Do I need a bio? I have stepnophobia if that counts.
lol. Did you even ask him?
I had him on my friends list for quite sometime. You can go ask him yourself.
Also, popularity doesn't equal ****, bub. 50 Cent was a popular rapper. Was he good? **** no. Basing a mod on popularity means ****.
Personally, yes, I DO know him.
So it's on Episode 2 huh? Any pictures? Because I damn sure will know the difference between actual bloom and the shaders SMOD uses for bloom. I'll know if your lying or not.
I should talk to all of you. Y.O.U.H.A.V.E.N.'T.D.O.N.E.S.H.I.T.
Except for maybe, MAYBE editing gameinfo.txt to "Unit 648: First Encounter" Otherwise known as "Unit 69: Piece of ****"
I read the god damn news. Go sodomize yourself, sweetie.
Oh my god.
WHY DID I LEAK TACTICAL AND NOT THIS PIECE OF ****?
Honestly. I feel sick as hell for leaking Tactical now. I wish I found "Unit648FirstEncounter.zip" In that FTP. Actually it should've been named "Worthlesspieceofshitnobodywillplayever.zip". And once again, thanks for the comment removal. Appreciate it.
To Onemanshow: I'm sorry I leaked your mod. Really. Really sorry now. :(
You feed me drugs.
Yeah. I've made a new forums site for SMOD T. Why? Don't ask me. I have no idea.
I can make a good chunk of custom weapons if you want.
It warms my heart to know how devoted the community of SMOD T actually was. ;D
There's a patch for that, y'know.
And I found something else that seems funny.
"New sounds by -
Red Storm Entertainment
I thought OneManShow said he removed BF2 sounds due to copyright reasons. :p
"The beta, nor the full release (would have) used any mapadd code from Fitzroy"
Happy told me he doesn't have anything against you, Hitperson. He was just on you for defending the forum shutdown, nothing else.
How so? They haven't done a damn thing to try and resolve this (Hit's okay though). I admit, I was very overzealous about my description of the mod (my first post about it, you can see it in OMS's quote). However, we have been trying to resolve it ourselves by leaving our comments here.
We told the entire story, something Vet nor Oneman would probably ever do. As a matter of fact they still haven't shown their self here. I guess they sent you as the messenger. The only thing that Vet has done is continue to insult us, (continuing from the forums FYI) in fact he's so pissy I wonder how much urine tests he's failed.
OneManShow's post was just a bunch useless jabbering that I don't even want to get into.
As far as Hit goes, I can't really blame him. Other than locking Skep's thread, he hasn't done anything drastic.
And Business, well, he's going to go back to playing his classic games. I don't blame him. If I was in his position that's what I would do too. :p
Feels good, man.
How's Sweden goin' for ya'?
Which can easily be configured with typing one number in a .cfg
Then again Onemanshow would probably list that as a "major change" in his changelog.
And to continue further, Lets move on to Redux.
SMOD Redux is an absolute far cry from creativity. An enhancement of SMOD is to be expected when you make your mod this moddable. Hell I'm suprised no one made a SMOD based on HL2:DM maps.
Effort-wise OneManShow actually did something! Holy crap! He re-rigged any CS model that wasn't meant to be used for Half-Life. And, well, he LOD'd a couple of models I think. that's about it.
Enjoyment wise it was pretty fun. But there's not much to say there.
To me, the best example of an SMOD Mod is CS:S Sci Fi.
Creativity-wise, someone bended the potential of CS:S maps by using the mapadd system that SMOD provided, while still managing to keep SMOD's standard gameplay. It's not perfect creativity-wise but it's still the best example out there.
Enjoyment-wise it's quite possibly the best custom SMOD mod I've seen. Ever. Enjoy 46 maps of awesomely balanced (and at the same time challenging. And I'm not talking cheap like SMOD Tactical) gameplay. I know I did.
Effort-wise he put a lot of work into this. Even offering a map of his own. The mapadds aren't at all funny-business (unlike Tactical. Just look at crookcounty), and the objectives were just as fun and innovative as ever.
Of course I still do have some gripes about the mod but in the end, it's still one of the best examples.
Edit: Crap I forgot moddb screwed up my reply. Anyway original comment V down there.
Creativity, effort, and overall enjoyment.
SMOD Tactical was a very creative idea that was made by Phatcat. To create CS:S weapon models and convert the use into a semi realistic enviorment.
Sure, they did some mapadds and the like but when it came down to it all they really did was make a .cfg and import CS:S weapon models into a folder where then they opened up the console and work on it from there. In turn they got a 9.1 on Moddb.
