You can't beat STALKER. I've tried pretty much every game out there but, I've found none that put me where this game does. I start playing and get lost in a world that can be both beautiful and terrifying. I remember my first visit to the Yantar lab in SHOC. It was in the early hours of the morning, I was using headphones while sneaking around the lab. The atmosphere had me on the edge of my seat. Ten seconds later something totally unexpected happened and put my heart in my mouth. I paused the game, shaking like a little child and from that moment on for me it has been the stick by which all games are measured. And sadly they just don't measure up. STALKER is a thousand games in one. Set in a constantly changing, evolving world. The only time any two playthroughs are the same is when you hit that ENTER THE ZONE button at the start of the game.

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6 comments by nashathedog on Oct 16th, 2012

Russian mod translations:Translations
GSC forum: GSC Game World - Community
Stalker Mod Reviews:
TheREVIEWER's Pastebin -
MEGA Download site with multiple alternate links for mods for all 3 STALKER games:
SGM 2.0 Geonezis, English All-in-one:
SGM Geonezis English All-in-one
Patch:Geonezis fix
AMK Devolution:AMK 2.0 Devolution patch Devolution patch.7z
The way to Pripyat All-in-one:The way to Pripyat, English All-in-one. download - Mod DB
SGM 2.2 English All-in-one: SGM 2.2 English all-in-one
MP3 music addon: Music addon
WARNING: Load MP3 music to different folder then move sound folder over, not configs folder.
Zaton start: Zaton start
Zaton start from Gatopardo
Increased Grass distance: grass_300_cop by Jketiynu.rar
These files increase the grass draw distance for the All-in-one, There for dx10, dx11 and will work with any Af3 mod (possibly any mod). They were provided by Jketiynu.
Winter of Death English All-in-one:Winter of Death English All-in-one
GLADIATOR II (version 2 Alliance time) mod for Call of Pripyat
Main mod:Gladiator II
Machine translation:Gladiator II trans
Alternativa mod for SOC: All-in-one plus translation by Henry1491
Henry1491 moded AlternativA 121 gamedata
Guide by Henry1491
guide for alternativa mod by henry1491
Valley of Whispers
Main mod:
link: download for free on file share
link: - Yandex.Disk
Fix: - Yandex.Disk
Random Treasure mod: Random treasure mod.7z
If you've played COP several times this small easy to merge mod may interest you, It's main feature is that it randomises where the stashed weapons are so you'll never know where your favourite weapon is again.
Clear sky Reborn Mod starting kit: Reborn starting kit
Added to the mod it gives you a minimal starting kit.
New Russian mod based on an ARS/Absolute Nature 3 base. It is a lot more than just that though.
Sky Anomaly by Roman Goroff
Use the ARS translation minus the scripts folder.
Non-widescreen monitor users:
Make a copy of the configs/ui/scopes_16.xml and rename the copy to scopes.xml and replace the one in the mod with it. This stops a crash found and fixed by Seeker_of_Strelok (SoS).
World of War, A recent release by the Russian community for COP. Starts in one of two new areas and progresses into the vanilla storyline.
Main mod: World of War
Translation: WOW translation update.rar

