The screenshots look amazing so far.
Good luck with this mod, looks pretty ambitious. You might force me buy Kingdoms if you keep this up haha.
The screenshots look amazing so far.
Good luck with this mod, looks pretty ambitious. You might force me buy Kingdoms if you keep this up haha.
Great mod, I just wish there were more servers :(
I'm sure it will be more than a couple of months before 1.0 is released. ;)
Really great game, well worth the money.
The video is really awesome, I was actually jumping and a little nervous during some of the parts, like where the player was being chased and trying to close doors. Looks really atmospheric. Keep us updated :)
Not much :( Trying to find a job so I can get some monies
How about you
Maybe down the road mods will have something like this, or something similar.
At least give us the achievements and auto-updating, c'mon. :)
If I'm wrong, and I hope I am, then Valve has pretty much supplied the community with everything but the actual mod. Sounds like it's going to make PC gaming a hell of a lot stronger regardless.
We'll have to wait and see :)
The more articles I've read (which are all more or less confusing and don't really explain what's going on), seem to point more towards it being 'free' to developers after they've purchased it, so that would mean no monthly charges. So a one time buy.
At least that's what I'm kinda picking up from the language that is used and the fact that in order to get more information you have to e-mail someone that is in charge of business relations.
So, my first guess is it's probably something a studio can buy once and not have to worry about it again, and it probably costs enough to where "if you have to ask you can't afford it"
But maybe I'm completely wrong, but that's just my guess.
Davion
Scott joined
My name is Scott and I'm currently residing in West Palm Beach, Florida. I'm relatively new to the modding scene, though I've been involved in mapping for games and have been interested in making games sense I was a kid. I worked for a year as lead artist on Planescape Purgatorio, a Neverwinter Nights 2 (NWN2) campaign and did a lot of texture work, redid the entire GUI, wrote up some documentation, managed a group of artists and generally worked my ass off. I can model, rig, animate, and texture; though if I had to choose I'd rather work on 2D art/modeling instead of rigging and animation.