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Comment History  (30 - 45 of 45)
Daxter304
Daxter304 @ Mystery UNSC Warship WIP

No I wasn't serious, not sure why I mentioned it now, maybe I was tired...

Good karma+1 vote
Daxter304
Daxter304 @ Mystery UNSC Warship WIP

Anyone ever heard of the UNSC Point of no Return?

Good karma+1 vote
Daxter304
Daxter304 @ Missile Battlecruiser

I agree with everyone on this being very vaygr and very nice ^_^

The new hiigaran bc you make could do what you did with this one, You took the secondary weapon of the normal bc and made it the primary, so on the hig one you could take the secondary weapon (Kinetic turrets) and make it the primary weapon, like 8-10 kinetic turrets. Have you ever seen the pirates mod for HW2? The main battleship has quite a few kinetic turrets (Image: Media.moddb.com)

Good karma+1 vote
Daxter304
Daxter304 @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Nice pictures. I picked a few and added them to my wallpaper folder (My wallpaper cycles through quite a few I have every hour)

Good karma+1 vote
Daxter304
Daxter304 @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Pouk, you should make a REARM Wallpaper, I would use it, and I think others would to. I have never found a decent Homeworld 2 wallpaper.

Good karma+1 vote
Daxter304
Daxter304 @ Homeworld 2 Complex 7.4.4

Whats that ship there?(The one being destroyed) Is it Vaygr? I have played this mod many times, but never as the Vaygr =\ Next time I play I intend to try them though.

Good karma+1 vote
Daxter304
Daxter304 @ SotP UNSC Trailer

My god your right! They even behave the same, going in and out of ships, blowing them up ^^
Starting at 1:02 in this video, that's the way stargate drones behave (The drones are the golden projectiles)
Video: Youtube.com

Good karma+1 vote
Daxter304
Daxter304 @ SotP UNSC Trailer

I think the archer missile contrails need to be significantly shorter, for one I don't like it, but it also seems like to would make it hard to play because of the zillions of lines on the screen. Unless of course the contrails for the missiles are controlled by the sins contrail setting, then my comment would be pointless XD

Good karma+2 votes
Daxter304
Daxter304 @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

OK, now THAT is just epic!!

I've always thought about the idea of explosions causing damage to nearby ships, and now its a reality, thank you Pouk and thank you Dim@!!

Good karma+1 vote
Daxter304
Daxter304 @ Solitude update #25

Zeq2 link doesn't work.

Good karma+1 vote
Daxter304
Daxter304 @ Solitude

Can't wait to see this released! I love halo and a whole new game like this will be awesome!

Good karma+1 vote
Daxter304
Daxter304 @ Sins of the Prophets

I voted for this as Mod Of The Year, because you are the only person who has ever made this much progress in a Halo Space RTS mod. There are no Space RTS's out there with a Halo mod, can't wait for this one!

Good karma+1 vote
Daxter304
Daxter304 @ Slipspace chargeup (1)

I hate to criticize but I think that it should be different, even though it will be a little unfair. The Human ships should be unable to fire weapons as they head for jumps between planets so they can charge up slip space(phase) drives and when they reach edge, they jump, or if they are at edge, just normal charge up. The Covenant should be able to charge faster though b/c they are more advanced.

Good karma+1 vote
Daxter304
Daxter304 @ Sins of the Prophets

I hate to criticize but I think that phase jumps should be different, even though it will be a little unfair. The Human ships should be unable to fire weapons as they head for jumps between planets so they can charge up slip space(phase) drives and when they reach edge, they jump, or if they are at edge, just normal charge up. The Covenant should be able to charge faster though b/c they are more advanced.

Good karma0 votes
Daxter304
Daxter304 @ Slipspace Chargeup (2)

I hate to criticize but I think that it should be different, even though it will be a little unfair. The Human ships should be unable to fire weapons as they head for jumps between planets so they can charge up slip space(phase) drives and when they reach edge, they jump, or if they are at edge, just normal charge up. The Covenant should be able to charge faster though b/c they are more advanced.

Good karma+1 vote
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