WoW full updated version. I've not tested it or checked if the translation can be added but apparently it fixes some of the problems later in the game.
Secret Trails 2 English Translation v3 by SS and GH:
Return of Scar English Translation v1 by SS and GH:
This is the latest translation for use with the mod below....
The Return of Scar, A Russian mod for SHOC 10004
Mod's main site:
Link to Mod:scar
Patch: Scar patch
Update for translation from Henry1491:SCAR transup
Guide: RoS Guide guideup from Henry1491:Guideup
Old Storyline Restoration Mod is a mod for SHOC 10006. It adds numerous new tasks to the original storyline as the name suggests. I have not tried the mod but I'm told it has been given a decent translation by several residents at the GSC forum and is a pretty good mod. This is a recently updated version with another set of added tasks. There is a thread for it at GSC with more info.
This is a rebuild mod for the Clear sky game. The translation is currently being updated by Leet Hax0r and JimByr Links for the latest required parts and translation are here:
Zmeelov mod image - david.m.e - Mod DB
A Russian mod for COP that adds approx 10 new areas, lots of quests and numerous new items, weapons, outfits etc. This version includes an English machine translation and a patch that was done because weapon recoil made the original virtually unplayable for a lot of people.
A new translation will be available soon.
The All-in-one of Dead city was removed so you will need to download the seperate parts (5 in all) and put it together yourself. The parts are in this thread at GSC.
GSC Game World - Community
You need, The main mod, Megafix 1 and 2(there now in one download), The weapons fix and the translation.
Clear Sky MOD. OGSM 1.8 English All-in-one as posted at GSC by Zap@n
It includes the fixes and Liquidbronze's translation.
OGSM 1.8 - English version(2).7z
SHOC Secret trails 2 GUIDE
SGM MP3 Music files:
This works with all versions of SGM and adds music files to the mp3 player in game.
SGM\Absolute Nature 3 lite
Absolute Nature 3 Lite (SGM) addon - AtmosFear for Call of Pripyat Mod for S.T.A.L.K.E.R.- Call of Pripyat - Mod DB
Link to AN3 for SGM 2.2 by Cromm Cruac
SGM mini guide for joining factions and faction storylines, contains lots of spoilersSGM INFO.7z
SGM 2.2 SGM 2.2 mod
SGM 2.2 fix SGM 2.2 fix 19.03
SGM 2.2 weapons addon
SGM 2.2 weapons addon patch
SGM 2.2 Eton edition SGM 2,2 Eton edition
Eton edition Fix Fix - Yandex.Disk
SGM 2.2 new level graphics pack SGM 2.2 new level pack.7z
English translation 2.2 English trans.7z
Small starting guide by Westwick
SGM2.2\AF3 merge patch SGM 2.2 AF3 merge patch
SGM 2.2 ALBOR\AF3 merge patch AF3 for SGM ETON
SGM 2.2\AF3 sky fix patch SGM 2.2 AF3 sky fix or
Add this patch last.
2.2 ALBOR (Eton) edition home page Eton home page
SGM 2.1 SGM 2.1 main mod Patch SGM 2.1 fix 22.01 Patch 2 gamedata.7z
English trans SGM 2.1 English translation.....7z
SGM 2.1 Torrent
SGM 2.1 New Artefacts mod SGM 2.1 Artefacts addon.7z
SGM 2.1 New level pack SGM 2.1 new level pack.7z
SGM 2.1 Gun patch SGM 2.1 gun patch
SGM 2.1 pistol fix SGM 2.1 Pistol fix.7z
SGM 2.1 Af3 merge patch SGM 2.1 + AF3 merge patch
SGM 2.1 Af3 merge fix SGM 2.1 + AF3 merge patch fix
SGM 2.1 AF3 Dynamic news merge AtmosFear 3 and Dinamic News for SGM 2.1 fixed.rar
SGM 2.1 DV task move SGM 2.1 task move.7z
SGM 2.1 Integration pack, MSO, AF3, Dyn News SGM2.1 Integration Pack - MSO AI & AF3 Adaptation & Dynamic News v1.6.7z
Degtarevs story Translation (wip) Deg's story translation.7z
FOV switcher 1.7 Yandeks.Narod
SGM 2.0 Geonezis english text SGM 2.0 Geo english text.7z
SZM English Machine translation
Some machine translations by iloveSHOC (GSC forums)
Currently working on:
Strelok's story
CS map pack add-on
Dead City all-in-one

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Call of Pripyat modding team. Currently the team consists of two designer and one coder, but you can apply for job. Currently developing Call of Chernobyl...

Post comment Comments  (1710 - 1720 of 3,787)
westwick Apr 6 2013, 12:41pm says:

Hey dude, nice to see you still involved with stalker.

Will be back to try out misery 2.0 when it's out.

I still follow ocedmytoasters sgm 2.1 playthrough.

Just dropping by for some nostalgia really. Cool to see the fanbase isn't fading at all.

+1 vote     reply to comment
nashathedog Creator
nashathedog Apr 6 2013, 1:18pm replied:

Hello again, There's a new translations mod up with the start of a series of all-in-ones I'm uploading here. So far it's SGM 2.2 and The Way to Pripyat but there's plenty more coming.

+2 votes   reply to comment
westwick Apr 6 2013, 2:05pm replied:

Ah that will be very convenient if I go through SGM again, and save all the new-comers a lot of bother too. Thanks!

+1 vote     reply to comment
Gangsta-Piggy Apr 5 2013, 7:53pm says:

Hey david, I got 2 questions.

1. Which mod is the better of the 3: Dead City 4.80 or SGM 2.2 or The Way to Pripyat?

2. Which mod do you think is the best COP mod? (not Misery)

+1 vote     reply to comment
nashathedog Creator
nashathedog Apr 6 2013, 12:57am replied:

Hello, I'll go through your questions but this is only one persons point of view and you may disagree once you try them.