As far as enjoyment goes, I can't tell you how many times long range enemies ended up getting a shotgun due to NPC weapon randomizing (which was adjusted. GG). The average SMOD user probably couldn't find out how to fix this and I don't think it would be very enjoyable for them to keep getting sniped with a shotgun.
As far as Outbreak goes, it was the mad brainchild of Veteran_Gamer. Though everyone saw it coming, a zombie-based SMOD mod. It was non-creative, though that doesn't mean Vet didn't make an effort to make it non-cliche. :p
Outbreak's effort was somewhat-lulzy and mostly-good. The "dynamic shadows" were the lulz part. However, Vet still managed to maintain a mod that took at least an effort.
Enjoyment-wise, it was probably the easiest SMOD mod to ever be released. Nough said.
And as far as the whole
"I decided that i will no long put up with this BS from them. Working on SMOD: Tactical is no longer fun, it's no longer a hobby"
thing goes, SMOD Tactical died a year ago when the attitude of the administration got out of hand, and no one decided to do anything about it. After all that, the MAJORITY of SMOD Mods (not just Tactical, mind you) were no longer fun, and certainly no longer a hobby. Just a bunch of mindless stupidity that was basically shot out of the *******. :p
And until something else pops up, adieu. My business here, is done.
Sorry folks but I gotta say this as well.
"He also claims he could have done the same within a weekend, yet he ignores or even criticizes the bug fixes, new gunfire sounds, animation edits, and balancing that took a great deal of time to research and test," - OneManShow
When I read this, I lold. As far as bug fixes go, he adjusted the AI a bit. As far as new gunfire sounds go, he took them from other people and just stuck 'em in his mod. That's just installing a custom sound. Animation edits, he edited a couple of dead frames. Or did Modderfreak do that? (Keep in mind that was 2 years ago I believe. Unless Modderfreak decided to work on the mod some more and compile more weapons. I remember OMS telling me hadn't come on for days last time I talked to him)
As far as balancing goes, wow. It's typical FPS "shoot-baddie-more-baddies-show up-in-your-exact-spot" gameplay (Otherwise known as, Goldeneye 64). "Crowbar, Suit Pick-Up Hands and Gravity Gun now have proper CSS Hands." Awesome. So you re-rigged 3 animations/models? Cool.
But by far, the most hilarious one was this. "Edited Shotgun reload animations to not obstruct the player's view as much."
How to do this: Open up console and edit origins. Exit game and copy and paste console text into the script file. Click save as, and open up the game again. Bingo! There you have it.
And in case if anyone is wondering, this is all taken from the changelog in the .zip onemanshow had. It's almost as if he WANTED to get the mod leaked. There's much more in that .txt file that's funny but I'll just leave it at that for now.
Thanks for correcting me.
BTW, any English mistakes in there? It ain't exactly my "perfect" language. D:
Well folks, I decided to make a history of everything that happened.
And for you, Onemanshow: I know your probably going to delete my post (like you've done for many others). However, I'll be damned if what really happened doesn't go out.
But for the most part, It's done. There's nothing else for us to bitch about. :p
What Skep said was true. I unintentionally leaked SMOD T V1 (Decided to view a FTP). But I'm still keeping my point. The mod is generally nothing more than a bunch of edited scripts and LOD'd models. I didn't notice any animation edits, and puffs on muzzleflash are fairly easy to make. Not to mention mapadds are...yeah.
That being said, I DID take it too far with the amount of trolling. I did it in pure rage because of the way moderation was handled on SMOD Tactical. At first I thought it was funny having Onemanshow on my friends list to annoy him all the time. Then after that I resorted to even more childish humor. :/
And throughout all of this, I actually feel sorry for Oneman. I mean he got **** for this mod from day one, and hardly any with Redux. Just having Tactical under his name brought him a lot of hate from 4Chan (/v/ for the uneducated), and from Facepunch.
Onemanshow is not all to blame in this. He got caught up with the wrong people. If you were in "that thread" you'd know. For a while now, we've been referring to "them" as the "SMOD Posse" (not giving out other names. do the puzzle yourself).
I knew it was going to come down to this someday. But it was just a matter of when. So call me what you want, a troll, a ************, or a dickface etc. it just doesn't matter anymore. Because, at the end of the day, what you had was a lazy modder who played Bad Company 2 and Modern Warfare 2 most of the day and spending about a quarter of his time on the mod, and a "troll" who leaked a mod, and took it too far, in general being a ******* (guess who!).
So, cheers Moddb. Your not going to get to play with your edited scripts.
You sure people are still working on Redux?
Onemanshow's working on Redux as well. I wouldn't be suprised if he pulled a houdini on that too.
However, I will admit this mod is pretty much **** easy. Anyone can take weapons and rescript them, or assign them to a different boneset to have working W_Models.
Because the beta for V1 was leaked.