources?
I always try to make a non-lethal approach but I found that I couldn't because I could not pick doors or grates in order to get around guards or security systems because I either did not have enough lock picks, or did not have a high enough skill that required less lock picks. This is something I feel didn't need to be modified in any way.
So, again, why was it done?
Unless there is a hidden stash that I don't know about, my game of GMDX is now over.
Yes, I suppose it's partly my fault for not using them wisely, but then again, I did not know that there would be doors and such that were now locked that weren't locked before and that I would now need to expend lock picks on.
Ok. I've got it figured out and its running fine. I followed the directions from that site.
So, the version that was recently released is the one that has the perk system and the stealth, hacking and athletics skills?
No, I fixed that problem by adding the GMDX executable to my steam library. I'm guessing that's how it was able to "find" Steam. The problem is once I launch it from there, a few seconds into the game my antivirus program suddenly thinks its a threat. I'm going to try again right now.
Tried running it, "couldn't find Steam."
Added it to my Steam library and then it ran fine.
Seconds after access the Settings menu, computer crashes and then get a notice from my Antivirus that GMDX is a threat. I'll try running it again to see if will actually work this time.
Strange, because I had this exact same problem with the earlier version of GMDX. Except I managed to get that working (but I don't remember how :P ).
Is there a reason that my computer saw this as a threat and removed it with my anti-virus program?
I have not yet finished it, but I love what I have seen so far. I cannot wait to see what changes there will be in store.
Cannot wait! :)
Ok. I've got it. Thank you so much. Again, I'm really looking forward to the full release. I must know what happens next!
I have one rod. But I'll go through the rooms again. Thank you.
Does the demo have an end or does it just stop? I say this because I've gotten as far as unlocking a room called the "Widow's Watch" and now there's nothing else. I cannot even get back to the main hall.
But besides that, I'm very impressed with what I've seen so far. Great voice acting and a huge mansion to explore with lots of really detailed rooms. I cannot wait for the full release and be able to hear the whole story.
The game doesn't want to run. I put this in the data folder but after showing the Bethesda logo, the game abruptly stops and goes back to desktop. I had this problem a long time ago but I can't remember how to resolve it.
I really want to play this.
Hey, man. Whatever it takes. In the meantime, I will play Black Mesa, Half-Life 2, Episode One and Episode Two to get ready.
Does anyone else have trouble shooting the MP5? It's like it only fires in bursts when I hold down the button and still drains a lot of ammo. And I don't think its hitting the enemies half the time. It feels very glitchy.
Looks promising. I can't wait!
Very good job. But wait a minute...those are just deathmatch maps and not new areas? Glad I read the comments or else I would have bought a mod I had already downloaded for free.
Strange occurance. I downloaded and started the mod and it worked normally. I had to quit but when I came back to play it and hit "Play" the screen goes black for about a second and my computer makes a "ding" sound and takes me back to my desktop. Mod fixes don't work (not that they would need to since it started up fine). Anyone got any ideas?
The file isn't there anymore. How do I get the reload sounds now?
Question: if I were to download the mod today, would the models here and in the other pictures be in it?
You may want to re-upload that to Mod DB since the file is gone from the link you gave.
So it should look like this?
[X] [O] [X] [X]
[O] [X] [O] [O]