1, The Dead city mod, The initial release had very weird things going on and they've proven to be unpopular tweaks which have made the majority of users give up on the mod before completing it, There will be an all-in-one overhaul but it is a long way off. Although, Having said that note that it can be used now with the weapons fix patch and translation as they cover the worst of the problems.
SGM 2.2, For me it is the best vanilla storyline major overhaul.
The original SGM that only used the vanilla maps easily doubled the amount of content in the game, This latest and last version practically triples that with the addition of 8 more areas and there storyline content.
The Way to Pripyat, This is a rebuild that removes the vanilla storyline and has it's own. It is as different to the COP vanilla game as the Clear sky game. It's my mod of the year 2012 and uses roughly 8 new areas.
You can happily play SGM 2.2 and The way to Pripyat straight after each other without thinking your bored doing the same things as there completely different. For me there probally the two best mods out there at the moment. I hope you find that helpful.

+1 vote   reply to comment
Gangsta-Piggy Apr 6 2013, 8:54am replied:

Thanks, I decided to go for SGM 2.2 and play it until Misery 2.0 gets released.

+1 vote     reply to comment
Cricetto Apr 5 2013, 4:25pm says:

How can I find the way out dark valley?
Sgm 2.2 all in one

+1 vote     reply to comment
Cricetto Apr 5 2013, 4:43pm replied:

I cant find the access card to the lab.

+1 vote     reply to comment
nashathedog Creator
nashathedog Apr 6 2013, 1:01am replied:

Make sure you read everything and keep on top of what's going on. It guides you to it via a fight with a bandit squad and a key to a safe. As the storyline plays your sent to do things and each time you return to the Night stalkers base where the boss updates what you need to do, Some of the dialogue may be quite long but you need to read it, It's long because I was trying to make sure it explains itself and keeps you on track. :)

+1 vote   reply to comment
nashathedog Creator
nashathedog Apr 5 2013, 4:34pm replied:


You need to follow the storyline and complete it up to when you gain access to the lab and then when you come back up out of the lab you report in and gain the routes on to the Warehouses aswell as back to Zaton and Yanov. It's been a while so if that's not exactly right it is not far off, so just follow the storyline.

+1 vote   reply to comment
OnoSendai58 Apr 5 2013, 3:35pm says:

"Is S.T.A.L.K.E.R. "Properly Respectful" To The Chernobyl Tragedy?"

I read something, I forget where, that insinuated that "running through the streets of Pripyat, site of a terrible tragedy, shooting willy-nilly" pays a disservice to the lives lost there in the past.
I completely disagree. I feel that anyone that is a true Stalker fan knows and shows the utmost respect and sorrow at where we find ourselves. I haven't found anyone that plays this game as a COD-type of game, (not to disrespect COD), running around killing and whooping with glee. We know we are on sacred ground and it isn't somewhere we would necessarily choose to be, but we have a job to do.
My most anguished-over image/place is the Ferris Wheel at Pripyat. The carnival equipment was there for the upcoming May Day festivities and was set up but hadn't been used yet. The Chernobyl accident happened a couple of days before May Day. The government initially did nothing, hoping to keep it under wraps, (I assume), plus the Plant Manager didn't know how bad it actually was since all the instruments were fried.
As a result, three days passed before evacuations were begun. During that time the city decided to open up the rides to keep the children occupied. What no one realized until later was that radiation was being carried on the winds, meaning that any high place was getting the most rems.
Everyone that rode on that Ferris Wheel died. There was also a railroad bridge nearby that had a good view of the burning reactor and many people flocked there to see the "otherwordly, multi-colored" flames. Everyone on that bridge died and it is now called The Bridge Of Death.
I studied up on all this as a direct result of playing these games.
I have cried sometimes upon seeing pictures of Pripyat before the accident, (I have one posted, a parade)

(A portion of my first blog, posted here for opinions from my fellow Stalkers).

+3 votes     reply to comment
OnoSendai58 Apr 5 2013, 3:39pm replied:

I take all of this seriously and I don't know of a true Stalker that does not.
We honor their memory by keeping the spirit of Pripyat alive in our hearts and minds.
And in our games.

(The rest of the blog).

+2 votes     reply to comment
nashathedog Creator
nashathedog Apr 5 2013, 4:31pm replied:

Clutching at straws.

Was the original article you read actually directed at STALKER. I ask because wasn't there a Pripyat map used in one of the COD's or MW's recently? (Actually it must of been if that's the original articles title you used)

Personally I'd say Stalker is more of an elseworlds style view covering the ecological impact the disaster could of had with a little help on the surrounding area. It has no actual connection to the real world suffering caused by the initial event. And it does not belittle the suffering of the victims because it is based on an aftermath scenario that is fantasy not real. They could make an argument like this about practically every film ever made and every book, and every game, where does it end some people have nothing better to do and end up just clutching at straws.

+1 vote   reply to comment
OnoSendai58 Apr 5 2013, 4:36pm replied:

Nah, the title was mine and I agree about the straw-clutching. It's just knowing the real-life history of Pripyat always gives me a frisson when I'm there in the game.

+1 vote     reply to comment
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