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Comment History  (30 - 44 of 44)
Daxter304
Daxter304 Dec 21 2010, 5:04am replied:

Or add the research. I had destroyers on the second mission (Angel Moon), I also had Sajuuk and a vaygr carrier, although the carrier was useless =(
Destroyers at Angel Moon: I210.photobucket.com

+1 vote   article: So you want to play campaign?
Daxter304
Daxter304 Aug 15 2010, 5:18am replied:

No I wasn't serious, not sure why I mentioned it now, maybe I was tired...

+1 vote   media: Mystery UNSC Warship WIP
Daxter304
Daxter304 Aug 14 2010, 2:29pm says:

Anyone ever heard of the UNSC Point of no Return?

+1 vote   media: Mystery UNSC Warship WIP
Daxter304
Daxter304 Aug 14 2010, 2:28pm says:

I agree with everyone on this being very vaygr and very nice ^_^

The new hiigaran bc you make could do what you did with this one, You took the secondary weapon of the normal bc and made it the primary, so on the hig one you could take the secondary weapon (Kinetic turrets) and make it the primary weapon, like 8-10 kinetic turrets. Have you ever seen the pirates mod for HW2? The main battleship has quite a few kinetic turrets (Image: Media.moddb.com)

+1 vote   media: Missile Battlecruiser
Daxter304
Daxter304 Jul 6 2010, 4:32am replied:

Nice pictures. I picked a few and added them to my wallpaper folder (My wallpaper cycles through quite a few I have every hour)

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Daxter304
Daxter304 Jun 30 2010, 8:47pm says:

Pouk, you should make a REARM Wallpaper, I would use it, and I think others would to. I have never found a decent Homeworld 2 wallpaper.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Daxter304
Daxter304 Jun 11 2010, 9:38pm says:

Whats that ship there?(The one being destroyed) Is it Vaygr? I have played this mod many times, but never as the Vaygr =\ Next time I play I intend to try them though.

+1 vote   download: Homeworld 2 Complex 7.4.4
Daxter304
Daxter304 May 16 2010, 10:57pm replied:

My god your right! They even behave the same, going in and out of ships, blowing them up ^^
Starting at 1:02 in this video, that's the way stargate drones behave (The drones are the golden projectiles)
Video: Youtube.com

+1 vote   media: SotP UNSC Trailer
Daxter304
Daxter304 May 16 2010, 3:26am says:

I think the archer missile contrails need to be significantly shorter, for one I don't like it, but it also seems like to would make it hard to play because of the zillions of lines on the screen. Unless of course the contrails for the missiles are controlled by the sins contrail setting, then my comment would be pointless XD

+2 votes   media: SotP UNSC Trailer
Daxter304
Daxter304 Apr 26 2010, 1:21am replied:

OK, now THAT is just epic!!

I've always thought about the idea of explosions causing damage to nearby ships, and now its a reality, thank you Pouk and thank you Dim@!!

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Daxter304
Daxter304 Sep 2 2009, 11:41pm says:

Zeq2 link doesn't work.

+1 vote   article: Solitude update #25
Daxter304
Daxter304 Apr 19 2009, 1:34am says:

Can't wait to see this released! I love halo and a whole new game like this will be awesome!

+1 vote   game: Solitude
Daxter304
Daxter304 Jan 14 2009, 11:11am says:

I voted for this as Mod Of The Year, because you are the only person who has ever made this much progress in a Halo Space RTS mod. There are no Space RTS's out there with a Halo mod, can't wait for this one!

+1 vote   mod: Sins of the Prophets
Daxter304
Daxter304 Nov 23 2008, 11:07pm says:

I hate to criticize but I think that it should be different, even though it will be a little unfair. The Human ships should be unable to fire weapons as they head for jumps between planets so they can charge up slip space(phase) drives and when they reach edge, they jump, or if they are at edge, just normal charge up. The Covenant should be able to charge faster though b/c they are more advanced.

+1 vote   media: Slipspace chargeup (1)
Daxter304
Daxter304 Nov 23 2008, 11:06pm says:

I hate to criticize but I think that phase jumps should be different, even though it will be a little unfair. The Human ships should be unable to fire weapons as they head for jumps between planets so they can charge up slip space(phase) drives and when they reach edge, they jump, or if they are at edge, just normal charge up. The Covenant should be able to charge faster though b/c they are more advanced.

0 votes   mod: Sins of the Prophets
Daxter304
Daxter304 Nov 23 2008, 11:06pm says:

I hate to criticize but I think that it should be different, even though it will be a little unfair. The Human ships should be unable to fire weapons as they head for jumps between planets so they can charge up slip space(phase) drives and when they reach edge, they jump, or if they are at edge, just normal charge up. The Covenant should be able to charge faster though b/c they are more advanced.

+1 vote   media: Slipspace Chargeup (2)
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